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trip reports (spoilers)

Discussion in 'Iron Tower Studio' started by Gozma, Oct 16, 2015.

  1. Gozma Prestigious Gentleman Arcane

    Gozma
    Joined:
    Aug 1, 2012
    Messages:
    2,952
    Lets talk about our playthroughs.

    I hadn't played the game since the combat demo (which I haven't played in many years) and had avoided most spoilers.

    I wanted to have a super-combat playthrough with a knuckledragging psychopath. I think mostly because I knew combat would be more systemic rather than stat-checky and would let me get a rough idea of how I'd want to play a non-combatant later on. Also I played a thug idiot in my original playthrough of PS:T and I thought the way that things fall into place on the wiser second playthrough is cool.

    So, my plan was two-hander (axe), dodge, max AP. Stat spread was I think 8/10/6/7/4/4 (strength and per may be 1-2 off each). I got alchemy to 4 early on and didn't raise it more until I was about 30 minutes from the end of the game. Left everything else at 1, even though I'm fairly sure a few options would have paid for themselves - I just didn't want to bother min/maxing that kind of thing.

    Initial class was drifter. I did the escort mission where you see Cado right off; killed the thugs but lost the guy, took his money and went back to the inn.

    Bought all of Feng's shit. Don't even tell me it's fake junk. I bought it on the principle of "100 gold is nothing and this may get me a slide in the ending". Feng correctly priced his fake junk at the impulse buy level, much like Steam. I killed his competition for him after hearing out the transmutation stuff and considering it to be smart guy jibber jabber. If you're so smart, can you outsmart this axe?

    Went with Mithridates (is that the name? The happy beared guy portrait), killed his thugs, then cut his throat. Axe smarter.

    I loaned money to the guy that couldn't afford to get into Teron. When I went to collect, got his sidequest. When I got to the area I could see there were like 10 guys in iron there so I decided to parley. Went back to Teron with the "bandits". I decided to be an honest psycho at this point and side with the guy that initially sent me on the quest now that I wasn't in a surefire death situation. I kept him alive in the fight and didn't really learn much about what happened, but I got some cashola.

    Poisoned the Aurelian site, killed them and the bandits for the Terminator title. Joined the Boatmen. I didn't find the papers on the spies. Didn't turn on the Boatmen. The fights at the end of the boatman questline were not an issue at all for such a combat monstar build.

    Got to Maaduran, bought the armor I'd wear for the rest of the game (the gladiator's DR4 AP12 bit you get in front of the arena). Did all but the last Arena fight and the quests in the first map area of Maad right off, getting the steel axe I'd use for the rest of the game off the Butcher. The basic combat was about me having 9-10 dodge on a guy that can do aim:arm twice a turn for -20 attack each. Plus 5 point poison from a cheap 4 points of alchemy. Melee enemies typically killed themselves on counterattacks.

    Continued with the Boatmens, despite not liking the guild master for not following the honorable path of being a murderer for cash. All the assassinations on the quest path were easy and I didn't listen to the marks atempts to cut deals - however, I couldn't figure out the trick on the first one with the thief guild guy; wish I'd had a chance for a big fight because this character could probably dozens of mid-skill melee plebs because he generates so much damage from counterattacks and the hardened steel axe dents on every attack.

    Slums and Temple were no issue combat-wise but I didn't find anything going on. Tried to go into the Abyss; died. Reload, never mind the Abyss. I swam into the well deathtrap expecting to have to reload, but instead found mostly useless loot for this build. Went back and did the last fight in the arena (I'd actually put it off figuring it would be harder, and it was) with all the extra XP from the rest of Maaduran. Still had to reload 4-5 times because sometimes I'd just miss several 50% attacks in a row.

