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The Witcher Twitcher 3 is awful

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What it will really hurt is whatever comes after it. Every time a series gets SJW shit injected it does decently the first time but the consumer wises up and attention drops off past that.
Does Ciri being the protagonist automatically make it SJW injected though? She was already one of the main characters in the IP.
Not on its own, but in making her a witcher like Geralt, making her uglier, and how she will undoubtably be written, yes.
 

TheKing01

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The world of the Witcher 3 makes absolutely no sense.

Take one horse ride outside and you'll quickly realize every field, forest and meadow is infested with monsters every 5 fucking feet. There's absolutely no way you're convincing me they wouldn't have overrun every village, town, city and rickety shack in sight with the ratio of monsters to humans being quite literally 10:1.

Seriously. Do a basic tally of the NPCs in one village to the amount of monsters that surround it over about a couple of kilometers and you will recognize why the logic is complete shit.

One of the most blatant offenders is that first fort you go to that's next to a swamp (which is also only about 20 seconds away from White Orchard) full of man-eating worgs/wolves/whatever the fuck and the guards are patrolling around about 10 feet away and for some reason have done absolutely nothing about it. As if they're completely oblivious, or even worse, apathetic to their existence.

Always bothered the fuck out of me. Partly because Witcher 3's combat system sucks ass and actively forces to the player to engage with it every chance it gets.
 
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That's just how every RPG is, space and distances get condensed. IRL villages also aren't a 5 minute jog from one another and have more than 30 people.

The only game I can think of that represents distances properly is Daggerfall with its 99.999% empty overworld that you fast travel over and ignore and cities with 1000 buildings 950 of which are civilian houses you never care about.
 

TheKing01

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That's just how every RPG is, space and distances get condensed. IRL villages also aren't a 5 minute jog from one another and have more than 30 people.

The only game I can think of that represents distances properly is Daggerfall with its 99.999% empty overworld that you fast travel over and ignore and cities with 1000 buildings 950 of which are civilian houses you never care about.

Brother, this isn't me just trying to play pseudo-contrarian like most people on this website.

Back when I played the Witcher 3 I tried just about everything to fix the combat, even this (at the time it wasn't called W3EE Redux, just Witcher 3 Enhanced Edition):

https://www.nexusmods.com/witcher3/mods/5802

But then I realized now every combat encounter is an even more tedious exercise...that happens every 10-20 seconds of exploration.

I suppose a better example would be Morrowind. Outside of the infamous cliff racers (who get easily killed by the guards, which is absolutely not the case with that White Orchard example. I tried and the guards got slaughtered to the last man by 3-4 wolves), the monster to civilized humanoids ratio is at least somewhat believeable. But as I said, a lot of this comes down to how much you enjoy the combat. I recognize those that do won't see this as an issue, but if you do, holy fuck does it make the game unplayable.

The story and characters I did enjoy.
 
Last edited:

YourMomsHouse

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What it will really hurt is whatever comes after it. Every time a series gets SJW shit injected it does decently the first time but the consumer wises up and attention drops off past that.
Does Ciri being the protagonist automatically make it SJW injected though? She was already one of the main characters in the IP.

Yes it does. She's one of the most insufferable characters in any game I've played. She's a Mary Sue who has broken franchise lore in fundamental ways and is the ultimate example of "chose one who will save everything" slop. Yuck.

That's just how every RPG is, space and distances get condensed. IRL villages also aren't a 5 minute jog from one another and have more than 30 people.

The only game I can think of that represents distances properly is Daggerfall with its 99.999% empty overworld that you fast travel over and ignore and cities with 1000 buildings 950 of which are civilian houses you never care about.

Brother, this isn't me just trying to play pseudo-contrarian like most people on this website.

Back when I played the Witcher 3 I tried just about everything to fix the combat, even this (at the time it wasn't called W3EE Redux, just Witcher 3 Enhanced Edition):

https://www.nexusmods.com/witcher3/mods/5802

But then I realized now every combat encounter is an even more tedious exercise...that happens every 10-20 seconds of exploration.

I suppose a better example would be Morrowind. Outside of the infamous cliff racers (who get easily killed by the guards, which is absolutely not the case with that White Orchard example. I tried and the guards got slaughtered to the last man by 3-4 wolves), the monster to civilized humanoids ratio is at least somewhat believeable. But as I said, a lot of this comes down to how much you enjoy the combat. I recognize those that do won't see this as an issue, but if you do, holy fuck does it make the game unplayable.

The story and characters I did enjoy.

Stop trying to reason with Poles, they have about as much cognition as boiled rocks. This game is extremely overrated. So many people don't engage with any form of literature in any way, shape, or form so they think that this game is literally on the same level as Homer's Odyssey and Tolkein.
 

