- Joined
- Jan 28, 2011
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- 99,052
Well, not necessarily. I don't know the details of how exactly the 2D scenery is produced, but I imagine that after the modelling phase it doesn't look nearly as good as the final art. It is through artists' touch up on the pre-rendered image that the final look is achieved. And this, I think, is less time consuming and costly, when considering that in case of 3D all the diversity and detail has to be achieved in the engine and detailed elements have to be placed in the environment manually and must look good from many directions (camera can usually be rotated in 3D). But, if you know more about the process, feel free to prove me wrong. I'd be glad to learn sth new about it.
That's my point. In a top-down game the camera can't be rotated very much. You can't go into over the shoulder mode and look at things up close, from the side, etc. Making a good looking 3D environment under that constraint is cheap.