    On to Gaazurwhatsit. The polish level of the game falls off here. I found it much harder to find people and navigate since more of the terrain seemed like random clutter compared to Maad/Teron and the verticality of the city made the camera act a little weird. I went and talked to the Boatmen guy. I didn't really like his angle so I thought I'd go back to the guild master in Maaduran who sent me find out about the guy and... she had no new dialog. Huge disappointment there. I was also disappointed by the lord there since he seemed so flaky when I was hoping it would be some hyper-charismatic Mohammed or Jesus type I could fall to my barbarian apeman knees and worship. I did the little nice-touch sidequest you get if you talk to the guards when you're the Maaduran arena champ.

    *BUG* I sided with Hector/his crazy gal-pal in that questline (after starting off with the noble but abandoning him after the quest with the jeweller) but after we crucified that noble guy Hector wouldn't respond, so I dunno how that is supposed to end.

    At some point I went back to Maaduran and started the power armor quest by finding an area of the city I'd never actually gone to before. Had some trouble with the power armor fight, but after pumping my alchemy a little bit more and digging into my stock of quicksilver it was no trouble. Was super disappointed that the power armor is useless for this character because it disables two-handers, but it's honestly what my barbarian apeman character deserves. I found one power cell at that Aurelian dig site with a big door I had no way to open, but I reloaded after putting it in the suit to see what happened in case it was good for something else. I didn't sell the suit because I thought it might get me into the Abyss, but when I tried to go back to it there was a single guard my character could kill in a split second saying I couldn't go.

    Since I didn't want to do the Boatmen questline in G-town I decided to go to the endgame-seeming places. I did the one where you cross a poison lakebed with scorpions, which wasn't any particular issue with this character (I had like 50 unused cassava). To my surprise this led me to the final (? I think) area which I'd been theoretically chasing this whole time. I of course immediately tried to kill the alien god-demon thing and after a couple of tries I decided this character had no reasonable shot to win - it hit my 10 dodging self 100% of the time, doing about half my HP per turn, when I had like a 30% chance to hit him with a fast attack. I kind of accepted that as my "true ending" - this guy just came upon something he couldn't kill. However, I did try the "Heyyy... let's just forget we ever found this place" ending, which led to Aurelian starting a new kingdom. However, when the Boatmen slide tried to come up

    *BUG* I just got a stuff be missing error message. So maybe that needs to be checked and have some placeholder written for the way I just kind of aborted that questline. No more slides, back to main menu.

    So obviously I am missing about 90% of the context of the game because I played a chimp with no lore, lockpick, or conversation skills that skipped the last leg of the Boatmen questlines. Teron and Maaduran were great fun, the rest abrupt and weird (although the poor zealot stuff in G-town was cool until the Hector quest broke). I consider that to be pretty much in the Fallout tradition.

    Edit - I thought the writing was very good on a per-piece basis, but it sometimes felt disjointed in overall narrative design, if that makes sense. I don't know how much of that I can blame on my character missing so much, though. Beautiful portraits. I thought Teron looked abnormally crappy compared to like Dead State because the ground texturing is kinda visually distracting. The crow/bird sounds in G-town are way too loud.
     
    Last edited: Oct 16, 2015
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  2. Lurker King Self-Ejected The Real Fanboy

    Self-Ejected
    Joined:
    Jan 21, 2015
    Messages:
    1,865,419
    Show Spoiler
    You could use the amulet in the generator at Dead River if you have a certain amount of lore and crafting


    Show Spoiler
    The next time: don't kill him. He will keep making promises, which generate more quests
     
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  3. Starwars Arcane

    Starwars
    Joined:
    Jan 31, 2007
    Messages:
    2,585
    Location:
    Sweden
    Made a Merchant. Did the intro mission where you hire the assassins.

    Visited Feng with the map afterwards, took his job to eliminate whats his face (other Loremaster). Doublecrossed Feng and escorted the other Loremaster to Antidas instead. Accepted both of Dellar's jobs. Overloaded the smelter thingie and blew those guys up, convinced Dellar to pay the ransom for the captured noble.

    Continued with Merchant questline. Convinced Mercato to cooperate. In the quest after, ended up going to Imperial dude (Carrinas?) and then faking his signature afterwards. Went with it to Antidas who hired the Boatmen to kill Imperial dude. Afterwards, convinced Antidas to wipe out the remains of the Imperial Guard.

