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Warhammer Total War: Warhammer III

Maculo

Arcane
Joined
Jul 30, 2013
Messages
2,292
I get the sense from the roadmap that development team left a lot unfinished and moved on, which the DLC team has to fix. I recall this happened with WH2. Another 3-6 months of fixes before we get actual content.
 
Last edited:

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
15,933
Pathfinder: Kingmaker
The beta for Immortal Empires will release Q3 (which means end of September most likely if it doesn't get delayed), nice. I'm always up for being an unpaid beta tester.
 

tabacila

Augur
Joined
Nov 2, 2011
Messages
268
I get the sense from the roadmap that development team left a lot unfinished and moved on, which the DLC team has to fix. I recall this happened with WH2. Another 3-6 months of fixes before we get actual content.

From the letter at the end of the blog I take it that the dude that ran the post release support team for WH2 is now in charge of content and bugfixing for WH3. Basically cleaning up the shit the original devs left behind just like for WH2, except now there seem to be a lot more issues with the base game compared to WH2...

For speed of delivering things I don't what this means. WH2 had atrocious support in the first 1+ year mostly because, I believe, the majority of the devs moved over to the 3K team. The skeleton crew left behind on WH2 had to do new DLCs, fix bugs (painfully slow) and solve the Norsca fuckup. They only started to get some decent release speed once more people were added back to the team.
It's honestly kinda scary that they have committed to so little new content for WH3 this year. Either the team has been gutted again, or the code in WH3 is amazingly badly written. Q3 for replenishment improvements for 2 of the Chaos factions? Fuck right off...

For future content quality for WH3 this team lead is both good and bad news imo. WH2 had some pretty solid new races, pretty decent lord packs over all and reworks for older factions were pretty good.
BUT a lot of the stuff was way unbalanced (Ikit's press button to win mechanic) and one sided (Skaven content in lord pack DLCs).
We'll see how it works out, but shit it's gonna be a bleak year for WH3. Only one lord pack DLC actually confirmed, a beta for IE and some re-colored RoRs. No new races #rip chorfs :negative:.
 

gruntar

Augur
Joined
May 27, 2013
Messages
117
Here's an interesting paragraph from that roadmap update that should explain the state CA currently is:

The CHAT systems in Total War have remained largely unchanged for years and (by today’s standards) are no longer suitable for a modern online world. The shortcomings are many: they lack the front-end tools to report harassment or abuse, the back-end systems to monitor and moderate a 24/7 chat service, and the structure to provide a safe space in which players can communicate. These are all essential facets to a chat system, and we feel strongly that they are aspects we MUST provide by supporting in-game chat: both to empower players to create their own safe spaces, and to remove those players who would utilize the space as a vector for abuse.

Basically looks like every competent dev left and what remains are woke retards that can't figure out how to make a second expansion pack for a game released in 2016.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
17,349
The Roadmap doesn't mention changes to the RoC system either, apart from bug fixes. They are really determined to die on that hill I guess.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
13,750
Location
Equality Street.
These cunts are all working on TW:40k.

IE beta in sept means they've only just started working on that shit, and it'll be a fuck up as they rush to cobble it together.
 
Joined
Jan 7, 2012
Messages
11,648
The roadmap is a joke. For example they identify that reinforcement rates for slaanesh and tzeench is a gameplay issue. Then they "plan" to fix it in Q3 2022. Nigga I can fix that in 10 minutes. They must have some of the worst bureacratic mess imaginable, they've probably already spend 1000 manhours planning this fix and budgeted another 1000 for the fix itself.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,246
Location
Tampere, Finland
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The Roadmap doesn't mention changes to the RoC system either, apart from bug fixes. They are really determined to die on that hill I guess.
What would be the point of reworking it entirely?
Once the big map is out, nobody is going to touch the current campaign again. And those few who do will have long moved on to mods.
Considering how absurdly long they take to tackle any problem at all, we should be thankful they are leaving RoC behind.

The roadmap is a joke. For example they identify that reinforcement rates for slaanesh and tzeench is a gameplay issue. Then they "plan" to fix it in Q3 2022. Nigga I can fix that in 10 minutes. They must have some of the worst bureacratic mess imaginable, they've probably already spend 1000 manhours planning this fix and budgeted another 1000 for the fix itself.
I'm thinking the same.
I've seen a lot of incompetence as a software dev, but no amount of bad programming or game dev can explain this. The problems must be much higher, in how CA approaches... well... everything.
Maybe CA employees live in some Kafkaesque nightmare...
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
17,349
They could at least admit that it wasn't well received. But no, someone over there is very very proud of his "baby" campaign.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,282
The roadmap is a joke. For example they identify that reinforcement rates for slaanesh and tzeench is a gameplay issue. Then they "plan" to fix it in Q3 2022. Nigga I can fix that in 10 minutes. They must have some of the worst bureacratic mess imaginable, they've probably already spend 1000 manhours planning this fix and budgeted another 1000 for the fix itself.
It takes months to actually push a single patch in most AAA companies.
Bloodborne performance increase is 5 minutes of work for modders and months of work for Fromsoft.
 

Maculo

Arcane
Joined
Jul 30, 2013
Messages
2,292
If this is the same guy behind the WH2 patches and DLC, then I am optimistic for the game overall. It is frustrating though that actual content is on the back burner, because CA dropped a mess.
 
