I'm trying to figure out what to put on the game.
A bit about the current system, a ship contains several components, each has it's own hit points, still considering if the ship hit points is the sums of components hit points or it's separated.
Components would like:
Bridge (how soon you act)
Engine (how far you move)
Hyper Jump (able to escape, move on the starmap)
Crew Quarters (how many crew you can have)
Life Support (how many crew you can support)
Scanner (discover enemies components)
Weapons (!!!)
Shield (hit before anything else, can regenerate)
Armor (hit after shield, before anything else, cannot regenerate)
So some ideas would be:
Hit a single component
Hit the entire ship
Bypass Shield
Bypass Armor
Kills the crew
Deactivates a component for a few turns
Deactivates just the Engine
Deactivates just the Shield
Any ideas anyone?
A bit about the current system, a ship contains several components, each has it's own hit points, still considering if the ship hit points is the sums of components hit points or it's separated.
Components would like:
Bridge (how soon you act)
Engine (how far you move)
Hyper Jump (able to escape, move on the starmap)
Crew Quarters (how many crew you can have)
Life Support (how many crew you can support)
Scanner (discover enemies components)
Weapons (!!!)
Shield (hit before anything else, can regenerate)
Armor (hit after shield, before anything else, cannot regenerate)
So some ideas would be:
Hit a single component
Hit the entire ship
Bypass Shield
Bypass Armor
Kills the crew
Deactivates a component for a few turns
Deactivates just the Engine
Deactivates just the Shield
Any ideas anyone?