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Kickstarter: https://www.kickstarter.com/projects/playtribal/tribal-slavene-kingdoms
https://playtribal.com
By a Dutch game company named Weecodelab.
Actually it's a bit confusing because Steam page's feature list understates or omits some highly ambitious features that are written in the official website, such as narrator AI, highly interactive world, tribe and bloodline system, a living world shaped by players, competitive multiplayer elements, etc.. Steam's description sounds like it's a CRPG with multiplayer elements (like DOS), but the official website sounds like it's an online RPG with CRPG narrative aspects. Maybe it's really a vision thing that will be developed in the future and what's written in Steam are about the initial release?
Anyway, they've been writing devlog: https://playtribal.com/devlog/
According to roadmap from May, a demo and Kickstarter is coming this year. https://playtribal.com/2021/05/29/roadmap-update/
https://playtribal.com
By a Dutch game company named Weecodelab.
Tribal is a role-playing game featuring traditional CRPG experience with a tactical combat system, where characters plan their actions simultaneously, as the world takes turns. The story-focused gameplay of Tribal is based around the idea of continuous development of the storyline and the World events that regularly influence the ever-changing fantasy world of Rodinia. The latter is fashioned after Slavic mythology and folk tales. Our collective effort is directed towards delivery of a highly interactive and detailed world with a high degree of player freedom and choice-driven events, where people can also play with their friends, socialize and make friends and enemies.
Gameplay
The game consists of a hexagonal 2D world map and many isometric, handcrafted, as well as procedurally generated locations. Event-driven narrative will allow you to travel freely through the world, find places of interest, trade and explore the vast world of Rodinia. When you enter a place of interest or get attacked by an enemy encounter, you’ll find yourself in one of isometric locations, where you can interact with the game world on a more detailed level.
Features
- The game's lore is inspired by George R.R. Martin’s “Game of Thrones” series. Events take place in a rather unusual Slavic-like environment, enriched with Slavic mythology, folk tales, traditions and real historical events.
- Tactical gameplay, where players plan actions of all their characters simultaneously, while the world is taking turns during the combat. No need to wait for all your friends and enemies, while they’re taking their turns.
- Co-op mode available. Play together with friends.
- Instance based open world with event-driven gameplay, where your choices do matter.
- Unique art style in isometric perspective, aimed to re-create and improve the style of isometric games from the 90s.
Actually it's a bit confusing because Steam page's feature list understates or omits some highly ambitious features that are written in the official website, such as narrator AI, highly interactive world, tribe and bloodline system, a living world shaped by players, competitive multiplayer elements, etc.. Steam's description sounds like it's a CRPG with multiplayer elements (like DOS), but the official website sounds like it's an online RPG with CRPG narrative aspects. Maybe it's really a vision thing that will be developed in the future and what's written in Steam are about the initial release?
Our vision for Tribal
Tribal is a tactical online role-playing game featuring traditional CRPG experience with a simultaneously turn-based combat system. The story-focused gameplay of Tribal is based around the idea of continuous development of the storyline and the World events that regularly influence the ever-changing fantasy world of Rodinia, the latter is fashioned after Slavic mythology and folk tales. Our collective effort is directed towards delivery of a highly interactive and detailed world with a high degree of player freedom and choice-driven events, where people can also play with their friends, socialize and make friends and enemies. Main features of Tribal include:
The world of Rodinia
We welcome you to become a part of a truly living fantasy world based on Slavic mythology and folk tales. Discover an immersive world with a large degree of freedom. Explore the lands and learn about historical events or build your estate and become a merchant. Set out on expeditions to distant and dangerous places to find riches and make trophies or unravel ancient secrets in the ruins of the once mighty Veyron Empire. Decide for yourself which side you’re on.
The Narrator
The Narrator is a unique event generating and linking system that will make each one of your travels in the world of Rodinia unlike any of your previous experiences. Events are generated automatically and even if some parts of your quest could seem familiar to you, your adventure as a whole will be unique. After setting up camp in a forest clearing you could find footprints. Will you follow them? Perhaps the trail will lead you to a mysterious cabin on chicken legs, or you will find yourself in the depth of the woods, where you will stumble upon a hidden colony of leshen. The outcomes will be found in stories that The Narrator has prepared for you.
A living world
Season changes, floods, volcanic eruptions, wildfire, construction of new settlements and hostilities between kingdoms – everything has an impact on the ever-changing map of Rodinia. As you travel the world, you will see the results of events that have changed the appearance of the map, not only for you, but for all players. Join forces with other players and have a say in how the lands of Rodinia will look – will you help them thrive or will you try to destroy everything in your path?
