Neanderthal
Arcane
Pity wi all that life an oddity that protagonist looks to be most borin fucker in whole world.
Every screen posted looks like it is from a different game. And while most are certainly alien and colorful, they clash with the bland UI and character portraits. And the combat screens are hidden behind
Not sure how i feel about the shared pools for skillchecks. Maybe certain tasks should require a minimum base stat check before a character can exert points. Weak scholar shouldnt be able to move a giant stone or break down a barrier even if he spends his 3 might points on it... But so far my party membera can blow all their points on dialogues and skillchecks while my nano saves his for spellcasting to no detrimental effect, despite him being the "smart one"
Think of it as a fatigue system. If you rack your brains to solve a problem or recall a complicated piece of knowledge, it tires you. A bigger Intellect pool will let you do this more times before resting. OTOH a higher Intellect edge will let you perform better consistently with less fatigue. The two go together.
Think of it as a fatigue system. If you rack your brains to solve a problem or recall a complicated piece of knowledge, it tires you. A bigger Intellect pool will let you do this more times before resting. OTOH a higher Intellect edge will let you perform better consistently with less fatigue. The two go together.
"I'm way too tired to finish translating (Intellect) these arcane runes. But I have more than enough strength (Physical) to wrestle the sword out of this guy's hand."
Am I autist, or does this seem fucking weird to anyone else?
I guess I just question a system designed from the ground-up to limit hard-and-fast the player from doing awesome things. In my experience as a GM, I love it when players stretch their brains and come up with awesome shit to roleplay out (within logical reason of course). I'd only ever wish to raise the stakes; never put a stop to it.
Torment sourcebook review by Prime Junta: http://www.rpgcodex.net/forums/inde...ex-review-torment-the-explorers-guide.109812/
So, everyone is average in everything, but they can spend hours concentrating on one thing to get it perfect?
Decoupling health from the pools is an insult to a player's intelligence. "Oh, my god people are so stupid they'll get confused if they don't see HP". From design standpoint you're missing excellent battle design opportunities when your oomfy might oriented fighter gets impaired quickly against int targeting attacks. Why it takes 10 seconds to design a complex combat encounter in PnP and you've got "complications". Why are people fine with the pools as they are intended to work in PnP and in PC format it's "OMFG let's derive health!"? No build will stand out now, just pump up endurance and you're universally good against any threat. A large portion of what makes Numenera stand out has been taken away. I'm wondering how much more you're going to vivisect Numenera PnP in favor of stupidity.
You still betrayed the system. Sorry. Im sure your normiebucks will keep you warm at night. Never backing a fucking inxile project again.
Planescape Torment is a meme by this point. There were a lot of people backing this game based on its meme status as "that great game that was like whoooa so deep." You don't even know. (...) Do you think that having pools as health really punishes players for not understanding the core rules of the game? It's three pages of rules man, this isn't Baldur's Gate. There are fewer rules in this ruleset than most, it is in fact, a rules-lite game by its very definition. If they can't understand the rules for a game DESIGNED TO BE UNIQUE AND DIFFERENT THAN OTHER VIDEO GAMES, then they lose out, THEN ADDING BORING REGULAR RPG CONVENTIONS LIKE A HEALTH BAR FOR THE SAKE OF LETTING UNINTELLIGENT BOORS FORCE THEIR WAY THROUGH THE GAME WITHOUT HAVING TO IMMERSE THEMSELVES IN THE WORLD, THE CHARACTERS AND THE RULESET IS A BETRAYAL OF THAT IDEA.
/facepalm
That's why we can't have nice things anymore. Need to face the reality: actual CRPGs are a thing of the past, true gamers are a dying breed, and I guess it's time for us - the few remaining dinosaurs - to stop caring.
Dear inXile, why don't you add quest compass while you're at it? It's what your backers really want, after all...
I think I understand now why Kevin Saunders had to leave.
It's a righteous shitstorm though. I salute those heroes, sacrificing time and electrons to butthurt so we dont have to... who am I kidding, probably most of them are from Codex.
That forum is infested with autistic people. I bet sea misses the Codex at this point.