Gurkog
Erudite
CoD/BF shit is more like CS than HL. I hate all of those equally.
but for the time, it was incredible.
I NEVER used the gravity gun unless absolutely required
Yes, it was indeed incredible how you could implement innovashun in such a horrible and boring way!
I don't know, anything a creative person can come up with? Grabbing a medkit or a box of ammo from a hard-to-reach place. Rolling a car over to crush the enemies taking cover behind it. Blocking a doorway with a bunch of junk. Using a car door as a shield. Grabbing enemy grenades mid-air and throwing them back at them. Turning manhacks into weapons by grabbing them and throwing them at other enemies. Altering the battlefield by moving, removing or adding different types of hindrances. Deflecting the attacks of certain enemies. Setting up different kinds of traps or taking advantage of existing ones. Use your goddamn brain.As for the "option to manipulate your environment to your advantage", what exactly would that be?
There weren't. Stop making shit up.There were always plenty of chest-high walls
There are so many creative ways of using the gravity gun if only you larp and pretend you need them
gravity gun would be amazing if i can pull down people's pants with it.
gravity gun would be amazing if i can pull down people's pants with it.
In certain places it's the most effective weapon of the game. In some places, something else is better. That's how weapons usually work in HL2 and in most good shooters.worse than most of the regular guns
So, what would be the proper implementation? Aside from apparently removing the physics puzzles from the game?it is a fucking stupid and poorly implemented gimmick that fucking sucks
She can die, by the way.immortal sidekick
I vastly prefer Q1 to Doom
I don't think the weapons are that bad in Quake, but Doom just nailed it. That shotgun sound combined with that death scream and the visual effects, the almost hypnotizing rhythm of turning an enemy after enemy into a pile of blood and guts... It's just incredibly satisfying compared to anything in Quake, or pretty much any other game for that matter. Doom's pacing and gameplay is also pretty much flawless, it has barely aged at all. Also some of the best music in any game. Quake didn't quite achieve that.I also don't really agree with your criticism of the weapons. The only one that feels weird/weak is the nailgun (and its pretty terrible noise) and arguably the base shotgun (it's perfect for sniping and it has a very fast recovery time though). The SNG feels extremely powerful (and it is) and the rocket launcher is the best in any game in my opinion.