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Tyranny Pre-Release Thread

Immortal

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This entire argument reminds me of the time a friend of mine had to write a paper on drones and defined them as "an unmaned aircraft". He lost points because unmaned is apparently sexist.
Holy fucking shit! I get so furious hearing stuff like this!

You can't spell woman without.. :smug:
 

Space Insect

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Shaggai

AW8

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Pillars of Eternity 2: Deadfire
I came here expecting whine over inherited PoE systems. The Codex did one better by being triggered by a single word. :lol:

Many RPGs are great at letting you be the hero, the beacon of strength and hope for a world facing imminent destruction. They’re not always great at the opposite side of that coin. I am disappointed when I play games where the “evil” choice requires me to act like a psychopath, murdering everyone in front of me. Sometimes that’s fun, but it’s very limiting when it’s the only option. Especially when the game punishes me for making those decisions.

With Tyranny we wanted to create a more nuanced evil. One where the choices players make aren’t so obviously black and white. We wanted to make a game where players were free to take the evil path as far as they want to go, and feel powerful and rewarded for it. Ultimately, RPGs are about the choices players make. With Tyranny we wanted to focus our efforts on making the world react to player choices – both in game systems and in dialogue. By now you’ve probably seen interviews where we talked about your ability to shape the world during character creation, and the alliances you can form during gameplay. These all come out of that goal – making Tyranny a highly reactive game that you can play multiple times. Each time seeing how the world changes as you make different choices.
It sounds good, but can they deliver? The most promising part of this game is the short length, in my opinion. That should enable distinct endgames and not simply force the player to betray Kyros and free the lands from evil in the end.

unmaned aircraft
___base____rainbow_dash_mane_by_xxmajor_euphoriaxx-d6hxvin.png
 

Fry

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It's also grammatically incorrect. Well, to the extent that English even has a grammar, anyway.

Pfft. We can't all have 15 noun cases. :|

Outside of the great literature that is RPG rule books, defaulting to female is pretty rare. The general standard these days is either alternating gender or, more commonly, the plural.
 
Self-Ejected

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Eh.... more like plural pronouns some people insist on misusing as singular neutral.

Actually they've been insisting for quite a long time.

https://en.m.wikipedia.org/wiki/Singular_they

All the hand wringing about singular "they" is pretty funny considering that it has been used in good, proper literature for centuries. And as for "formal writing" - keep in mind that you are supposed to avoid the use of contractions in formal writing as well. It is pretty difficult to find commonly read documents that still conform to the strict definition of "formal writing" these days.
 

Fry

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All the hand wringing about singular "they" is pretty funny considering that it has been used in good, proper literature for centuries. And as for "formal writing" - keep in mind that you are supposed to avoid the use of contractions in formal writing as well. It is pretty difficult to find commonly read documents that still conform to the strict definition of "formal writing" these days.

I'm not doing much hand-wringing. Living languages change, that's just the way of things. Changes which create ambiguity (they/he/she) or obscure shades of meaning ("less" vs "fewer") bother me, but as long as people understand each other they're going to use whatever they want. Fighting it is pointless.
 

Roguey

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I agree that "errand girl" is a bit daft when you can just say "errand runner."
 

Trashos

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It is clear that english currently needs a new word that means "he or she". And then another one that means "she or he".

Maybe such words will be invented around the time that humanity steps on Mars.
 

Kem0sabe

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It is clear that english currently needs a new word that means "he or she". And then another one that means "she or he".

Maybe such words will be invented around the time that humanity steps on Mars.
Humanity will never reach mars. Humans are not long for this earth .
 

Immortal

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Errand girl sounds just as weird as calling a ship him..
There are established genders for things and when you try to swap it around for no reason other then "Muh Progressiveness" it feels weird and forced.

A better example is DnD books which I think Infinitron mentioned. When describing classes or characters they almost always swap back and forth between male and female.. I don't even notice it or care.
It just takes me out of the flow when you say Mail Woman.. or Police Woman.. Like okay I get it.. there are female officers but it still kinda feels weird to write / say it.

Fucking sue me.
 

Lacrymas

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Pathfinder: Wrath
I doubt they'll have the balls to go all out evil (by conventional morality stances). They really do have the opportunity to do something interesting, especially since choice is involved, but they really do need to push it to an extreme (in the same sense KotOR2 pushed its universe to an extreme). I think it will turn out shallow though, with token references to "evil".
 

Lacrymas

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Pathfinder: Wrath
The art style pretty much gives it away.

Ah, yes, the art style. It's very neutered and sterilized (aka derivative and boring), much like PoE. I don't get it to be honest, they wanted their freedom to "express themselves" creatively, now they have it, but they continue doing the same old shit. Why? We already gave them the money to make the game, so trying to be like everyone else doesn't have the excuse of making money. I think they just can't "express themselves creatively" and that's the whole problem here. That is one reason I think Tranny is going to be derivative.
 

Athelas

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Ah, yes, the art style. It's very neutered and sterilized (aka derivative and boring), much like PoE. I don't get it to be honest, they wanted their freedom to "express themselves" creatively, now they have it, but they continue doing the same old shit. Why? We already gave them the money to make the game, so trying to be like everyone else doesn't have the excuse of making money.
I don't think you understand what that term means. 'Trying to be like everyone else' in terms of art design would translate to the Giant Shoulderpad Syndrome that can be seen in a majority of contemporary fantasy RPG's. Even Tranny's questionably stylized look is a far cry from that, much less PoE with its relatively conservative art approach.
 
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Immortal

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The games art is fine on it's own.. but that stylized pastel look everything has is far from a grim dark realistic setting..

But we already know what this game is.. We saw the trailer with that cringe worthy narrator.. there's no way this game knocks me back in my chair as a I question the morality of my decisions.. I'm gonna be too busy Jumping in the air with my elf ranger and raining arrows down on my enemies... .. :lol:
 

Lacrymas

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Pathfinder: Wrath
I don't think you understand what that term means. 'Trying to be like everyone else' in terms of art design would translate to the Giant Shoulderpad Syndrome that can be seen in a majority of contemporary fantasy RPG's. Even Tyranny's questionably stylized look is a far cry from that.

It's not a "term", it's an observation :p A very accurate one I might add. It's not about how stylized it is compared to other tries, it's about aesthetic choices and techniques. It's simply a flavor of fantasy that we've seen countless bajillion times and not only in games. Compare these (admittedly extreme examples) paintings (NSFW)
Egon Schiele -
the-reclining-woman.jpg
Family%20Egon%20Schiele.jpg
the-embrace.jpg
Random fantasy crap from different painters -
frank_frazetta_thedisagreement.jpg
1avallejo3.jpg
boris_vallejo_paintings_43183-1920x1200.jpg

Now Tranny and other fantasy isometric RPGS -
ver-ss-007.png
poepreview-image1.jpg
BGEEtxtscr_001-large.jpg
You get the point.
 

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