JDR13

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I suppose a better example would be Morrowind. Outside of the infamous cliff racers (who get easily killed by the guards, which is absolutely not the case with that White Orchard example. I tried and the guards got slaughtered to the last man by 3-4 wolves), the monster to civilized humanoids ratio is at least somewhat believeable. But as I said, a lot of this comes down to how much you enjoy the combat. I recognize those that do won't see this as an issue, but if you do, holy fuck does it make the game unplayable.

The story and characters I did enjoy.
You're joking, right? I like Morrowind, but it has some of the worst combat I've ever experienced in an open-world RPG.

TW3's combat isn't great, but claiming there's an encounter every 20 seconds is a huge exaggeration. I've seen others complain that the world is too empty. I think it falls somewhere in the middle, though I do agree that monsters are too close to the settlements. If you find the combat tedious, just lower the difficulty of get any of the Witcher gear sets.
 

YourMomsHouse

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I suppose a better example would be Morrowind. Outside of the infamous cliff racers (who get easily killed by the guards, which is absolutely not the case with that White Orchard example. I tried and the guards got slaughtered to the last man by 3-4 wolves), the monster to civilized humanoids ratio is at least somewhat believeable. But as I said, a lot of this comes down to how much you enjoy the combat. I recognize those that do won't see this as an issue, but if you do, holy fuck does it make the game unplayable.

The story and characters I did enjoy.
You're joking, right? I like Morrowind, but it has some of the worst combat I've ever experienced in an open-world RPG.

TW3's combat isn't great, but claiming there's an encounter every 20 seconds is a huge exaggeration. I've seen others complain that the world is too empty. I think it falls somewhere in the middle, though I do agree that monsters are too close to the settlements. If you find the combat tedious, just lower the difficulty of get any of the Witcher gear sets.
And yet you're here stroking The Witcher 3. Morrowind's combat was perfectly fine when it was released, and still holds up. I can't say the same for The Polacker 3.
 

YourMomsHouse

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Morrowind's combat was perfectly fine when it was released
You are a fucking midwit.
Except it was, you massive zoomer faggot. For people like us used to CRPGs and isometric combat based on D&D, there was nothing wrong with it. I can't say the same for TW3, which even the slopjournos shat on when it was released a decade ago, that's why they had to revamp the controls and release an update to make the game actually playable to anyone who didn't have all the ridges of their brains smoothed out by potato based liquors. Try actually playing the game instead of getting your opinions spoon fed to you by neon-haired TikTokers.
 

Lhynn

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For people like us used to CRPGs and isometric combat based on D&D
Dont excuse your horrible taste and rose tinted nostalgia googles you fucking midwit. Morrowind combat is actually worse than both Arena and Daggerfall, its worse than most of its contemporaries, its certainly worse than any goldbox games combat.
 

JDR13

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I suppose a better example would be Morrowind. Outside of the infamous cliff racers (who get easily killed by the guards, which is absolutely not the case with that White Orchard example. I tried and the guards got slaughtered to the last man by 3-4 wolves), the monster to civilized humanoids ratio is at least somewhat believeable. But as I said, a lot of this comes down to how much you enjoy the combat. I recognize those that do won't see this as an issue, but if you do, holy fuck does it make the game unplayable.

The story and characters I did enjoy.
You're joking, right? I like Morrowind, but it has some of the worst combat I've ever experienced in an open-world RPG.

TW3's combat isn't great, but claiming there's an encounter every 20 seconds is a huge exaggeration. I've seen others complain that the world is too empty. I think it falls somewhere in the middle, though I do agree that monsters are too close to the settlements. If you find the combat tedious, just lower the difficulty of get any of the Witcher gear sets.
And yet you're here stroking The Witcher 3. Morrowind's combat was perfectly fine when it was released, and still holds up. I can't say the same for The Polacker 3.
:retarded:
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Morrowind's combat was perfectly fine when it was released
You are a fucking midwit.
Except it was, you massive zoomer faggot. For people like us used to CRPGs and isometric combat based on D&D, there was nothing wrong with it. I can't say the same for TW3, which even the slopjournos shat on when it was released a decade ago, that's why they had to revamp the controls and release an update to make the game actually playable to anyone who didn't have all the ridges of their brains smoothed out by potato based liquors. Try actually playing the game instead of getting your opinions spoon fed to you by neon-haired TikTokers.
You're defending Morrowind's combat, a game that came out after not only hundreds of goldbox games, not only after Fallout, not only after Daggerfall, but also the same year as Gothic?

Are you insane? Morrowind's combat is utter shit, literally 1/10. In fact the entire game is just acceptable at best, but for some reason certain codexers like you revere it like it was one of the best games ever made. It was not. Objectively, it was not. It had cool water effects and decent enough hiking, otherwise it was shit.
 

