Tags: Harbinger
<A href="http://www.ugo.com/">UGO</a> has posted a <a href="http://www.ugo.com/channels/games/features/harbinger/preview.asp">preview</a> of <A href="http://www.harbingergame.com">Harbinger</a>, based on a beta build of the title. Here's the intro:
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<blockquote>The idea of the hack-and-slash RPG is to strip down an ordinarily overwhelming system of stats and averages so that it is accessible those who wouldn't know a twelve-sided die if it hit them in the junk. The player doesn't have to calculate attack probability ratios and armor piercing levels, as the game does all these computations on the fly. What you're left with are games like Diablo and Dungeon Siege, which, while possessed of a deep RPG system, are able to appeal to the masses by removing the math, thereby leaving the player with fast, unrelenting action. But with that said, the hack-and-slash RPG has remained notoriously orc, elf, cleric and barbarian-ridden (the majority of them revolving around a medieval or Tolkien-esque fantasy universe), which is sure to alienate those looking for a break from all things D&D. But wait! It seems that one game has stepped out of the mold to put a new spin on hacking and slashing. Enter Harbinger, a hack-and-blast RPG, sci-fi style. </blockquote>
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The sad part is that you can still actually have a complex system underneath the hood and the player doesn't have to know about it. Really, though, a CRPG without a decent character system is like an RTS without resource management, it's just not.
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Spotted this at <a href="http://www.homelanfed.com">HomeLAN Fed</a>.
<A href="http://www.ugo.com/">UGO</a> has posted a <a href="http://www.ugo.com/channels/games/features/harbinger/preview.asp">preview</a> of <A href="http://www.harbingergame.com">Harbinger</a>, based on a beta build of the title. Here's the intro:
<br>
<br>
<blockquote>The idea of the hack-and-slash RPG is to strip down an ordinarily overwhelming system of stats and averages so that it is accessible those who wouldn't know a twelve-sided die if it hit them in the junk. The player doesn't have to calculate attack probability ratios and armor piercing levels, as the game does all these computations on the fly. What you're left with are games like Diablo and Dungeon Siege, which, while possessed of a deep RPG system, are able to appeal to the masses by removing the math, thereby leaving the player with fast, unrelenting action. But with that said, the hack-and-slash RPG has remained notoriously orc, elf, cleric and barbarian-ridden (the majority of them revolving around a medieval or Tolkien-esque fantasy universe), which is sure to alienate those looking for a break from all things D&D. But wait! It seems that one game has stepped out of the mold to put a new spin on hacking and slashing. Enter Harbinger, a hack-and-blast RPG, sci-fi style. </blockquote>
<br>
<br>
The sad part is that you can still actually have a complex system underneath the hood and the player doesn't have to know about it. Really, though, a CRPG without a decent character system is like an RTS without resource management, it's just not.
<br>
<br>
Spotted this at <a href="http://www.homelanfed.com">HomeLAN Fed</a>.