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Interview Two Worlds II Developers Answer Your Questions

Discussion in 'News & Content Feedback' started by VentilatorOfDoom, Sep 7, 2010.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
    Joined:
    Apr 4, 2009
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    Deutschland
    Tags: Reality Pump Studios; Two Worlds II

    <p>... and with "your" I mean the users that submitted questions for the developers at Ausir's Two Worlds 2 wiki, one of the many wikis he maintains. Those users really <a href="http://twoworlds.wikia.com/wiki/User_blog:Ausir/Two_Worlds_II_developers_answer_your_questions" target="_blank">hit the nail on the head</a> immediately by asking the most important question first: but what about the immersion?</p>
    <blockquote>
    <p><strong>Two Worlds excelled at creating a beautiful game environment but fell short in creating an immersive experience. What is being done to improve immersion in Two Worlds 2?</strong><br /><br />A lot! First of all, we hired professional story writers who take care of the main quest as well as the side quests and the &ldquo;feeling&rdquo; of the world itself. That means that we implemented a lot of NPCs whom you meet several times during your adventures. This way you get some relationships which evolve according to your actions. Even some love stories are implemented.</p>
    <p>...</p>
    <p><strong>In TW1, regardless of where an archer aimed, the arrow always flew directly at where the target was at the time the arrow was released, making it impossible to lead a moving target. This occurred regardless of the option settings regarding manual aiming. In TW2, will archers finally be allowed to lead a moving target?</strong><br /><br />In TWII you will be able to choose between two different bow shooting modes. The first one is the so called Casual Mode. It this one is activated the marker will automatically aim at the nearest opponent. If you switch to the Sniper Mode you will be free to move the target around and aim at whatever you want. Moreover you have to take care of the trajectory &ndash; means you have to aim a little bit higher than the original target.</p>
    </blockquote>
    <p>As you can see the devs go a long way providing sufficient immersion, they even include romances. But will they be as emotionally engaging as bioromances? Only time will tell.</p>
    <p>&nbsp;</p>
    <p>Spotted at: <a href="http://twoworlds.wikia.com/wiki/User_blog:Ausir">Two Worlds Wiki</a></p>
     
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  2. commie The Last Marxist Patron

    commie
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    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    Two Turds II will be awesum!

    Actually I liked Two Turds even with all it's shittyness so this should be approaching Gothic or Risen quality.
     
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  3. Archibald Arcane

    Archibald
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    Aug 26, 2010
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    7,750
    So as i understand TT1`s story was written by homeless people?
     
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  4. StrangeCase Educated

    StrangeCase
    Joined:
    Apr 9, 2010
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    Location:
    A trite metaphor near you
    ...how does being homeless relate to- you know what, nevermind, Codex. Carry on.

    But yeah, the story was useless. I'm not sure why they felt the need to beef it up so much for the sequel, because it'll probably suck for different reasons and in any case isn't worth the effort.
     
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  5. Turisas Arch Devil Patron

    Turisas
    Joined:
    May 25, 2009
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    Would there be other NPCs riding horses around the world....or would I be the only one?

    There will be different horse races which results in different speed, strength etc.


    :lol:
     
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