Supermedo

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I basically forced myself to finish The Witcher 3 because of its length and didn't even touch the DLCs. The main issue is that the game’s design restricts variety in builds, you're stuck playing as Geralt, so there’s no flexibility to switch playstyles. For example, you can’t start as a caster and later respec into a pure strength build. This means you’re forced to fight the same seven reskinned enemies throughout the game using the same combat style.
The animation and voice acting were superb at the time, and no RPG could compare to it back then. Still, the game suffered from Ubisoft-style map markers and an investigation mechanic that was basically holding the right mouse button to see a blood trail.

I think the witcher 2 was best in the series.
I mean it is kind of a given that when playing a game called "Witcher" you will be forced to play as a witcher. For me the problem was that the "skill tree" is mostly made out of things that feel like baseline capabilities gated behind a level up. So instead of getting stronger Geralt is just becoming less of a cripple. Its not until you unlock mutations in one of the DLCs that there can even be any serious talk about getting stronger or making builds.
Yeah, that’s what I meant. The main issue with the game is that its gameplay especially the combat style sustain a 50-hour experience. It maxes out at around 20 hours that why they gated Geralt abilities so they give players more to unlock. That’s why I preferred The Witcher 2 the story was focused, and it had about 15–20 hours of gameplay. You could replay it with different choices, and it felt like the right length for Geralt story.
 

Ol' Willy

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For people like us used to CRPGs and isometric combat based on D&D
Dont excuse your horrible taste and rose tinted nostalgia googles you fucking midwit. Morrowind combat is actually worse than both Arena and Daggerfall, its worse than most of its contemporaries, its certainly worse than any goldbox games combat.
Morrowind combat gets a point for being actual RPG combat where your stats do matter. In case with twitcher 3, this is just generic midwit tier LMB masher

Gothic dunks on both though
 

Ol' Willy

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The world of the Witcher 3 makes absolutely no sense.

Take one horse ride outside and you'll quickly realize every field, forest and meadow is infested with monsters every 5 fucking feet. There's absolutely no way you're convincing me they wouldn't have overrun every village, town, city and rickety shack in sight with the ratio of monsters to humans being quite literally 10:1.

Seriously. Do a basic tally of the NPCs in one village to the amount of monsters that surround it over about a couple of kilometers and you will recognize why the logic is complete shit.

One of the most blatant offenders is that first fort you go to that's next to a swamp (which is also only about 20 seconds away from White Orchard) full of man-eating worgs/wolves/whatever the fuck and the guards are patrolling around about 10 feet away and for some reason have done absolutely nothing about it. As if they're completely oblivious, or even worse, apathetic to their existence.

Always bothered the fuck out of me. Partly because Witcher 3's combat system sucks ass and actively forces to the player to engage with it every chance it gets.
the classic case of ludonarrative dissonance

F3 has the same case when you have "wasteland" populated with hundreds of raiders and mutants, who should be able to roflstomp any settlement with ease

Why? Because open world slop needs trash mobs so player won't get bored, gotta keep the attention span challenged folk in

the digital analog of this

DSk6Xr.gif
 

TheKing01

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I suppose a better example would be Morrowind. Outside of the infamous cliff racers (who get easily killed by the guards, which is absolutely not the case with that White Orchard example. I tried and the guards got slaughtered to the last man by 3-4 wolves), the monster to civilized humanoids ratio is at least somewhat believeable. But as I said, a lot of this comes down to how much you enjoy the combat. I recognize those that do won't see this as an issue, but if you do, holy fuck does it make the game unplayable.

The story and characters I did enjoy.
You're joking, right? I like Morrowind, but it has some of the worst combat I've ever experienced in an open-world RPG.

TW3's combat isn't great, but claiming there's an encounter every 20 seconds is a huge exaggeration. I've seen others complain that the world is too empty. I think it falls somewhere in the middle, though I do agree that monsters are too close to the settlements. If you find the combat tedious, just lower the difficulty of get any of the Witcher gear sets.

Wut. I wasn't referring to Morrowind's combat.

My comparison to MW was on the subject of the plausibility of the world, specifically in the context of the ratio of monsters vs humanoids and said humanoids capacity to actually kill the monsters in question.

For greater context, I'm only aware that the guards are capable of killing most monsters in Morrowind because of some the impressive strides forward with OpenMW like Protective Guards:

https://www.nexusmods.com/morrowind/mods/46992

Which is why I referenced W3EE.

Of course there are things Witcher 3 does better in world design than Morrowind, like the outlying farms/food supply/ect, but this was mainly a topic surrounding my biggest issue with the Witcher 3 (as a consequence of me not liking the combat), which is the ratio of monsters to humanoids, which is still undeniably shit. It makes zero sense.
 

