- Jul 3, 2016
I finished the Kingdoms Britannia campaign. Once it got to just mopping up Norway way up north it was boring. I'm not sure how you can fix that although I feel map provinces should be grouped into campaigning provinces where when you enter your armies it launches into another layer of the game where you have a base of operations and you then do the season's campaigning for that region on a more focused map. So in northern England the map would be this:Indeed, I haven't finished most of my TW campaigns, and I regret having finished the ones I did. The hours wasted cleaning the map with a gazillion provinces and armies in MTW1 still haunt me.I swear these people have never finished one of their own campaigns, otherwise they'd know how tedious they are.
I'd bet money on the vast majority of TW player never finished a campaign. Same with hardcore Paradox gamers. Most just quit or restart after a break.
TW campaigns usually end long after a winner has been decided.
Turns would then be a week or two long with the campaign lasting until either you retreat, eliminate the enemy there, or the season ends. It would encourage balanced forces and the use of scouting detachments to allow you to locate the enemy armies and potentially harass them. You need not then conquer the whole place in one go, when you've taken a few towns and cannot take more you hold on until the season's campaigning ends and then it's back to the main campaign where you can send reinforcements to link up with the invasion force. The point of this all being to get you into a series of battles and skirmishes that matter more than they would in the current system whilst making expansion a little more memorable due to it being different from what we usually get and thanks to it requiring a bit more planning.
This idea probably works better for FoG:Empires.