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Un(der) used game settings

Joined
Feb 13, 2011
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some rip off of eclipse phase setting. i mean a true transhumanism setting not "just before the revolution" like in deus ex 1-3.

and who the fuck wants to play as muslim or fucking ape ? honestly? what the fuck is wrong with you codex? fuck muslims, fuck crusaders i want byzantine empire setting with dark magic, slaves and lot of politics

like cyrodil was in the elder scrolls lore before tod h. saw fucking lord of the rings in cinema and thought that fucking gondor is what next elder scrolls game needs :x :x :x :x :x :x :x :x :x :x :x :x :x :x :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage:
 

shihonage

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That fake video about the guy playing a serial killer and hiding evidence got stuck in my head, that's for sure.

Dexter-like setting could be very interesting, but the game may have to go outside traditional RPG mechanics.
 

Suchy

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CorpseZeb said:
Suchy said:
I'm still waiting for a proper cyberpunk RPG. Only Bloodnet comes to my mind. Deus Ex and System Shock games were good as far as setting goes, but they were shooters with RPG elements, not hardcore RPG's.

Bloodnet was more an adventure game than "proper" RPG (and with stupid time limit, I hate that type of things in the games). But, how about Circuit Edge or famous B.A.T series or Hard Nova (last one was more sci-fi though).
Bloodnet an adventure? Only if you look at location renders. Apart from visual side, it's a hardcore pure-blooded RPG.
9379-bloodnet-dos-screenshot-the-character-screen-lots-of-talents.gif
 

CorpseZeb

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Suchy said:
Bloodnet an adventure? Only if you look at location renders. Apart from visual side, it's a hardcore pure-blooded RPG.

Thanks, I stand corrected. But still, the time limit is there, right?
 

Damned Registrations

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Transcendence has lots of transhuman groups, though it doesn't matter much since it's only apparent in text fluff.
 
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China?

Fuck China.

No, really. I want to play as the MONGOLS.

History provides any number of potentially very entertaining challenges. It's almost the perfect setting for any number of types of games. Behold, our young nomad starting with nothing but the shirt on his back and the horse under him, fighting his way to lead his clan and maybe even unite others under his banner. And then what? Which way does he go? China? Khwarazm? The Caliphate? Europe? How brutal will you be? Add in forced elections with potential civil wars or fragmentation requiring reunification... do I send this superb general to command my invasion force, knowing that if my Khan dies, he will be recalled to help choose the next Khan, or do I send a lesser leader who may not be as successful?

I'm envisioning a sort of Mount & Blade/Total war/RPG fusion concept with a large number of choices but a certain amount of scripting - sort of King Arthur: TRWG-ish - but you could go in any number of direections
 

Suchy

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CorpseZeb said:
Suchy said:
Bloodnet an adventure? Only if you look at location renders. Apart from visual side, it's a hardcore pure-blooded RPG.

Thanks, I stand corrected. But still, the time limit is there, right?
There's a game over if you become a 100% vampire, and you lose your humanity if you feed on people. There are ways to slow it down, like blood packs, chems, etc. (IIRC) - it works in a similar way to Bloodlines. It's harder to maintain than in Bloodlines. but not really worrying, you just need to plan your travel routes more wisely (as this is when time passes and you get more blood-thirsty). I finished the game having about 1/3rd of "time" left. Also you can feed on/kill anyone in the game, including key character and if your bloodlust gets too high, you kill someone at random, including party mempers (this can cause other party members to leave you). The game doesn't tell you if you fuck up, so be careful when choosing victims. As for party members, they have heavy impact on the game, ie. there's that cyborg Nimrod7 or something, he's awesome in combat but everyone hates him. You'll have hard time talking to people if you're with him.
Give the game a try. It's a really good RPG - complex, requires some thinking without holding your hand, well written, and it totally has that Neuromancer feel in it.
 

CorpseZeb

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Suchy said:
Give the game a try. It's a really good RPG - complex, requires some thinking without holding your hand, well written, and it totally has that Neuromancer feel in it.

Hmm... sounds neat - thanks. Neuromancer is one of my favorite games at all (as well as Gibson saga), so I must give Bloodnet a try someday.
 

anus_pounder

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not an artichoke said:
China?

Fuck China.

No, really. I want to play as the MONGOLS.

History provides any number of potentially very entertaining challenges. It's almost the perfect setting for any number of types of games. Behold, our young nomad starting with nothing but the shirt on his back and the horse under him, fighting his way to lead his clan and maybe even unite others under his banner. And then what? Which way does he go? China? Khwarazm? The Caliphate? Europe? How brutal will you be? Add in forced elections with potential civil wars or fragmentation requiring reunification... do I send this superb general to command my invasion force, knowing that if my Khan dies, he will be recalled to help choose the next Khan, or do I send a lesser leader who may not be as successful?

I'm envisioning a sort of Mount & Blade/Total war/RPG fusion concept with a large number of choices but a certain amount of scripting - sort of King Arthur: TRWG-ish - but you could go in any number of directions

:thumbsup:
 

SCO

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Shadorwun: Hong Kong
CorpseZeb said:
Suchy said:
Give the game a try. It's a really good RPG - complex, requires some thinking without holding your hand, well written, and it totally has that Neuromancer feel in it.

Hmm... sounds neat - thanks. Neuromancer is one of my favorite games at all (as well as Gibson saga), so I must give Bloodnet a try someday.

What he doesn't mention is that it has a horrific user interface. (but the game is good, one of the better rpg/adventure hybrids).

BTW, although combat mostly sucks, it gets pretty fucking hard at the end.

