Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Tyranny GDC 2016 Previews

Tao

Savant
Joined
Sep 13, 2015
Messages
346
Have you seen any "gray morality" story in games that wasn't painfully idiotic?

PoE was not bad overall, both for some side quests and the grand scheme of things. You need to get into it though to care about anything gray. If you just breeze through text, you'll miss it and don't give a fuck.

As for Good vs Evil, it's fucked usually because they forget that it's the OTHER axis that's actually important: Order vs Chaos. That's the one that defines everything meaningful.
Good and Evil are just a matter of perspective usually based on slight variations of the value of life of various creatures. Human find Orcs evil for killing humans, Elves find Human evil for cutting trees, etc...Nobody gives a fuck really but it's simple to understand for morons and handy in a combat focused game.
Order vs Chaos (Law vs Self, etc) is deeply philosophical and completely opposed. This is the real shit that makes or break stories, characters, entire nations. Sadly, it seems that 99% of games out there just force the player to be Chaotic by default (kill and loot everything, no respect for laws which are usually not even bothered to be explained anywhere anyway, exacerbated self and ego of the protagonist, no fuck given for society as a whole whatsoever). Even when you're the law, you don't even get the fucking book with the laws in them so you can do your job and instead are forced to be the law by yourself, usually for yourself. Shit, last time I was the law properly in a game was in Police Quest I think.

That's why these "good vs evil" stories are usually completely idiotic and will continue to be...

Nice reading, i completely agree this is the issue about all the rpgs out there have trying to make C&C matter when focus on the good vs evil, they forget the consecuences are not tie to them or worse, they make good=possitive evil=negative consecuence and the most revolutionary they could think iabout s making good=gray. So edgy!!!
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
20 hours gameplay, its nearly nothing, we will spend more time posting about it than playing it ,by release date.

20 good hours is better than 40+ here and there.

That said, I can't get the reek of a "middlework" off this thing so I'm not at all certain it will actually be "20 good hours".
 

Prime Junta

Guest
Late Bronze Age setting? :thumbsup:
20 hours? :killit:
Massive C&C? :thumbsup:
Improve-by-doing? :killit:

Ultimately it's all in the execution though. This could be really good, it could be a complete pratfall, or, most likely, something in-between.

Overall my hype-o-meter went up a notch or two with these news, but not gonna lose any sleep over this at this point.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
  • RTwP.
  • Combat seems more dynamic than Pilllars, with stuff like combo moves that can make companions shoot up in the air and fire arrows at the enemy.
  • It's a shorter game than Pillars, focused on choice & consequence and replayability. One site mentions a playtime of less than 20 hours (though I wouldn't take that as gospel).
  • Choice & consequence actually begins at character creation, with different initial world states depending on your choices in a CYOA-style character creation sequence.
  • The usual Obsidian faction reputation and companion approval mechanics are in and can grant you unique abilities, for both positive ("Favor") and negative ("Wrath") reputations.
  • There's going to be some sort of spellcrafting system, but Obsidian aren't ready to talk about it yet.
:greatjob:
  • The game uses the Pillars of Eternity engine
  • Party size is four rather than six.
  • The character system is classless with improve-by-use progression, although there are still experience points and levels.
  • The game will have a stronghold, which they also aren't ready to talk about yet.
:baka:
  • The character system is classless with improve-by-use progression, although there are still experience points and levels.
  • There's going to be some sort of spellcrafting system, but Obsidian aren't ready to talk about it yet.
  • The game will have a stronghold, which they also aren't ready to talk about yet.
These will probably suck, as usual. Pretty retarded if it's anything like Skyrim.

The game world is called Terratus. The story is set in a Mediterranean-inspired region, during Terratus' equivalent of the late Bronze Age and early Iron Age.
I don't see the Mediterranean inspiration, but ok. Beats the ultra-generic Dyrwood.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,484
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
As somebody who actually lives there, I can tell you that the terrain in some of the first screenshots we saw did look Mediterranean to me. It's not incredibly distinctive but you recognize it once you know it. Muted green, scattered foliage.

 
Joined
Apr 27, 2015
Messages
822
Location
Isometric realm
i am so excited about this game! I really like that we will have another CRPG before PoE2 with the same engine. Hope the loading is faster (maybe this is why we have different backgrounds quality). I also hoe we will only have humans (like AOD).
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
As somebody who actually lives there, I can tell you that the terrain in some of the first screenshots we saw did look Mediterranean to me. It's not incredibly distinctive but you recognize it once you know it. Muted green, scattered foliage.

That's more savanna than mediterranean forest to me. "Muted green and scattered foliage" can describe half a dozen biomes, by the way.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
i am so excited about this game! I really like that we will have another CRPG before PoE2 with the same engine. Hope the loading is faster (maybe this is why we have different backgrounds quality).
Uh it's all pre-rendered so it doesn't matter.
I believe it does, depending on how many 'layers' the pre-rendered background has and therefore how much data it has to load. I think it's something the designers working on PoE talked about at some point.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,484
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Haha, surely the real reason why Torment should come out first is that it's had eight months more of development time.
 

Mustawd

Guest
In general, just want to comment I've gotten a bit tired of "gray" morality in RPGs. It's fantasy and escapism, I think it's totally fine to have clearly defined good and evil and not have to deal with moral ambiguity.

I'm not saying no games should be like that, they can be quite fun, just saying after a couple of decades of it I would enjoy a good old old fashioned clearly defined good vs evil in my fantasy.


Sorry, I was under the impression that we've had a couple of decades of the same old tropes again and again and again.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
PoE has had a ton of issues with their save/load feature since release; I'm guessing map size was the least of their problems.
 
Joined
Apr 27, 2015
Messages
822
Location
Isometric realm
My money is on Torment. Early Access is selling so poorly I think Fargo will rush it really hard to cut their losses.
The price is too high. I think that Torment will release somewhere in December. In this state it's still in Alpha.
Tyranny could be done by the end of summer.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
i am so excited about this game! I really like that we will have another CRPG before PoE2 with the same engine. Hope the loading is faster (maybe this is why we have different backgrounds quality).
Uh it's all pre-rendered so it doesn't matter.
I believe it does, depending on how many 'layers' the pre-rendered background has and therefore how much data it has to load. I think it's something the designers working on PoE talked about at some point.
The layers are for things like lighting and such, this will probably have the same.

It might have more dynamic backgrounds like TToN does. They wanted it on PoE but had no time.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,484
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
i am so excited about this game! I really like that we will have another CRPG before PoE2 with the same engine. Hope the loading is faster (maybe this is why we have different backgrounds quality).
Uh it's all pre-rendered so it doesn't matter.
I believe it does, depending on how many 'layers' the pre-rendered background has and therefore how much data it has to load. I think it's something the designers working on PoE talked about at some point.
The layers are for things like lighting and such, this will probably have the same.

It might have more dynamic backgrounds like TToN does. They wanted it on PoE but had no time.

In last year's retrospective panel at PAX, Adam Brennecke said Obsidian had plans for massive reduction of load times that could only be implemented in a sequel, as well as things like "sub-areas" that don't require loading and other features: http://www.rpgcodex.net/article.php?id=10051

It'll be interesting to see if/how many of these are already implemented in Tyranny.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom