- Joined
- Jan 28, 2011
- Messages
- 98,169
![Codex Year of the Donut Codex Year of the Donut](/forums/smiles/campaign_tags/campaign_2022c.png)
![Who the fuck is Dawn_? Serpent in the Staglands](/forums/smiles/campaign_tags/campaign_staglands.png)
![I support RPG Zombie Vapourware! Dead State](/forums/smiles/campaign_tags/campaign_deadstate.png)
![I gave money to Larian's relationship simulator. Divinity: Original Sin](/forums/smiles/campaign_tags/campaign_divinityos.png)
![I just love real-time with pause fantasy crap! Project: Eternity](/forums/smiles/campaign_tags/campaign_projecteternity.png)
![What does one badge matter? Torment: Tides of Numenera](/forums/smiles/campaign_tags/campaign_tidesofnumenera_cmcc.png)
![I support prestigious turn-based combat in a post-apocalyptic environment. Wasteland 2](/forums/smiles/campaign_tags/campaign_wasteland2.png)
![I supported HBS actually doing INCLINE. Shadorwun: Hong Kong](/forums/smiles/campaign_tags/campaign_shadowrun_hongkong.jpg)
![I can't get enough of Larian's relationship simulators. Divinity: Original Sin 2](/forums/smiles/campaign_tags/campaign_dos2.jpg)
![I'm easily impressed by pretty graphics of strange giraffe-like creatures. A Beautifully Desolate Campaign](/forums/smiles/campaign_tags/campaign_desolate.jpg)
![I support better than average sequels. Pillars of Eternity 2: Deadfire](/forums/smiles/campaign_tags/campaign_poe2.png)
![It's easy to live life when 'at least they're not Obsidian' is your only criteria for approval Pathfinder: Kingmaker](/forums/smiles/campaign_tags/Campaign_KingMaker.png)
![It's easy to live life when 'at least they're not Obsidian' is your only criteria for approval Pathfinder: Wrath](/forums/smiles/campaign_tags/Campaign_Wrath.png)
![I'm very into cock and ball torture I'm very into cock and ball torture](/forums/smiles/campaign_tags/campaign_knightsofthechalice2.png)
![I helped put crap in Monomyth I helped put crap in Monomyth](/forums/smiles/campaign_tags/campaign_monomyth.png)
Kevin Saunders sounds like the Comic Book Guy from Simpsons. ![lol :lol: :lol:](/forums/smiles/icon_lol.gif)
![lol :lol: :lol:](/forums/smiles/icon_lol.gif)
![222px-The_Simpsons-Jeff_Albertson.png](http://upload.wikimedia.org/wikipedia/en/thumb/7/79/The_Simpsons-Jeff_Albertson.png/222px-The_Simpsons-Jeff_Albertson.png)
" When will the renowned game designer Herve Caine be added to the Kickstarter Stretch goals?" Trolling or serious?Chat room loves Herve Caen
Might. Its not decided on completely as i figure.
also, maybe no animations for epic spells, if i heard correctly.
I still don't understand...What game do you mean? Witcher 1, Witcher 2, Torment?Hey Brother None someone from the Witcher forums is curious about expenses for a game this scale in California. http://en.thewitcher.com/forum/inde...uccessor-in-the-works-by-inxile/page__st__140
Since he is asking Brother None, I guess Torment.I still don't understand...What game do you mean? Witcher 1, Witcher 2, Torment?Hey Brother None someone from the Witcher forums is curious about expenses for a game this scale in California. http://en.thewitcher.com/forum/inde...uccessor-in-the-works-by-inxile/page__st__140
Sorry for being late about quest markers... but in BG's and PS:T they were present... every NPC having a quest or being a part of quest was named instead of being "townperson". So imo removing every mean of tracking quests would be a hell to navigate in crowded places.
An NPC being named is not a quest marker.
Named NPCs are an essential part of a RPG setting, Drog. RPG should be not a hide and seek simulator, so named NPCs and journal entries are adequate information for the player to find the quest giver if necessary. The player is using the in-game information available to his character(s). Quest markers are not an in-game information available to the PC.
What kind of RPG setting would consist of 'NPC1', 'NPC2' and so on anyway? By autists, for autists?
Oh, then in that case the expenses are $2,972,445 and rising (- Kickstarter and Amazon commission)Since he is asking Brother None, I guess Torment.
In infinity engine games you knew npc names without talking to them (so not an in-game information) so it functioned like a quest marker. Named NPC = quest giver. And it looks like well-hidden one.
Because beings capable of logical thinking are like that. They change their minds according to different factors. If I wanted to heal someone, but the character dies in front of my eyes, I wouldn't waste a healing spell on a corpse.Why does Sawyer think it's more realistic if the healer can change his mind instantaneously?