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Triptych Book I: Blockhead - Victor Pflug makes his own Primordia - now available on Early Access

Durq

Scholar
Joined
Jul 20, 2019
Messages
136
Early access is all about getting suckers to pay to be a tester for the developer.
 

Durq

Scholar
Joined
Jul 20, 2019
Messages
136
Has anyone played it yet? How is it? I am hoping someone puts a playthrough on YouTube.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,907
At increasing resolutions even 2D games can take up a large amount of space, I miss the days of install wizards allowing you to select what languages to install. Additional languages, lossless audio, 4K resolution and textures, all of this suff should be further optional downloads. You see pirates releasing 10-20 gig repacks of games larger than 100 gigs these days without any content missing.
 

Durq

Scholar
Joined
Jul 20, 2019
Messages
136
I really wonder what it needs the whooping amount of 26 GB hd memory for.
The developer said it's because "every single background is painted at (over) 4k resolution - we wanted to future proof this graphically by just going as HD as possible on a modern system."
 

Durq

Scholar
Joined
Jul 20, 2019
Messages
136
Someone put a lengthy review on Steam. Here is part of it:

"Pros:

+ Very beautiful backgrounds/illustrations, some nice light effects and moving parts to the scenes, and just about every location or character has unusual design, making it rewarding to navigate

+ The world feels mysterious, alien and overall compelling to explore, interesting theme for the game

+ Has some interesting mechanics, you also get a Pigeon as a buddy for puzzles, not a completely new idea, but certainly a very welcome one.

+ Dialogue will need more polish, but overall I like the grounded nature of it, feels like you get treated like crap by the other characters, which kinda makes sense when you talking to all these laborers in the airship tunnels


Feedback:

- I get a ton of stutter in some areas, I assume it's combination of coding issues, as well as certain visual effects that don't flow well with the movement/pathing of the screen. I mean maybe it's partially on my end but I really doubt it. So that is number one thing, adventure games should not lag, especially when they are 2D, and I refuse to play the game properly until those are addressed

- Dialogue is all over the place right, next to the icon, over the icon, under the icon, or somewhere else

- Could really use more sound effects for ambient and small interactions, say beeps for the little automaton, some noises for the pigeon

- Bugs but, that part I can deal with, it's early access so. There are also some images that overlap poorly, or don't scale well when you walk behind them

Overall Thoughts on EA: 1/26/2025

In my mind early access should be a polishing phase, not something that feels like a beta test, and right now the game feels like a beta test to me, and a laggy 25-gigs one at that. If you actually manage to polish it, sure I think the game itself is probably amazing, the visuals and the world are very interesting to me, but right now, until you fix that stutter all over the game, I don't even feel like ruining the experience for myself, fix that, and then maybe I can run through it and report some bugs or other polish issues."
 

Victor Pflug

Arcane
Pretty Princess Developer
Joined
Aug 17, 2009
Messages
578
But Infintwon?

If Twiptick is "victows pwimowdia" then how could dis exist;

[REDACTED]

Do this not make Primowdia ITSEWF; Victow's Pwimowdia?

And if soo.. Why da disingenuous titlew?

Dat not sense to me hic hic

But I'm jus a widdle boyy awww :')

*cries*

---

*tsk* *tsk*, Victor. Thought you learned your lesson by now. - The Administration
 
Last edited by a moderator:

Victor Pflug

Arcane
Pretty Princess Developer
Joined
Aug 17, 2009
Messages
578
Someone put a lengthy review on Steam. Here is part of it:

"Pros:

+ Very beautiful backgrounds/illustrations, some nice light effects and moving parts to the scenes, and just about every location or character has unusual design, making it rewarding to navigate

+ The world feels mysterious, alien and overall compelling to explore, interesting theme for the game

+ Has some interesting mechanics, you also get a Pigeon as a buddy for puzzles, not a completely new idea, but certainly a very welcome one.

