Even with so few combat encounters in the game, reviewers are still claiming they outstay their welcome. How inxile could make combat worse than Wasteland 2 is an achievement unto itself.
I raised the possibility once that they'd gone with turn-based because it's simpler to design/implement than RTwP. He seemed dismissive of that idea.
Interacting with the game is like wading through molasses as it is. I shudder to think what their version of RTwP would be like.
Did you have a source for that or was it just your impression? Genuinely interested as from what I remember the deal announcement was worded quite vaguely, but other similar deals (eg Paradox with Obs) involved more than just one revenue stream.
I'd say that the normal trash battles aren't really that bad, they can be fun in small doses and solved fairly quickly, but my God the boss battles/pivotal encounters dragged on. Frame rate issues + having to wait for 10, some times 15+ enemies and neutral/friendly NPCs to make their move + unfair&unbalanced design =breeze through the start of the encounter, trigger some script, get flooded with an overwhelming amount of enemies... reload a save, go over the same shit (takes 10-15 minutes to get there because of the slowness and the fact that you need to waste turns opening doors/rescuing hostages), the same thing happens again. I could've been underleveled, but it's a linear game and I breezed through normal encounters, so I don't think so).Even with so few combat encounters in the game, reviewers are still claiming they outstay their welcome. How inxile could make combat worse than Wasteland 2 is an achievement unto itself.
PoE is shit, W2 is shit, SR is shit, ToN is shit. Big kickstarter bulshit. Fuck these studios.
PoE is shit, W2 is shit, SR is shit, ToN is shit. Big kickstarter bulshit. Fuck these studios.![]()
Ha Looks like turn based combat instead of RTWP wasnt such a great idea after all. InXile never stops to amuse.I'd say that the normal trash battles aren't really that bad, they can be fun in small doses and solved fairly quickly, but my God the boss battles/pivotal encounters dragged on. Frame rate issues + having to wait for 10, some times 15+ enemies and neutral/friendly NPCs to make their move + unfair&unbalanced design =breeze through the start of the encounter, trigger some script, get flooded with an overwhelming amount of enemies... reload a save, go over the same shit (takes 10-15 minutes to get there because of the slowness and the fact that you need to waste turns opening doors/rescuing hostages), the same thing happens again. I could've been underleveled, but it's a linear game and I breezed through normal encounters, so I don't think so).Even with so few combat encounters in the game, reviewers are still claiming they outstay their welcome. How inxile could make combat worse than Wasteland 2 is an achievement unto itself.
Every TB game has terrible encounter design and pacing. That's why it's such a shit system. I don't know of any game that did it well (with the exception of ToEE). Even recent games that the Codex likes to jerk off to, like Underrail and DivOS, had terrible encounters that were way too frequent or dragged on for way too long.
Every TB game has terrible encounter design and pacing.
Ha Looks like turn based combat instead of RTWP wasnt such a great idea after all. InXile never stops to amuse.
Here comes the butthurt squad that has been in denial for 10 years. Stay mad faggots. Unless it's Tim Cain designing a turn-based game, don't ever expect anything remotely playable to come out of it.
I was once a player of Pillars of Eternity but it dragged for way too long.Every TB game has terrible encounter design and pacing. That's why it's such a shit system. I don't know of any game that did it well (with the exception of ToEE). Even recent games that the Codex likes to jerk off to, like Underrail and DivOS, had terrible encounters that were way too frequent or dragged on for way too long.
You just have to ...you know, change the way you design encounters based on what system you have. You can't just slap the RTwP fights onto a TB game.
Here comes the butthurt squad that has been in denial for 10 years.
Stay mad faggots. Unless it's Tim Cain designing a turn-based game, don't ever expect anything remotely playable to come out of it.
You just have to ...you know, change the way you design encounters based on what system you have. You can't just slap the RTwP fights onto a TB game.
Why?
That area has some special features, so if you get past it performance might improve afterwards
You just have to ...you know, change the way you design encounters based on what system you have. You can't just slap the RTwP fights onto a TB game.
Why?
because then you get a game with such great tim cain combat like arcanum
Me too. Thankfully no fight ever dragged for more than 10 minutes and I didn't have to waste 8 of those watching 20 AI individually moving on the battlefield.I was once a player of Pillars of Eternity but it dragged for way too long.Every TB game has terrible encounter design and pacing. That's why it's such a shit system. I don't know of any game that did it well (with the exception of ToEE). Even recent games that the Codex likes to jerk off to, like Underrail and DivOS, had terrible encounters that were way too frequent or dragged on for way too long.
Companions are middling. [...] I also have no idea what was in Avellone's mind with Errits. Again, it's not awful, it's just... Avellone needs to stay with the depressing, crazy and reflexive characters. Happy go lucky with an edge/tragedy are not his forte.
If only someone could travel back in time to 1999 and tell MCA not to write Morte! PST would've been soooo much better!