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Tyranny Pre-Release Thread

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,753
You're showing your newfaggery there Roguey, people DID criticize it for all those reasons. Torment was always pretty popular here, but it had a lot of detractors on release before the nostalgia media got a hold of it and shaped millenial's opinions of it.

Torment was always #1/#2 on the Codex which started up a mere three years from release. Additionally a lot of these reviews were from release and don't even exist anymore http://www.metacritic.com/game/pc/planescape-torment/critic-reviews

It is true that I wasn't around for the Black Isle days.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,972
You're showing your newfaggery there Roguey, people DID criticize it for all those reasons. Torment was always pretty popular here, but it had a lot of detractors on release before the nostalgia media got a hold of it and shaped millenial's opinions of it.

Torment was always #1/#2 on the Codex which started up a mere three years from release. Additionally a lot of these reviews were from release and don't even exist anymore http://www.metacritic.com/game/pc/planescape-torment/critic-reviews

It is true that I wasn't around for the Black Isle days.

I'm speaking of the Codex Consensus (although it was not called that back then). I'm not saying the people criticizing it hated it, but people did acknowledge all those problems and then say, "But hey, you should play it anyway." Which really hasn't changed any, that's basically what the review of it in the latest Codex top 70 list looks like.

Hmm, speaking of lionized games, I should really dig up one of those threads where VD was insisting BG isn't an RPG.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,677
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You're showing your newfaggery there Roguey, people DID criticize it for all those reasons. Torment was always pretty popular here, but it had a lot of detractors on release before the nostalgia media got a hold of it and shaped millenial's opinions of it.

Torment was always #1/#2 on the Codex which started up a mere three years from release. Additionally a lot of these reviews were from release and don't even exist anymore http://www.metacritic.com/game/pc/planescape-torment/critic-reviews

It is true that I wasn't around for the Black Isle days.

I'm speaking of the Codex Consensus (although it was not called that back then). I'm not saying the people criticizing it hated it, but people did acknowledge all those problems and then say, "But hey, you should play it anyway." Which really hasn't changed any, that's basically what the review of it in the latest Codex top 70 list looks like.

That's a bit misleading. Yes, people say that eg, Torment has bad combat, but (AFAIK) they don't say it has bad combat because it sacrifices a bunch of AD&D stuff. They would have wanted it to achieve better combat within that more streamlined subset of AD&D that it chose to implement.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,972
You're showing your newfaggery there Roguey, people DID criticize it for all those reasons. Torment was always pretty popular here, but it had a lot of detractors on release before the nostalgia media got a hold of it and shaped millenial's opinions of it.

Torment was always #1/#2 on the Codex which started up a mere three years from release. Additionally a lot of these reviews were from release and don't even exist anymore http://www.metacritic.com/game/pc/planescape-torment/critic-reviews

It is true that I wasn't around for the Black Isle days.

I'm speaking of the Codex Consensus (although it was not called that back then). I'm not saying the people criticizing it hated it, but people did acknowledge all those problems and then say, "But hey, you should play it anyway." Which really hasn't changed any, that's basically what the review of it in the latest Codex top 70 list looks like.

That's a bit misleading. Yes, people say that eg, Torment has bad combat, but (AFAIK) they don't say it has bad combat because it sacrifices a bunch of AD&D stuff. They would have wanted it to achieve better combat within that more streamlined subset of AD&D that it chose to implement.

I remember discussions about its very blindered application of D&D (i.e how it handles class changes, lots of rule changes or inconsistencies with actual 2e), and the spells. I mean, for actual D&D players who constituted a serious portion of the Interplay audience at the time, just letting the main character raise most of his stats to 25 was pretty controversial. These are memories of discussions from circa 2002, so they're pretty dim, but I'm still certain they happened. "The combat sucks, and that makes it bad" or "The combat sucks, but that doesn't matter" is the controversy I guess the Codex settled on rehashing over the years, but it wasn't the only criticism.
 
Joined
Sep 7, 2013
Messages
6,319
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I hope this project crushes and burns. Otherwise it is going to destroy Pillars, the same way that Mass Effect destroyed Dragon Age.

God forbid that glittering gem of good design, entertaining story, fun characters, quality writing and meaningful choices that was PoE crashes and burns, the world would be a poorer place for it.

Developing better systems for implementing reactivity might prove beneficial to Pillars II. Or at least establish that there's a market for Infinity Engine style RPGs that deviate from the low C&C boundaries of Baldur's Gate.
 

Neanderthal

Arcane
Joined
Jul 7, 2015
Messages
3,626
Location
Granbretan
I remember discussions about its very blindered application of D&D (i.e how it handles class changes, lots of rule changes or inconsistencies with actual 2e), and the spells. I mean, for actual D&D players who constituted a serious portion of the Interplay audience at the time, just letting the main character raise most of his stats to 25 was pretty controversial. These are memories of discussions from circa 2002, so they're pretty dim, but I'm still certain they happened. "The combat sucks, and that makes it bad" or "The combat sucks, but that doesn't matter" is the controversy I guess the Codex settled on rehashing over the years, but it wasn't the only criticism.

You expected that wi Planescape though dint you? I mean that and Ravenloft, Dark Sun, Birthright an all them 90s settings, they were all conscious slaps in face to Forgotten Realms, Dragonlance an Greyhawk, they wanted to upset fans an do something different, break the mold. Add to that Nameless' condition an much o rulebreakin an changes were conscious if you ask me.
 
