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Squeenix TRIANGLE STRATEGY - tactical RPG from Octopath Traveler devs

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,514
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Releasing on PC. Release date is October 13.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,278
Tried playing this recently, and while I liked the "gameplay" part, the amount of VN bullshit is simply insufferable.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
11,468
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Tried playing this recently, and while I liked the "gameplay" part, the amount of VN bullshit is simply insufferable.
I mostly got into it, which is unusual for me, but it is easily the most verbose game I've played in years. I just set it to auto-move the dialogue boxes and set down the controller to watch it like a movie for those sequences. It definitely would be improved by having far less dialogue and more game though.
 

Vagiel

Augur
Joined
Jan 20, 2008
Messages
319
Location
Greece
Agreed on the other hand story has been surprisingly good along with very down to earth characters.
 

Palomides

Augur
Joined
Dec 29, 2011
Messages
419
Tried playing this recently, and while I liked the "gameplay" part, the amount of VN bullshit is simply insufferable.
Not to mention the translation in general. These people seem to think they're the next Tolkien or something. Lest we forget the removal of the words 'woman' and 'women'.
 

Monstrous Bat

Cipher
Joined
Dec 30, 2011
Messages
638
I considered picking up this game at launch but decided against it when I read it allowed repeated farming of optional missions and is balanced around that. Is that true? Opinions on Codex seem very positive so far.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
11,468
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I considered picking up this game at launch but decided against it when I read it allowed repeated farming of optional missions and is balanced around that. Is that true? Opinions on Codex seem very positive so far.
Yeah, it probably depends on your difficulty level, but certainly on hard you need to repeat the side missions if you want to keep your abilities trained up and gear upgraded. New missions open up as you progress the story and they offer better rewards so it's not necessarily that you should repeat them to cap everyone before moving on, but there's definitely some element of this type of grind to consider.

That being said, there is also an element of diminishing returns, so whether or not you continue to grind out your upgrades or move on may be more optional than some would indicate. I suppose it depends on how much trouble you're finding it to progress and whether or not you want to OCD max out each guy or not. It's certainly nowhere near the worst sorts of grind I've seen in a JRPG. YMMV
 

Monstrous Bat

Cipher
Joined
Dec 30, 2011
Messages
638
That's the dealbreaker for me then. I have no interest in a tactical game that adopts such a lazy design philosophy.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I considered picking up this game at launch but decided against it when I read it allowed repeated farming of optional missions and is balanced around that. Is that true? Opinions on Codex seem very positive so far.

I only ever played the optional missions once each, and I think I remember a couple occasions where the team clearly needed a little more XP? But that's not the same as needing to grind throughout.
 

jac8awol

Arbiter
Joined
Feb 2, 2018
Messages
408
I considered picking up this game at launch but decided against it when I read it allowed repeated farming of optional missions and is balanced around that. Is that true? Opinions on Codex seem very positive so far.

I only ever played the optional missions once each, and I think I remember a couple occasions where the team clearly needed a little more XP? But that's not the same as needing to grind throughout.
Yeah this actually makes me more excited for it, because I'm so sick of games coming along on the too easy side, with no solution. At least this way if the difficulty is too high, you have a solution. I would take 1 or 2 grind missions any day of the week than a promising game that has no challenge.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
11,468
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I considered picking up this game at launch but decided against it when I read it allowed repeated farming of optional missions and is balanced around that. Is that true? Opinions on Codex seem very positive so far.

I only ever played the optional missions once each, and I think I remember a couple occasions where the team clearly needed a little more XP? But that's not the same as needing to grind throughout.
Yeah, I should note that the times that I replayed the side missions, it was more about wanting to see things like new tiers of upgraded abilities or what the next weapon tier was, than strictly needing to do it to progress. As I mentioned, it probably depends at least a bit on what your preferences are and how OCD you are about upgrading stuff.
 

somerandomdude

Learned
Joined
May 26, 2022
Messages
650
I would have enjoyed this more if it was a FFT or Tactics Ogre clone, but it's not. No builds/setups/loadouts other than accessories. Makes me wonder why they even bothered with stats or level ups? I might have enjoyed it more if there were no stats/levels/gear of any kind and it was just a turn based strategy game. I would have loved to have the option of making even 1 choice about my character's builds, such as picking between a couple of different class upgrade options, but you don't get the option for even a simple choice like this. The strategic elements to the combat aren't strong enough on their own to hold the whole game up, I honestly wasn't that impressed. I found ways to cheese/trivialize the battles using clear and obvious synergies. The game was a bit too dialogue/cutscene heavy for my liking, I skipped most of the cutscenes. It's a 6/10 game for me.