+ Dialogue will need more polish, but overall I like the grounded nature of it, feels like you get treated like crap by the other characters, which kinda makes sense when you talking to all these laborers in the airship tunnels


Feedback:

- I get a ton of stutter in some areas, I assume it's combination of coding issues, as well as certain visual effects that don't flow well with the movement/pathing of the screen. I mean maybe it's partially on my end but I really doubt it. So that is number one thing, adventure games should not lag, especially when they are 2D, and I refuse to play the game properly until those are addressed

- Dialogue is all over the place right, next to the icon, over the icon, under the icon, or somewhere else

- Could really use more sound effects for ambient and small interactions, say beeps for the little automaton, some noises for the pigeon

- Bugs but, that part I can deal with, it's early access so. There are also some images that overlap poorly, or don't scale well when you walk behind them

Overall Thoughts on EA: 1/26/2025

In my mind early access should be a polishing phase, not something that feels like a beta test, and right now the game feels like a beta test to me, and a laggy 25-gigs one at that. If you actually manage to polish it, sure I think the game itself is probably amazing, the visuals and the world are very interesting to me, but right now, until you fix that stutter all over the game, I don't even feel like ruining the experience for myself, fix that, and then maybe I can run through it and report some bugs or other polish issues."


Cheers for the review.

Nice to see a modicum on impartiality still exists somewhere in the universe lol

Sorta!
 

Victor Pflug

Arcane
Pretty Princess Developer
Joined
Aug 17, 2009
Messages
578
I don't know... looks nice, yeah, but two things are holding my enthusiasm back right now: first it seems to be another episodic game. Meaning: you may have to wait years if not decades for the full game (optimistically). Secondly I just don't get it why a game, let alone an adventure game (and only the first episode of it, if that's correct), has to be released under label of "early access", in other words: not finished by a large degree and probably staying in this EA-limbo for years. I'm rather fed up with EA.
Nah dawg - part 2 + 3 are more complete than part 1 in many ways been working on them for years.

What you guys think I did between Primordia and SL?

Jerk off?

Lol

Heck I have another 2 games that are further along too and they're not Hiber or Triptych. One is 99% complete.
 

Victor Pflug

Arcane
Pretty Princess Developer
Joined
Aug 17, 2009
Messages
578
I have a fun game;

Every post Mark & Dave's buddy boy Infinitron deletes or censors of mine here - I'll post it someplace else that actually matters with multiple citations and documentation included.

I'll also stand behind every single molecule of what I say, unchanging, and in court too, if needs be.
 

Victor Pflug

Arcane
Pretty Princess Developer
Joined
Aug 17, 2009
Messages
578
Yeah so been banned from my Primordia thread here but I will reply to this because it's quite important, legally speaking.

NO.

I unequivocally did not threaten to sue Mark, Or Dave, or James.

Ever.

MRY is lying.

DaveGilbert is also lying.

Dualnames is also lying.

They are covering for each other at this point like a pack of thieves - and I find it hilarious on a twisted level; how they must now be capering about just trying to figure how HOW MUCH Mark manipulated and bullshitted them both to serve his own deranged narrative.

But - they have the emails too and could just check...? But they don't I suppose because they have placed their asses and misguided trust with a fake lawyer who is so far beyond biased at this point that he wrote me a 100+ page long manifesto claiming ownership of everything I had ever created myself. Which was kinda bizarre.

Dave made a deal with me, not Mark.

I merely asked Dave to be held accountable for that.

They have lied about just about everything - in some way.

In the past it was by omission - and/or just outright.

Now - it's just outright lies.

hsghawgh.gif
 

Victor Pflug

Arcane
Pretty Princess Developer
Joined
Aug 17, 2009
Messages
578
Thanks for your comment BTW Durq it's nice to be able to crystallize and put forth my thoughts on the matter - and still apparently clear up basic utter "misconceptions" here...

I almost wish Dave could have just given me dev tags and data on my own game - and then we all could have just been going about our normal lives in the indie sphere.

But his bonkers refusals after a decade+ of fuckery led us all down a path that left me with answers to some very deep, long-standing and fundamentally important unanswered questions.

Like why did Mark ghost me back in '22 when I asked him for answers then.

Or way back over all the other years, and times when I asked for answers and got ignored, blown back & even bullied quite a lot every step of the way - just for asking basic questions and trying to help build ALL of us up as a group, and studio.

Something felt massively off over the years, obviously. I just never knew how bad the mess under the carpet was so I thank them adn you all for showing me the actual truth.

I'm not perfect - no, certainly not.

But wow.

These WEG guys?

They have some work to do on themselves and their accountability.

...Be seeing you ;)
 

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