Joined
Jul 11, 2010
Messages
3,213
Location
Vostroya
I remember discussions about its very blindered application of D&D (i.e how it handles class changes, lots of rule changes or inconsistencies with actual 2e), and the spells. I mean, for actual D&D players who constituted a serious portion of the Interplay audience at the time, just letting the main character raise most of his stats to 25 was pretty controversial. These are memories of discussions from circa 2002, so they're pretty dim, but I'm still certain they happened. "The combat sucks, and that makes it bad" or "The combat sucks, but that doesn't matter" is the controversy I guess the Codex settled on rehashing over the years, but it wasn't the only criticism.

You expected that wi Planescape though dint you? I mean that and Ravenloft, Dark Sun, Birthright an all them 90s settings, they were all conscious slaps in face to Forgotten Realms, Dragonlance an Greyhawk, they wanted to upset fans an do something different, break the mold. Add to that Nameless' condition an much o rulebreakin an changes were conscious if you ask me.
Yeah, and in Dark Sun: Shattered Lands & Wake of Ravager you could make all your party attributes into... argh, can't remember the hard limit on races, but I think some of the attributes could have been made into 20s right away.
 

aleph

Arcane
Joined
Jul 24, 2008
Messages
1,778
That's cause Athas breeds badass people.

More like on Athas only badass people survive long enough to become heroes in the first place.

PnP Dark Sun had a lot of funny stuff, like the advice to have the players to roll up more than one hero at the beginning so they have replacements ready in case of character death. It also had mages becoming dragons on high levels, though.
 
Last edited:

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Imagine the hysterics that would happen if Planescape Torment were released today after Baldur's Gate.

"Can't choose race? Only three classes and you can't choose at the beginning, forced to play as a fighter from the start? No armor? No ranged weapons aside from one hidden companion? No companion weapon customization? You can't die? You get a power at the beginning that allows you to resurrect your companions? Lower FOV? Over the top JRPG-influenced spell cutscenes? DECLINE"

You're showing your newfaggery there Roguey, people DID criticize it for all those reasons. Torment was always pretty popular here, but it had a lot of detractors on release before the nostalgia media got a hold of it and shaped millenial's opinions of it.
Yep, even to this day you can read the JRPG joke and the annual "Torment is shit!" thread. Anyway, about Torment, the design choices for you not selecting race and gender weren't to appeal to casuals as Obsidian openly admits Tranny will appeal to but because the storyfag side of the game took precedence over some RPG gameplay, it wasn't just a marketing decision as it is now.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
Torment Vision Statement said:
We want you to play the fucking game, not micro-manage it. This ain't a flight
sim. Because you're effectively immortal, you don't need to eat, sleep, excrete,
nor do you need to worry about dying through any conventional means. There's
no thirst or hunger meters, encumbrance, morality points or micro-management
that gets in the way of you beating an opponent to death with his own severed arm
or casting a spell that teleports an opponent's scrotum into his stomach to get
digested.

Last Rites takes some rule detours to breathe new life into the AD&D system for
experienced players and make it accessible for new players.

Some aspects of AD&D are intriguing…other portions have been done to death or bore
players to tears. Fortunately, the world of Planescape allows us to take the AD&D rules
system and play around with them, emphasizing some of the lesser known aspects of the
system and customizing others.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
Imagine the hysterics that would happen if Planescape Torment were released today after Baldur's Gate.

"Can't choose race? Only three classes and you can't choose at the beginning, forced to play as a fighter from the start? No armor? No ranged weapons aside from one hidden companion? No companion weapon customization? You can't die? You get a power at the beginning that allows you to resurrect your companions? Lower FOV? Over the top JRPG-influenced spell cutscenes? DECLINE"

You're showing your newfaggery there Roguey, people DID criticize it for all those reasons. Torment was always pretty popular here, but it had a lot of detractors on release before the nostalgia media got a hold of it and shaped millenial's opinions of it.
Yep, even to this day you can read the JRPG joke and the annual "Torment is shit!" thread. Anyway, about Torment, the design choices for you not selecting race and gender weren't to appeal to casuals as Obsidian openly admits Tranny will appeal to but because the storyfag side of the game took precedence over some RPG gameplay, it wasn't just a marketing decision as it is now.
That wasn't the reason at all, it was because of limited resources. It's also why companions had specific upgrades instead of being customizable.
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
951
- Romances are out ("at least in the initial release"), but there will be interaction with the companions in a similar way to PoE
Probably not "in a similar way" to PoE since there is a systemic element to those interactions in Tyranny which PoE lacked.

Wtf where are the men? There's like 25 women there and two men
Don't let the fat bearded disgusting slug troll you.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,202
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I hope they release some lore of the game before it releases. Like once a week/month or whatever, release some info on stuff from the game. It doesn't have to be spoilery, we don't have to like it, but it might actually keep people interested and have some minor knowledge of the world.
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
951
I hope they release some lore of the game before it releases. Like once a week/month or whatever, release some info on stuff from the game. It doesn't have to be spoilery, we don't have to like it, but it might actually keep people interested and have some minor knowledge of the world.
The map on the official website already has lore on two locations (the ones that are brights) if you're interested.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,202
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I hope they release some lore of the game before it releases. Like once a week/month or whatever, release some info on stuff from the game. It doesn't have to be spoilery, we don't have to like it, but it might actually keep people interested and have some minor knowledge of the world.
The map on the official website already has lore on two locations (the ones that are brights) if you're interested.
Yeas, I saw that. That's a start, but they could do minor updates on their forum as well. Just my two cents.
 

l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
Good for his career, which I don't give a fuck about. I care about games.

Clearly Blizzard thought he made excellent games. :smug:

Blizzard also though that Dustin Browder made great strategy games after losing the entire team that brought us Starcraft 1... Now we have a 3 part soap opera called starcraft 2...

Edit.

And much shitier Diablo 3 due to loss of Blizzard North.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
Feargus Urquhart was really attached to this now-10 year old concept, wasn't he?
 

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