I am pretty sure any company planning their budget for their next project takes all revenue into account.
Then I'm sure they take into account that the majority of BGEE sales were made at $5 on sale, fuelled by nostalgia and popamole players who have heard that it's the "best RPG ever". I'd bet good money that PoE has been far more profitable for Obsidian than either of the BGEEs were for Beamdog, plus IWDEE's sales have been dismal. I think SoD's attach rate will be lower than anyone here is expecting because the vast majority of people who bought the game have amassed <1h playtime, it's just sat in their Steam library.
Pillars' production budget must've been way higher than *EE's though. I've no doubt they were profitable as fuck. It's often that way if somebody else had already done the hard part. If I had to guess, I'd expect the break-even point to be in the tens of thousands of copies, if for Pillars it's in the hundreds of thousands.
That said, this is all 20-20 hindsight. When Beamdog started on this, they had no way of knowing if it was going to sell 1000, 10,000, 100,000, or a million copies at any price. I suspect they were surprised at the success too.
Divide 4 million dollars between 77 000 backers, and even after KS get their cut, this is not a bad price per unitlost sales
Reduce that by multiple copies and cost of making extra merchandise for most of those.Divide 4 million dollars between 77 000 backers, and even after KS get their cut, this is not a bad price per unitlost sales
Torment's going on consoles so Torment's going to win.
Didn't Wasteland 2 and Original Sin bomb on consoles?
They didn't do bad. Especially D:OS didn't.
On consoles, Divinity: Original Sin sold 270,000 physical copies which at minimum entails 50,000 digital copies. Not sure over 300,000 copies
Wasteland 2 clocks in at a more modest 120,000 physical copies, which would entail about 30,000 digital copies.
In both cases you got about 25-33% of what they sold on PC.
They didn't do bad. Especially D:OS didn't.
On consoles, Divinity: Original Sin sold 270,000 physical copies which at minimum entails 50,000 digital copies. Not sure over 300,000 copies
Wasteland 2 clocks in at a more modest 120,000 physical copies, which would entail about 30,000 digital copies.
In both cases you got about 25-33% of what they sold on PC.
Where are you getting those numbers
The real test here is going to be Torment versus Pillars.
Are you people fucking serious with this. You're using the site notorious for making their numbers out of (nearly) thin air as a serious discussion point?
Are you people fucking serious with this. You're using the site notorious for making their numbers out of (nearly) thin air as a serious discussion point?
Did you just meltdown over literally one post nobody important even responded to?
Are you people fucking serious with this. You're using the site notorious for making their numbers out of (nearly) thin air as a serious discussion point?
Are you people fucking serious with this. You're using the site notorious for making their numbers out of (nearly) thin air as a serious discussion point?
When their numbers make sense in the broader context then sure, I believe them.
I stress again that D:OS is still widely available at physical retail and is still selling for $40. The VGChartz numbers would fall into place with that fact alone.
I don't know why anyone thinks Feargus would be opposed to turn-based.
http://web.archive.org/web/200409100631 ... p9_01.html
GS: Are games that feature only turn-based combat "dead"? Do you think any RPG you produce will need some form of real-time combat, at least as an option (in spite of the fact that a lot of fans of the Fallout series loved the turn-based combat)?
FU: Dead? I think that has to do with the available time people have, more than any other reason. People need to get through combat quickly, and turn-based combat can drag things along. Turn-based combat is fine if there are three turns. I get frustrated in Wizardry 8, spending four turns just to get to the creatures I want to fight and then spending a long time in battle--sad to say, I just don't feel like I have time for all that, and I think a lot of gamers feel the same way.
aint nobody got time for TB
RTw/P where 90% of the game's total playtime is in trash combats though
That's bullshit and urban legend. Yes its trash combat but only in shitty games. In games like BG/BG2, which are one of the greatest there is just a little amount of trash combat.
Keeping a reputation doesn’t mean anything in this game. In some cases, upsetting someone could actually help you more in the long run rather than being their friend. Considering that Obsidian said that the game would run for about twenty some odd hours, the likelihood of replaying the game is actually high. So, if you happen to regret one of your decisions, you have the option to go back and delve into the game and find out the answers to all of your ‘what if’ questions. Obsidian is dealing with a whole lot of experimental concepts that will keep players returning for more; making it so that players aren’t constrained by the notion of following certain arc or making the game look a certain way regardless of what you do. They want the player to be in control and by the looks of it, they’ve delivered.
Wasteland 2 is probably a complete fail though.
Will this game include tranny's?