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KickStarter UBOAT - WW2 submarine simulator

Discussion in 'General Gaming' started by Makabb, May 10, 2016.

  1. Wulfric Pinewood Arbiter Possibly Retarded The Real Fanboy

    Wulfric Pinewood
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    Great game, great child of Silent Hunter Legacy.
     
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  2. Morkar Left Guest

    Morkar Left
    Looks pretty cool. Someone played the game? How playable is it already and what is planned regarding campaigns?
     
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  3. Jenkem お前はもう死んでいる Patron

    Jenkem
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    I grabbed this during the Steam sale since I've been interested since its initial launch but it seemed too barebones and saw they posted a roadmap and have been updating it (and just had a huge update) so decided to grab it because I am itching for a submarine game.. couldn't decide between this and Cold Waters so I got both....

    The new patch is out of beta and has all the stuff mentioned in Luka-boy's post as well as:

    in regards to Wolfpack, it looks interesting but the store page says it is co-op and uses bots for absent positions and that is a huge turn off for me.
     
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  4. Luka-boy Arcane

    Luka-boy
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    They are adding wolfpacks :incline:

     
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  5. Jenkem お前はもう死んでいる Patron

    Jenkem
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  6. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
     
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  7. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    https://store.steampowered.com/news...FUrwP0GcNq0N1n2Trqz1PDrMQLGZIYZUwPhTgu7FnByWA


    A large update: B129 is ready!
    Dear skippers,

    Version B129 is now the new stable version of UBOAT. It's the largest update to the game that we made thus far and hope that you will enjoy it!

    The list of changes is very long. We prepared a quick summary below and invite you to take a look. It's not a complete list, but some of the top highlights.

    Campaign
    The largest addition in this update is a campaign that adds a much needed variety to the usual u-boat's service of performing patrols.

    [​IMG]

    During the campaign, your u-boat will have to travel all around the world and engage in special activities.

    [​IMG]

    Most of the missions in the campaign are based on well documented operations that actually happened during World War II, some are based on stories and rumors that we found intriguing and one is a result of artistic liberty although it's also strictly rooted in history.

    [​IMG]

    Prize rules and newspaper stories
    From now on, your u-boat may sink all shipping that is headed towards the blockaded enemy ports. Also, some enemy ships are now flying a false flag as a deception. If you suspect that either of these things may be true, you can send your team to inspect a neutral ship and find out the truth.

    [​IMG]

    Such less obvious targets are more likely to carry a very valuable cargo. If you manage to sink them, you may get an additional reward and maybe even appear in a newspaper.

    [​IMG]

    Languages
    This update brings a Portuguese and Czech translations into the game. They are a result of dedication and work done by Roliçonho (Portuguese) and Spid3rCZ (Czech) from the community.

    [​IMG]

    There also were major updates to all of the existing languages:
    • Russian by Hard.
    • Spanish by Tordo.
    • Chinese by SparrowSHEN (Q:173678441).
    • Turkish by tokyo.
    • Italian by BeeTLe BeTHLeHeM.
    • French by FvJ and Placebo.
    • ...and of course German by Ruby.

    Warm thanks guys!

    Supply ships
    Submersible supply ships of Type XIV also called "milk cows" are now part of the game. You can receive them as a reward for various campaign missions. They are an invaluable help, while performing missions near the American coast!

    [​IMG]

    Bogue-class aircraft carriers
    These carriers are used by U.S. Navy and Royal Navy and complement the existing Illustrious-class already present in the game.

    [​IMG]

    New navies
    This update adds Spanish, Portuguese, Argentine and Swiss navies with hundreds of historically correct ships.

    We also added hundreds more ships to existing U.S. and British navies.

    Quality of life improvements
    Removed loading splash screens
    The paused loading screens whenever u-boat enters a coastal area are now gone. Everything happens in the background instead.

    [​IMG]

    Reworked radio
    Radio was reworked from the previous list interface into a separate screen that is much more immersive and feels more appropriate.

    [​IMG]

    New time compression level
    Newly added 140x time compression level dramatically improves the flow of gameplay. You will be unable to live without this one once you get used to it.

    Reworked campaign setup
    Each update so far was adding new realism settings to the campaign setup. We felt that this screen needed an update to make it more pleasant and easier to use for the new players.

    [​IMG]

    Optimizations
    Despite adding a lot of new content, this version due to added optimizations is most likely going to have higher FPS and less stutter than any previous release. Enjoy! [​IMG]

    Crew management
    Immersive damage control
    Sailors now autonomously react to leaks on board and try to block them on their own before an engineer arrives to make the final repairs. Everyone involved in the damage control now places various utilities around and stacks boxes to access a highly elevated damage.

    These changes together make the damage control much more immersive and life-like in our opinion!

    [​IMG]

    Discipline rework
    Discipline was reworked in this update into a new system. From now on, discipline usually changes over long periods of time, while newly added stress may rise and fall much more quickly during the combat and spread panic on the ship.

    These two mechanics are interlinked together, so if the discipline is high on your ship, you will likely not have to deal with stress effects in most battles.

    [​IMG]

    Sailors working at the radio
    Since this update, regular sailors work at the radio station when there is no officer present. This way, you will get notified whenever an incoming radio transmission appears and don't have to keep your radiomans at work 24/7.

    Skill system overhaul
    The skill system was completely overhauled. Many existing skills were reworked and there are numerous new ones added.

    New leader skills:
    Navigator, Gunner, Personal skills, Supporter.
    New engineer skills:
    Pyrotechnic, Engine specialist, Handyman, Torpedo Mechanic.
    New radioman skills:
    Propeller recognition, Radio usage practice.
    New language skills:
    English speaker, French speaker, Spanish speaker, Portuguese speaker and Linguist.
    New personal skills:
    Merchant, Thrifty, Runner, Thorough, Tough.

    [​IMG]

    Simulation
    Long-range hydrophone detection
    Previously, due to technical limitations, only nearby propellers in the range of up to 15 km could be heard when hydrophone was used manually. This update has reworked many underlying systems to allow you to hear them from any distance from which hydrophone was historically able to pick them up.

    [​IMG]

    Funnel smoke above horizon
    Funnel smoke is now visible from a much higher distance than before, even when the ship emitting it is hidden behind the horizon.

    [​IMG]

    Hydrophones dead zone
    Previously, dead zone was present only when player was using hydrophone manually on the u-boat. This update ensured that AI is affected by it in the same manner.

    Balance pass for device noise levels
    Noise levels of all devices on board were reworked to make them more realistic and provide a more balanced gameplay.

    [​IMG]

    Food management
    Food management in the game is now optional. You can disable this module, while preparing a new campaign.

    [​IMG]

    Graphical improvements
    Crews on NPC ships
    This update adds NPC crews on all ships and aircraft. They are looking much better than before, walk around the decks and do various work.

    [​IMG]

    Volumetric lighting effect
    Volumetric lighting is a fog-like effect that is most intense near the light sources as they light up particulate matter in the air. It's a quite mood building addition in our opinion.

    [​IMG]

    Subsurface scattering effect
    Subsurface scattering is a subtle effect that makes people appear more life-like by propagating the light through skin.

    We first added this effect a long time ago, but certain rendering upgrades made it incompatible and we had to remove it before the first release of the game. This time we added a new, lightweight implementation that shouldn't have a noticeable effect on the performance.

    [​IMG]

    Diesel exhaust effect

    [​IMG]

    Torpedo overhaul
    Animated torpedo launches
    Torpedoes no longer appear in front of the launcher, but instead the torpedo launch sequence is now fully animated [​IMG]

    [​IMG]

    FAT and LUT torpedo programs
    Torpedoes now exist in FAT and LUT variants that have a built in program which in case of a miss start to steer the torpedo into a special zig-zagging pattern that increases a chance to hit another random target inside the convoy.

    [​IMG]

    Magnetic and impact detonators
    Before launching a torpedo, you will now have a possibility to determine, if you want to use an impact or magnetic detonator. They both have their strong and weak points, so choose wisely!

    [​IMG]

    Reworked torpedo detonation effect
    Torpedo detonations were completely reworked and are much more satisfying than before!

    [​IMG]

    [​IMG]

    [​IMG]

    Map improvements
    Paper-like skin
    A new map skin was added that looks more paper-like than the others. It's now the default look of the map.

    [​IMG]

    Spoiler-less markings
    We removed all spoilers from the map markings and from other parts of UI. You will no longer know ahead what you are dealing with and experience that thrill of meeting the unknown vessels in the middle of ocean.

    [​IMG]

    Miscellaneous
    New items
    This update introduces various new items for the purpose of simulating a more realistic shipping in the game. These items include:
    - Iron ore.
    - Coal.
    - Tea.
    - Tobacco.
    - Grains.
    - Rubber.
    - Tire.
    - Gold.
    - Valuables.
    - Lumber.
    - Money.
    - Karabiner 98k.

    [​IMG]

    Prisoners of war
    It's now possible to rescue survivors from sunk ships and shot down aircraft and carry them back to port for a reward. You will be especially rewarded for bringing back captains, first engineers and pilots.

    [​IMG]

    Full changelog
    If you would like to read the whole changelog, please follow this link: Full changelog.

    Yours,
    DWS
     
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  8. Jenkem お前はもう死んでいる Patron

    Jenkem
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    full release when
     
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  9. Jenkem お前はもう死んでいる Patron

    Jenkem
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    my agenda of wanting to play a finished game?
     
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  10. Beowulf Arcane

    Beowulf
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    No - your question. I gave them my shekels during kickstarter and follow the development, but I'm only really interested in playing the full release. There seems to be nice mods already, like a TDC working similar to SH games
     
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  11. Jenkem お前はもう死んでいる Patron

    Jenkem
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    I hear a lot of the mods don't work because they haven't been updated yet to the new patch, which is normal.. digging around their News page on Steam it seems like they will have another major patch like this last one before releasing out of EA (I assume after some bug fixing of the final patch)
     
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  12. Beowulf Arcane

    Beowulf
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    Yeah, that's why I'm waiting for some stable release. Haven't browsed their forums recently, thanks for the tip.
     
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  13. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    Update: B130 arrives!
    Dear skippers,

    Today we are ready to release the next major update to UBOAT - B130. This time there won't be unstable version testing and the update shouldn't affect your existing saved game states. Our intention is to keep things this way moving forward as we get closer to leaving the Early Access.

    To keep your expectations on a correct level, while this update adds a respectable amount of new content, it doesn't add new ports and submarine pens - we are working on them for quite a long time and plan to publish them in version B131.

    Having that said, let's move on and discuss the additions of this update!

    The war is over
    We completely overhauled how the end of war looks like in the game. With this update, you will encounter historically-based messages from the high command during that time like the Rainbow Order (
    Regenbogen-Befehl
    ) and surrender instructions on 8th May 1945.

    Since you will receive conflicting orders, you will have a choice, if you want to scuttle and leave your u-boat or surrender to the enemy. Technically, nothing will stop you from ending things Rambo-style though.

    When you leave your ship, you will now see a nice summary of your u-boat's entire service.

    [​IMG]

    Fast mission completion
    We decided to cut some travel time from the game and from now on, you will be able to finish your mission right after completing the main objective. The return trip will happen automatically with an immersive return cutscene.

    If you prefer to live through everything in the game, you can disable this option in the settings, but we encourage you to give it a try. It makes the gameplay much more dynamic.

    [​IMG]

    AOB tool
    This update introduces AOB tool to the game. It's possible to switch between the regular course tool and AOB at any time and the angles will be converted accordingly! Both tools are now also updated in realtime to reflect bearing changes of your current target.

    [​IMG]

    Reporting changes
    We felt that there wasn't enough benefit from taking the risk and sending your reports on the sea. We wanted to fix that problem in this update. Right now your reports will loose some of their original value as the time goes on, since they become less relevant to the command with the passage of time.

    There were also other related changes:
    - When you dock in a port, all reports are handed in automatically without use of the radio.
    - Regular sailors no longer can send radio messages. Radioman officer is required for such a task.

    Damage model improvements
    We reworked the damage model used for NPC ships to on average make torpedoes with magnetic setting (MZ) more effective than with the impact setting (AZ).

    We listened to your feedback and did detailed testing, which confirmed that torpedoes with MZ setting were less effective than AZ ones, while it should be the other way around.

    Our testing on medium GRT merchant ships indicated that MZ torpedo had a 65% chance to completely disable a ship, while AZ torpedoes had a 85% chance to achieve that. After this rework MZ torpedoes have a 95% chance to completely disable a medium GRT merchant ship, while AZ torpedoes have 70% chance, which should be much closer to reality.

    [​IMG]

    Polishing
    Since we are getting closer to the stable release of the game, our main focus was to polish the existing content and repair problems. Some of such changes include:

    - There is now an intro movie played before a new campaign is started.
    - New loading hints and backgrounds.
    - Crewman's hair now appears under a cap in a fitting way instead of disappearing. There is a model adjustment prepared for each cap-hair pair.
    - Many changes to the content added into the journal to improve its readability and organization.
    - Balance pass of experience points and Iron Cross points gained for various tasks.
    - Added an integration with rich presence feature in Discord.
    - Fixed a problem that the music played through the radio wasn't detectable to the enemy hydrophones.
    - And much more!

    Full changelog

    You can read the full changelog of this update here: FULL CHANGELOG.

    Yours,
    DWS
     
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