    Onwards to Maadoran. Went to the guild, met Strabos, got mission to "replace" Gaelius with Serenas. Gathered the support of the two nobles and the Imperial Guard. One noble through speech, the other through promising I'd get her the city (I didn't end up doing it, thought there'd be some consequence about that down the line but nothing ever came of it). Strabos is impressed by this. Things heating up from the Assassins, went and met Hamza and convinced him that their Maadoran guild leader is on Gaelius' leash and that it's detrimental to their guild. If I remember right, this results in the guild leader's death, and Gaelius goes down.
    Went to Serenas and convinced him that Strabos should run the city.

    Onwards to Ganezzar. End up brownnosing a lot of zealots, getting reputation with house Crassus. Meet with Merchant guild leader. He wanted me to impress Meru. Went to Meru (who I could see due to high Crassus reputation I think) but failed to impress him due to (I think) me having doublecrossed Feng, who is now in Meru's employ. Go back to Merchant leader who thinks I should show people that hey, I can be a chosen one and do miracles as well, just like Meru can. He organizes a bunch of followers that I heal through my "godly power" (loved this, hehe). Get in Meru's good graces, go and sit in his weird throne thing beneath the castle and survive that (can you fail there? Not exactly sure what was happening). Meru is impressed and sends me to Al-Akia to help his caravan there. Talk down a bunch of Aurelians and return again. Somewhere along the line, the Merchant leader wants me to organize an assassination of Meru's "bodyguard" as well, which I do, hiring an assassin to do it.
    Somewhere in this (can't remember the exact order everything happens), war threatens Ganezzar. Meru sends me to talk with dude at Caer Tor to cool things down a bit (which I do, but I'm still really working for the Ganezzar Merchant leader). Strabos sends a message that I should help him instead. But once I get to Caer Tor, I do what Meru asks instead and negotiate.

    After that, I go to find the temple (after having a look in Meru's library). Can't get anywhere in Dead River so I go to Hellgate instead. Go down and encounter the construct guard. Don't have any way to deal with him. Go back to Ganezzar and convince a zealot mercenary to come with me (for God's glory!) to Hellgate. He agrees and fights the construct for me (and dies in the process, tragic).
    Find the loonie inside and convince him I'll help him and he gives me his amulet thing that makes constructs ignore you. Don't help the loonie and go on straight to the temple instead. Inside, I find the sarcophagus, but in the end decide to not open it and go back to Ganezzar.
    Merchant leader in Ganezzar ends up controlling the town, taking money in God's name. He breaks all ties with the rest of the Merchant's Guild (which crumbles) and I become... his secretary! FFFFFFUUUUUUU!
    Not what my ambitious Merchant guy had envisioned, though he was happy to help destroy the guild.

    I also did a bunch of other stuff, like some sidequests in Teron, also visited some cool locations (Abyss, Zamedi, Infaerie and so forth) but wasn't skilled enough in Lore and Crafting to really get anything meaningful done there.
     
    Last edited: Oct 16, 2015
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  4. Irenaeus II Unwanted Dumbfuck Repressed Homosexual The Real Fanboy

    Unwanted
    Joined:
    Jun 9, 2015
    Messages:
    3,251
    Location:
    Rio de Janeiro, Cidade Desespero
    Ok, I'll write up a quick report of my last play through.

    Gaius was a thief who was not particularly clever nor good, but after he got interested in a map he received as reward for a job for his guild and hearing from the local loremaster that Lord Antidas might be interested, he said "why the fuck not". Sneaking past the Lord's walls and entering the palace by a side door, he suddenly realized that curiosity kills the cat when he saw a guard dutifully placed behind it. After jumping at him like a crazy animal he was dispatched to the afterworld in less than two seconds.
     
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  5. nimateb Educated

    nimateb
    Joined:
    Oct 19, 2013
    Messages:
    62
    I did the same playthrough, now I'm playing as a full talker loremaster, trying to put the pieces together.
     
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