majestik12
Arcane
- Joined
- Aug 2, 2007
- Messages
- 2,196
Stretch goal suggestion: hire Paolo Serpieri as both artist and writer
No.
I won't mind if the don't go for 2D, but I think showing a screenshot of 2D will bring them a lot of $$$. People are graphic whores like that. I actually think it might be better for this game to be 3D. Maybe they can do more interesting stuff with locations that way (because of all the weirdness of locations). 2D will only be from purely esthetic / graphicswhore perspective.
I can't remember a single 3D rpg that translated it's gameworld with any kind of "oh wow" aesthetic.
Morrowind says hi?
I don't know about that. These look pretty "oh wow" to me:I can't remember a single 3D rpg that translated it's gameworld with any kind of "oh wow" aesthetic.
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Unless you are still using consoles from 2001, the Witcher should run optimally for you.But the cost (in terms of performance) to the end user to have almost photorealistic visuals is immense. How many people have computers capable or running such 3D engines? or how many developers can afford to go all out?
Imagine designing the bloom as the Numenera setting describes it. We are not talking about forests and countryside villas, but full out scifi madness on a billion year scale. Morrowind at the time was a giant leap from Daggerfall and it was a pain to run at half decent fps for anyone with an average computer, PS:T on the other hand, didn't need a great machine and looked just as good in it's unique 2D style.
A "door" in the castoff's labyrinth area, that leads to a small treasure chest chamber, that contains a number of completely random items proportionate to the amount that you pledged in KS, if you were generous then the door would be glorious and shiny (and the contents of the chest would be of considerable value)... if you didn't contribute the door would appear to be a miserable and life threatening crack in a wall, maybe with spikes, bugs crawling all over it and an unpleasant smell emanating from the other side (oh and the contents of the chest would be of poor value XD).
Unless you are still using consoles from 2001, the Witcher should run optimally for you.
Didn't find the Witcher all that amazing in their world building, i still praise it to this day (to any friend looking for an action rpg) for it's story and action/consequence system, but was rather bland, but it's a medieval Europe analogy, so i guess bland is what they were aiming for.
It is when compared to crapy 3D like these:As I hear, 2D is costlier than 3D in terms of production cost and time.
but to produce 3D visuals at the level of Witcher 2 or even Witcher 1, whould simply require much more resources, time and therefore money, I imagine. That's why I wrote, it would probably be better for inXile to go with 2D.
Having the engine saves time, but it does not create the assets, which is where most of the work and money goes. It's not like the Witcher reused anything from NWN other than the base engine. Creating a hi-res 3d model and animating it is apparently super expensive.but to produce 3D visuals at the level of Witcher 2 or even Witcher 1, whould simply require much more resources, time and therefore money, I imagine. That's why I wrote, it would probably be better for inXile to go with 2D.
Does it not depend on the availability of the engine? Aurora engine the modified form of which was used to make Witcher was developed in ~2000.
We were talking about the Graphics weren't we?
Beat me to it. It is as Aeschylus wrote. Landscapes in 3D games need to be carefully crafted. Assets need to be built, and than caerfully placed in the environment. Witcher 1 is not visually pleasing just in those 3 areas, the images of which I posted. Its presentation is pretty much consistent throughout...and this takes tones of work and as a result money.Having the engine saves time, but it does not create the assets, which is where most of the work and money goes. It's not like the Witcher reused anything from NWN other than the base engine. Creating a hi-res 3d model and animating it is apparently super expensive.but to produce 3D visuals at the level of Witcher 2 or even Witcher 1, whould simply require much more resources, time and therefore money, I imagine. That's why I wrote, it would probably be better for inXile to go with 2D.
Does it not depend on the availability of the engine? Aurora engine the modified form of which was used to make Witcher was developed in ~2000.
images
It is less expensive than doing High Res 2D is what I argued earlier.
Kem0sabe
Look Lone deranger, it has nothing to do with personal taste. in 3D you can of course put more information and get better tactics if it is well done.
I chose 2 games that fit in the same mold of what Torment is aiming for, Isometric rpg's, games like NWN1/2, BG series, IWD series, and the like. I actually find ToEE to be one of the most beautiful games ever made.Oh come on. First of all the 3D engine you chose comes from NWN2, one of the ugliest 3D RPGs there are. And the 2D one is actually rather bland in my opinion...I've seen much better, and a lot.
That's true and therefore, again, 2D will probably be a better solution if they want stunning scenery. That doesn't mean that it can't be done in 3D (isometric included) with great results. It can, but it will cost much more thatn 2D. And that was my argument.The comparison here in terms of cost isn't between 3D games in general and 2D games in general. It's between 3D top-down/isometric games and 2D top-down/isometric games.
I thought you knew the reason for popularity associated with the word 'kemosabe'. Never mind.
That's true and therefore, again, 2D will probably be a better solution if they want stunning scenery. That doesn't mean that it can't be done in 3D (isometric included) with great results. It can, but it will cost much more thatn 2D. And that was my argument.The comparison here in terms of cost isn't between 3D games in general and 2D games in general. It's between 3D top-down/isometric games and 2D top-down/isometric games.
Well, not necessarily. I don't know the details of how exactly the 2D scenery is produced, but I imagine that after the modelling phase it doesn't look nearly as good as the final art. It is through artists' touch up on the pre-rendered image that the final look is achieved. And this, I think, is less time consuming and costly, when considering that in case of 3D all the diversity and detail has to be achieved in the engine and detailed elements have to be placed in the environment manually and must look good from many directions (camera can usually be rotated in 3D). But, if you know more about the process, feel free to prove me wrong. I'd be glad to learn sth new about it.That's true and therefore, again, 2D will probably be a better solution if they want stunning scenery. That doesn't mean that it can't be done in 3D (isometric included) with great results. It can, but it will cost much more thatn 2D. And that was my argument.The comparison here in terms of cost isn't between 3D games in general and 2D games in general. It's between 3D top-down/isometric games and 2D top-down/isometric games.
No, in the top-down/isometric sphere, 3D costs less than 2D. Do you realize that every single one of those "stunning sceneries" needs to be modelled in 3D anyway, whether it's 2D or 3D in the final product?