TheKing01

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The world of the Witcher 3 makes absolutely no sense.

Take one horse ride outside and you'll quickly realize every field, forest and meadow is infested with monsters every 5 fucking feet. There's absolutely no way you're convincing me they wouldn't have overrun every village, town, city and rickety shack in sight with the ratio of monsters to humans being quite literally 10:1.

Seriously. Do a basic tally of the NPCs in one village to the amount of monsters that surround it over about a couple of kilometers and you will recognize why the logic is complete shit.

One of the most blatant offenders is that first fort you go to that's next to a swamp (which is also only about 20 seconds away from White Orchard) full of man-eating worgs/wolves/whatever the fuck and the guards are patrolling around about 10 feet away and for some reason have done absolutely nothing about it. As if they're completely oblivious, or even worse, apathetic to their existence.

Always bothered the fuck out of me. Partly because Witcher 3's combat system sucks ass and actively forces to the player to engage with it every chance it gets.
the classic case of ludonarrative dissonance

F3 has the same case when you have "wasteland" populated with hundreds of raiders and mutants, who should be able to roflstomp any settlement with ease

Why? Because open world slop needs trash mobs so player won't get bored, gotta keep the attention span challenged folk in

the digital analog of this

DSk6Xr.gif

Yeah, it's definitely one of those ludo-narrative discussions.

Once again, I acknowledge if you actually like The Witcher 3's combat you won't see an issue with this. I probably wouldn't have even noticed (or at least not cared as much) about this if the combat was actually enjoyable to me. That's why I said it was partly subjective under the context of how much the issue bothers you.

However, the monsters vs humans ratio is objectively nonsensical. Infact, I'm not even aware of another game that has as much of a discrepancy between the amount of monsters roaming the world compared to humans. At least certainly not ones that are actively making an effort to make the world 'believable'.
 

Lhynn

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For people like us used to CRPGs and isometric combat based on D&D
Dont excuse your horrible taste and rose tinted nostalgia googles you fucking midwit. Morrowind combat is actually worse than both Arena and Daggerfall, its worse than most of its contemporaries, its certainly worse than any goldbox games combat.
Morrowind combat gets a point for being actual RPG combat where your stats do matter. In case with twitcher 3, this is just generic midwit tier LMB masher

Gothic dunks on both though
Im not saying its wrong to have checks in combat to see if you succeed, im saying morrowind looks and feels like complete and utter shit, theres no proper feedback for misses, and the feedback for hitting feels like you are punching a punching bag with unlimited hp, until it dies/goes unconscious. Combat felt incredibly floaty, and was not the reason you played Morrowind even back at launch.

As for witcher 3 combat, yeah, its not much to look at, but there is enough there. Signs all have impactful and different effects, combat does have a rythm, and the usage of light and heavy does give it a different dimension, sliding vs rolling is a question a lot more than meaningful just surface level differences. The ability to use potions gives a layer to combat that most games dont offer. All these things dont matter on lower difficulties, but they do matter a whole lot on higher ones.
 

Luke Skinwalker

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The world of the Witcher 3 makes absolutely no sense.

Take one horse ride outside and you'll quickly realize every field, forest and meadow is infested with monsters every 5 fucking feet. There's absolutely no way you're convincing me they wouldn't have overrun every village, town, city and rickety shack in sight with the ratio of monsters to humans being quite literally 10:1.
Yea the ratio of monsters and also bandits/pirates/deserters to normal people is absurd. And the utter callousness with which Geralt mows down thousands of human beings for the crime of being *checks notes* evil, I guess. Unless it's part of a questline, then Geralt may act like killing people is something best avoided even if you don't like them a whole lot.

You'd think that in a setting whose main distinctive feature is being populated by literal monsters, you wouldn't need to populate the world with endless generic bandits.
 

Lhynn

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Yea the ratio of monsters and also bandits/pirates/deserters to normal people is absurd. And the utter callousness with which Geralt mows down thousands of human beings for the crime of being *checks notes* evil, I guess. Unless it's part of a questline, then Geralt may act like killing people is something best avoided even if you don't like them a whole lot.

You'd think that in a setting whose main distinctive feature is being populated by literal monsters, you wouldn't need to populate the world with endless generic bandits.
To be fair, this is every rpg ever.
 

Justicar

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As for witcher 3 combat, yeah, its not much to look at, but there is enough there. Signs all have impactful and different effects, combat does have a rythm, and the usage of light and heavy does give it a different dimension, sliding vs rolling is a question a lot more than meaningful just surface level differences. The ability to use potions gives a layer to combat that most games dont offer. All these things dont matter on lower difficulties, but they do matter a whole lot on higher ones.
At least glitcher combat can look good when you know what you are doing.



Morrowind combat looks and feels like SHIT.
 

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