Experiment and explore
Tribal is a project that is meant to encourage players to explore and experiment. Therefore, we decided to minimize the routine in our game and build a highly interactive world. The majority of repetitive actions, such as resource harvesting, will be performed by non-playable characters(NPCs), working for you and character leveling is minimized and limited. This way you will have more time for exploration of new lands, experiencing unique World events and follow its storyline. High level of interactiveness with the environment will give players the opportunity to experiment and discover new ways to complete quests and find hidden game mechanics through trial and error.
Characters, squads and cooperative gameplay
The game allows you to control not only your own character, but a whole squad of characters. Each character has its own past, different skills and physical attributes. In addition, all characters have a certain set of properties that make up their nature. They can even have certain goals or dreams. Be careful when assembling your squad of strangers, because you have no idea what’s truly on their mind. Any character can end up being a traitor and deserter or a loyal friend and a reliable ally. Or you can create a squad with other player-characters that you think you can trust and go on a quest together.
Turn-based combat system with simultaneous turns
Plan the actions of your squad at the same time as your opponents. Adjust your tactics to counter their decisions beforehand and draw your enemy into a trap. We decided to create a turn-based combat system with simultaneous turns, which will require tactical and strategic thinking from players. When you don’t know what to expect from your opponent, you have no choice but to experiment and adapt your established tactics in every situation. This creates difficult but interesting and thrilling battles.
Tribes, bloodlines and family estate
All characters in Tribal are mortal, even your protagonist. In order to keep you from losing all of your game progress after the death of your main character, we’ve come up with the tribal and bloodlines systems. You can develop your offspring and specialize your bloodlines to fulfil your gameplay needs. The fame and reputation of your bloodlines is an important factor if you are going to seriously develop your family estate and engage in trade. Hire other characters to work for you: smiths that will craft your equipment, merchants that will enhance the economy of your kin and many other helpful workers that will assist you in the preparation of your campaigns and perform mundane tasks for you. All of your tribe's wealth will stay with you even if you lose your main character with its entire squad. Your kin will always rush to the rescue and help you to continue your journey.
Clans and player settlements
For those who enjoy political games and strategic wars we have the clan system in place. Players can unite with other tribes(players) and form their own clans. It requires a lot of work to gain the necessary reputation and show loyalty to the crown, if one wants to get permission and build their own settlement in the region. Take part in the political intrigues of Rodinia. Trade and compete with other clans of your principality. Build your clan settlement, develop and protect it from enemy attacks.
Expeditions
Players can deploy expeditions into distant and uncharted territory. Depending on the destination and mission, your expedition can become an entire operation and require a careful planning and a lot of preparation. Send out a guarded caravan to discover new hunting grounds and unknown territories (hopefully)rich with resources. Search for rare treasures or try to obtain long lost ancient knowledge. Don't forget to set up a fortified camp upon your arrival. Staying in the wilderness for long periods of time is dangerous. You’ll need a reliable base of operations, where your adventurers can rest, replenish their resources and store acquired riches.
Dynamic economy
All settlement, even the ones that belong to clans(players), produce and consume resources depending on their location and inhabitants. Our travel system is designed in such a way that it will require several real days to travel across the world map. This approach creates the necessary conditions to implement a realistic economic model and gives an opportunity for players to pursue peaceful professions. Buy resources and set up your production, trade between settlements, increase your wealth and assemble caravans to build your own trading empire.
Ambushes and bounty hunting
The world of Rodinia is full of danger and players choose their own fate. If you do not want to play by the rules, then perhaps being an outlaw is something for you. Attack other squads and plunder trading caravans, setting up ambushes on the roads and in the woods. Be aware that you might end up with a bounty on your head and people will start looking for you. Think carefully before you decide to go down this path and be ready to live on the run.
Fighting pits
Those who wish to demonstrate their dominance in warfare and earn fame and money should consider fighting pits. You can find special arenas in big cities where your squad will have to fight both dangerous creatures and other squads, including those under the control of other players. Only the best fighters will be able take part in seasonal tournaments and compete for the prestigious champion title.
Anyway, they've been writing devlog: https://playtribal.com/devlog/
According to roadmap from May, a demo and Kickstarter is coming this year. https://playtribal.com/2021/05/29/roadmap-update/
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