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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by Infinitron, Dec 19, 2012.

  1. Jack █▓▒░ Patron

    Self-Ejected
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    2nd person camera. You see the game trough the eyes of the NPCs you meet, so you don't know who you are meeting, only how they respond to you. The game mechanics are centered around this making it a bit of a "who am I?" game, you have to guess who you're talking to but you cannot tell them about your condition since they would take advantage.
    [​IMG]
     
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
  3. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
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  4. hiver Guest

    hiver
    The sound is horribly distorted.
     
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  5. Hobz Savant

    Hobz
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    Apr 17, 2012
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    Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
    Missed the first 30mn :(

    Any interesting info so far ?
     
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  6. Infinitron I post news Patron

    Infinitron
    Joined:
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Kevin Saunders sounds like the Comic Book Guy from Simpsons. :lol:

    [​IMG]
     
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  7. hiver Guest

    hiver
    Nope. Just repeating the basic bullet points.
     
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  8. hiver Guest

    hiver
    they will have more to say about graphikz this week.
     
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  9. Western Arcane

    Western
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    Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    :lol: Chat room loves Herve Caen
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Sounds like the game might not let you attack/kill anything at will. In that sense it will be a bit more constrained and adventure gamey than the original PS:T.
     
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  11. hiver Guest

    hiver
    Might. Its not decided on completely as i figure.

    also, maybe no animations for epic spells, if i heard correctly.
     
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  12. DeepOcean Arcane

    DeepOcean
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    " When will the renowned game designer Herve Caine be added to the Kickstarter Stretch goals?" Trolling or serious?
    :lol:
     
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  13. 80Maxwell08 Arcane

    80Maxwell08
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    I thought they said they would like to do the epic spell animations but it would have to be evaluated how much it costs. Personally I don't want them at all and neither do plenty of people on Obsidian's forums when a poll came up there asking about them. Hope they decide against it.
     
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  14. hiver Guest

    hiver
    yeah me too. i would prefer a better, deeper magic system then DnD "spells" again.
     
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  15. 80Maxwell08 Arcane

    80Maxwell08
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  16. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    What is the actual question?
     
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  17. 80Maxwell08 Arcane

    80Maxwell08
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    He was just asking for some info about how much funding a game on this scale costs with paying everyone's wages. Though now that you brought that up I don't like my wording. Give me a moment I'll edit that.
     
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  18. norolim Cipher

    norolim
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  19. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
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  20. Mezebriel Novice

    Mezebriel
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    Sorry for being late about quest markers... but in BG's and PS:T they were present... every NPC having a quest or being a part of quest was named instead of being "townperson". So imo removing every mean of tracking quests would be a hell to navigate in crowded places.
     
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  21. janjetina Arcane Patron

    janjetina
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    Torment: Tides of Numenera
    An NPC being named is not a quest marker. Named NPCs are an essential part of a RPG setting, Drog. RPG should be not a hide and seek simulator, so named NPCs and journal entries are adequate information for the player to find the quest giver if necessary. The player is using the in-game information available to his character(s). Quest markers are not an in-game information available to the PC.

    What kind of RPG setting would consist of 'NPC1', 'NPC2' and so on anyway? By autists, for autists?
     
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  22. Mezebriel Novice

    Mezebriel
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    In infinity engine games you knew npc names without talking to them (so not an in-game information) so it functioned like a quest marker. Named NPC = quest giver. And it looks like well-hidden one.

    And i agree with this part, though i think i wasn't clear earlier.
     
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  23. norolim Cipher

    norolim
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    Oh, then in that case the expenses are $2,972,445 and rising (- Kickstarter and Amazon commission)
     
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  24. DalekFlay Arcane Patron

    DalekFlay
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    Or someone involved in another quest giver's quest. I agree it's a relatively good system, I like when towns and cities are padded with random citizens to make them look more busy, populated and real.
     
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  25. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker

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