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Total War Saga: Troy - now on Steam

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,599
Looking forward to Achilles, Diomedes and Ajax wearing prestigeous, historically accurate, bronze Mycenaean armor.


D5o_mn-XkAAnB9H.jpg
 

mbv123

Arbiter
Joined
Apr 1, 2017
Messages
917
Location
Lettland
Reusing hoplite assets from Rome 2 and transfering them to Three Kingdoms engine thus justifying the existence of hero units
Genius to say the least
 

ZeniBot

Cipher
Joined
Nov 1, 2011
Messages
823
Location
Todd Howard's Sex Dungeon - Send Help
This is a stupid idea because everyone knows CA's AI can't seige properly. Troy wins against the Greeks because the Greeks got stuck on wall geo and can't pathfind out of collision.
They should have just focused on a campaign orientated towards more pitched battles like Alexander.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,110
Reusing hoplite assets from Rome 2 and transfering them to Three Kingdoms engine thus justifying the existence of hero units

Going by Thrones of Britannia it seems like minimum effort is the name of the game for Saga titles. I like the idea of localized campaigns where you go into deeper detail, but they made some really odd choices in ToB. At least it resulted in Rome 2 and Attila seeing some new updates/content so something good came out of it.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
5,787
I don't even care what next TW game setting is, just give me an AI that has more than two or three tactics in total and cannot be utterly destroyed by simple flanking every single time.
How to win in a TW game:
1. hide cavalry in forest or behind a hill or something
2. wait for enemy to attack (or do it yourself). Infantry vs infantry, enemy cavalry will charge the spearmen you placed on the flanks because you knew it was coming, etc. The important thing is enemy units are tied up in combat
3. take your hidden cavalry and use it to kill enemy general with it (he always stays back), then proceed to stomp through enemy backlines
4. massacre the routing enemies
 

ZeniBot

Cipher
Joined
Nov 1, 2011
Messages
823
Location
Todd Howard's Sex Dungeon - Send Help

Max Edge

Guest
I wonder if they stick with history or with Homer.

I afraid we get hellenistic hoplites, hundred meters walls and super- saiyan Achilles.
 
Self-Ejected

underground nymph

I care not!
Patron
Joined
Jun 9, 2019
Messages
1,252
Strap Yourselves In
I don't even care what next TW game setting is, just give me an AI that has more than two or three tactics in total and cannot be utterly destroyed by simple flanking every single time.
How to win in a TW game:
1. hide cavalry in forest or behind a hill or something
2. wait for enemy to attack (or do it yourself). Infantry vs infantry, enemy cavalry will charge the spearmen you placed on the flanks because you knew it was coming, etc. The important thing is enemy units are tied up in combat
3. take your hidden cavalry and use it to kill enemy general with it (he always stays back), then proceed to stomp through enemy backlines
4. massacre the routing enemies
Actually that’s how plenty of IRL battles were won. Just saying.
 

Horton

Educated
Joined
Feb 22, 2019
Messages
67
I would also love to see Aeneas, the guy who led the trojans to found Rome, it is going to be awesome.
 
Unwanted

a Goat

Unwanted
Dumbfuck Edgy Vatnik
Joined
Jun 15, 2014
Messages
6,941
Location
Albania
This is a stupid idea because everyone knows CA's AI can't seige properly. Troy wins against the Greeks because the Greeks got stuck on wall geo and can't pathfind out of collision.
They should have just focused on a campaign orientated towards more pitched battles like Alexander.
Most of Trojan war was about Greeks raiding Trojan allies and villages in Troad in true :obviously: way.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,576
Location
Nottingham
Damn. Saw the title and was hoping it was gonna be an underwater tactical battle fest, starring eyebrowed heart-throb Troy Tempest.........

troy-marina-atlanta.png
 

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