I even liked Vandal Hearts 1 & 2 better than this game.
 
Last edited:
Repressed Homosexual
Joined
Mar 29, 2010
Messages
17,867
Location
Ottawa, Can.
I would have enjoyed this more if it was a FFT or Tactics Ogre clone, but it's not. No builds/setups/loadouts other than accessories. Makes me wonder why they even bothered with stats or level ups? I might have enjoyed it more if there were no stats/levels/gear of any kind and it was just a turn based strategy game. I would have loved to have the option of making even 1 choice about my character's builds, such as picking between a couple of different class upgrade options, but you don't get the option for even a simple choice like this. The strategic elements to the combat aren't strong enough on their own to hold the whole game up, I honestly wasn't that impressed. I found ways to cheese/trivialize the battles using clear and obvious synergies. The game was a bit too dialogue/cutscene heavy for my liking, I skipped most of the cutscenes. It's a 6/10 game for me.

I even liked Vandal Hearts 1 & 2 better than this game.

It's a visual novel with fights essentially.
 

somerandomdude

Learned
Joined
May 26, 2022
Messages
650
I would have enjoyed this more if it was a FFT or Tactics Ogre clone, but it's not. No builds/setups/loadouts other than accessories. Makes me wonder why they even bothered with stats or level ups? I might have enjoyed it more if there were no stats/levels/gear of any kind and it was just a turn based strategy game. I would have loved to have the option of making even 1 choice about my character's builds, such as picking between a couple of different class upgrade options, but you don't get the option for even a simple choice like this. The strategic elements to the combat aren't strong enough on their own to hold the whole game up, I honestly wasn't that impressed. I found ways to cheese/trivialize the battles using clear and obvious synergies. The game was a bit too dialogue/cutscene heavy for my liking, I skipped most of the cutscenes. It's a 6/10 game for me.

I even liked Vandal Hearts 1 & 2 better than this game.

It's a visual novel with fights essentially.

I thought visual novels were those shitty Japanese porn slide shows, if this was a visual novel like game, it would have been called trianal strategy.
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,346
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
Tried playing this recently, and while I liked the "gameplay" part, the amount of VN bullshit is simply insufferable.
Exactly. The combat seemed solid, but the plot made zero sense, and it took ages to skip through it. The "investigation" parts are even worse. You basically wander around clicking on everything for tiny pieces of loot. I couldn't manage to get very far at this rate.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,428
Location
Grand Chien
Capped at 60 FPS? M+KB support is trash? £50/$60 purchase?

Squenix gonna Squenix, I'll wait and see on this one.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,428
Location
Grand Chien
Apparently you can unlock the frame rate using an .ini file?

Question remains whether the mouse + kb controls are bearable
 

Incognito/STK

Educated
Joined
Oct 5, 2021
Messages
147
Just finished the Frederica/Roselle path. Pretty much everything has been said on this thread so I won't review the game again. These are my resumed thoughts.

Pros:
- Combat is very good with enough variety in your roster to allow different tactics.
- "Choice and consequence" play a major role as you can follow alternative routes to various endings.
- Graphics are great. The fake pixel art with modern effects tickles my tralala.
- Good voice acting on almost all characters. No histrionic anime crap, all very soothing and collected.
- Didn't find the visual novel elements boring. Probably wouldn't even call it VN. Necessary to build the story and the world.

Cons:
- Playing on hard means grinding the mental mock battles or otherwise you stand no chance.
- Unlike Fire Emblem, your units never really die, so you can be a little more liberal with "sacrifices".
- Perhaps the Conviction points distribution should be shown on the first playthrough. Would allow for a more focused approach when choosing paths.
- Game's name is retarded. Same as Octopath.

Took me about 50 hours. I want to do the Golden Path but not right away.
 
Last edited:

gamerguy

Educated
Joined
Feb 10, 2023
Messages
165
So I'm enjoying some tactics games lately... and decided to force myself to slow down, read, and enjoy a story for once.

Just some initial impressions. I am in love with the art design. The sprites specifically and their animations are awesome. I'm already in love with the characters, and I don't even know anything about them yet.

The text is super small for me. I'm 45, and my eyes are starting to give out a little for reading. I might have to wait till I can get my switch plugged into my tv again (i'm in the middle of a move).

I had to learn about the switch's zoom function to continue. It's actually a pretty well implemented feature of the console, but it is an extra step to just read.

I am still on a launch switch though. I bet the OLED model is better, but I can't imagine playing this game on a switch lite without reading glasses.
 

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