Joined
Jan 7, 2012
Messages
11,648
The roadmap is a joke. For example they identify that reinforcement rates for slaanesh and tzeench is a gameplay issue. Then they "plan" to fix it in Q3 2022. Nigga I can fix that in 10 minutes. They must have some of the worst bureacratic mess imaginable, they've probably already spend 1000 manhours planning this fix and budgeted another 1000 for the fix itself.
It takes months to actually push a single patch in most AAA companies.
Bloodborne performance increase is 5 minutes of work for modders and months of work for Fromsoft.

I can understand that to some extent but this isn't a complex code fix that needs to be tested on a thousand different systems to ensure it works properly. It's copying in +5% replenishment to two techs in the trees and adding +2/+4/+6% to lord lines that don't have them. There's no excuse why this couldn't be slipped into the soonest upcoming patch unless the game is in complete middle manager development hell.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
13,750
Location
Equality Street.
Warscape couldn't possibly handle 40k.

They'll shit out some abomination. Probably why that retarded realm of chaos shit was made, a trial run for planets in a 40k game.

They're running out of fanbases. Historicals are dead, the Chinks and Troy players were bailed on. Game III is a pump and dump.

Those teams have all been put on the next cash cow.

Telling you now that mortal empires for this will never come out of beta.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
17,349
Since I just finished a (minor!) victory in Attila I have to point out how shit CA are at designing victory conditions. The campaign itself was mostly alright but for some reason they always insist on adding completely superfluous idiotic conditions that drag out the game for too long. Every time they try to do something interesting they botch it.

Shogun 2 worked fine. Age of Charlemagne worked fine (Get to Imperium Level 5+ which you can do via conquest, buildings and tech as you see fit). Those are good examples.
Then you get to garbage like the Realm of Chaos, or the Vortex or the "paint the map but not really" in Rome 2.

I swear these people have never finished one of their own campaigns, otherwise they'd know how tedious they are.

The Alans in Attila need to hold BOTH their historical territories, meaning parts of Southern France and the Caucasus. Jesus H Christ.
 

LizardWizard

Arbiter
Joined
Feb 14, 2014
Messages
928
I swear these people have never finished one of their own campaigns, otherwise they'd know how tedious they are.

I'd bet money on the vast majority of TW player never finished a campaign. Same with hardcore Paradox gamers. Most just quit or restart after a break.
 

Demo.Graph

Savant
Joined
Jun 17, 2018
Messages
645
I swear these people have never finished one of their own campaigns, otherwise they'd know how tedious they are.
I'd bet money on the vast majority of TW player never finished a campaign. Same with hardcore Paradox gamers. Most just quit or restart after a break.
I'm not the "majority", but...
I did finish M2TW TATW+DAC Isengard grand campaign. I'd even considered continuing it past the 50 regions mark because I've got the ring at the turn that I've won and I wanted to roleplay shit some more. I've autoresolved the majority of tactical battles, though, because they were too samey (and it's okay with Isengard because it's a zerg-light nation).
I've never finished a Paradox game, though. I've mostly played Vicky and V2 and ingame global economy always began to fall apart at about 1880-1900.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
15,933
Pathfinder: Kingmaker
I'd bet money on the vast majority of TW player never finished a campaign. Same with hardcore Paradox gamers. Most just quit or restart after a break.
Most people don't finish any game, so that doesn't really say a lot. I'm still surprised that 15% of players have finished a campaign with the high elves in WH2, it seems like a super high number.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,060
Location
Rome, IT
I held modding the game for Immortal Empires release but damn, this is way far off. Such a disappointment
 

ADL

Cipher
Joined
Oct 23, 2017
Messages
2,621
Location
Nantucket
If we're waiting that long for Blood for the Blood God III it should be a lot better than the two previous ones.
it won't be, blood will look like ketchup and it'll make the game run even worse than it does now
 

Tyrr

Savant
Joined
Jun 25, 2020
Messages
938
If we're waiting that long for Blood for the Blood God III it should be a lot better than the two previous ones.
it won't be, blood will look like ketchup and it'll make the game run even worse than it does now
It will again be way over the top and immersion breaking.
trm5zHy.jpg
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,060
Location
Rome, IT
If we're waiting that long for Blood for the Blood God III it should be a lot better than the two previous ones.
it won't be, blood will look like ketchup and it'll make the game run even worse than it does now
It will again be way over the top and immersion breaking.
trm5zHy.jpg

We already know from the game files and blood related UI that it will have sliders for intensity on both models and particles. So the gore fest of Warhammer 2 will not be an issue anymore.

6r9lyii4zqr81.png
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
14,345
Location
Entre a serra e o mar.
If we're waiting that long for Blood for the Blood God III it should be a lot better than the two previous ones.
it won't be, blood will look like ketchup and it'll make the game run even worse than it does now
It will again be way over the top and immersion breaking.
trm5zHy.jpg
bloodlines-bloodgolem.png
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
3,836
Location
Middle Empire
I swear these people have never finished one of their own campaigns, otherwise they'd know how tedious they are.

I'd bet money on the vast majority of TW player never finished a campaign. Same with hardcore Paradox gamers. Most just quit or restart after a break.
Indeed, I haven't finished most of my TW campaigns, and I regret having finished the ones I did. The hours wasted cleaning the map with a gazillion provinces and armies in MTW1 still haunt me.
TW campaigns usually end long after a winner has been decided.
 

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