Your bite is a insta-kill even on combat (not against vampires obvs), but it still lowers the time limit.
 

skyst

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Surf Solar said:
I once wrote a small design doc abou an RPG where you play two "characters", your human form on earth set in New England, 20th century and your mind being warped to some "alien" planet millions of lightyears away, both branches connect to each other (=storyfaggotry), based on the Lovecraft Novel where the same thing happens. Naturally, it never made it past the design stage. ;)

Polaris? Do you fight Eskimos, too? :M
 

Surf Solar

cannot into womynz
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wat


but fighting underused minorities sure sounds good, updated ominiousgame.txt.
bird.gif
 

MapMan

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- Games that explore aspect of loneliness. Preferably in a sci-fi setting (maybe on the moon or a space ship?).
- Exploration, mystery game set in 1920's in Egypt. You could play an archeologists or something.
 

Surf Solar

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MapMan said:
- Games that explore aspect of loneliness. Preferably in a sci-fi setting (maybe on the moon or a space ship?).

This sounds really cool. The "storyfaggotry" and C&C could be transformed from the usual NPC chatter to interaction with computers, terminals etc...
 
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This and That and More. LOL.

cboyardee said:
Oh yeah, I played some RPG a couple years ago that took place in like the 9th century maybe? I can't remember what it was called but you could play as Norse, Slavs or Byzantine. It sucked big time but it was a cool premise.

Konung series fit the bill. They are interesting games with interesting mechanics and absolutely terribly direction. Interface, controls, combat, lack of specialised UI for strategy/management elements... yet it lets you do things you can't even imagine to do in a typical western RPG.

Anyway, what would you people think about a game where most stat elements dealt with your character's psyche and the game mostly revolved around reflecting on external events (that you could influence) by some sort of "resource management" where the "resources" (for lack of a better word) are elements of your psyche. You'd deal with concepts such as morality, self-conflict, identity.
 

laclongquan

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not an artichoke said:
China?

Fuck China.

No, really. I want to play as the MONGOLS.

History provides any number of potentially very entertaining challenges. It's almost the perfect setting for any number of types of games. Behold, our young nomad starting with nothing but the shirt on his back and the horse under him, fighting his way to lead his clan and maybe even unite others under his banner. And then what? Which way does he go? China? Khwarazm? The Caliphate? Europe? How brutal will you be? Add in forced elections with potential civil wars or fragmentation requiring reunification... do I send this superb general to command my invasion force, knowing that if my Khan dies, he will be recalled to help choose the next Khan, or do I send a lesser leader who may not be as successful?

I'm envisioning a sort of Mount & Blade/Total war/RPG fusion concept with a large number of choices but a certain amount of scripting - sort of King Arthur: TRWG-ish - but you could go in any number of direections

This. I forgot about it but Gengis Khan and his successors make for a series of good games: RTS, RPG, management or pure action. Hell, god know why it's not in games. Interesting ages with lots of leeway in term of themes: nomad setting, china, europe, india...

King of Dragon Pass comes near but it's about the only one.
 

Nael

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Something utterly and entirely alien and original. Lovecraftian... but not "Lovecraftian."
 

Jaesun

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MapMan said:
- Games that explore aspect of loneliness. Preferably in a sci-fi setting (maybe on the moon or a space ship?).

I agree. Also, why are you so lonely MapMan?

MapMan said:
- Exploration, mystery game set in 1920's in Egypt. You could play an archeologists or something.

I love this kind of setting too.
 

Lesifoere

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Imagine what could have been if the AssCreed series had been RPGs. Middle East? Check. Renaissance Italy? Fucking check.
 

elkston

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LibertyRansom said:
I like the idea of a restoration era RPG.

I myself thought out an original setting that was similar. It is might be a mature/rustic/gritty RPG where the setting takes place during the last months of the civil war. You play as a deserter from the Confederate army who tries to make his way down to Louisiana. The game would be a "low magic" setting but small elements of a dark sort of Vodoo or Demonic magic.

You'd work your way through burned out raided southern towns and plantations, army camps, Indian reserves and the swampy strange landscapes and towns of Cajun/Vodoo Louisiana. Just to name a few.

The player would have to fear both confederate and union troops. The game would be dark and use the reoccurring theme of failure, sacrifice and fighting one's own demons. Musket bullets back then were molded by the rifle men themselves so "crafting" certain bullets could be a feature. You'd have to use a combination of Firearm and Melee Skill, because the majority of rifles were one shot.

I support this idea as long as you also have the chance to play as a "free" black person AND you have positive and memorable black characters.

I'm thinking that along with the Confederate deserter, you also could also have a black Union soldier and maybe even a recently freed slave.
 

flabbyjack

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elkston said:
LibertyRansom said:
I like the idea of a restoration era RPG.

I myself thought out an original setting that was similar. It is might be a mature/rustic/gritty RPG where the setting takes place during the last months of the civil war. You play as a deserter from the Confederate army who tries to make his way down to Louisiana. The game would be a "low magic" setting but small elements of a dark sort of Vodoo or Demonic magic.

You'd work your way through burned out raided southern towns and plantations, army camps, Indian reserves and the swampy strange landscapes and towns of Cajun/Vodoo Louisiana. Just to name a few.

The player would have to fear both confederate and union troops. The game would be dark and use the reoccurring theme of failure, sacrifice and fighting one's own demons. Musket bullets back then were molded by the rifle men themselves so "crafting" certain bullets could be a feature. You'd have to use a combination of Firearm and Melee Skill, because the majority of rifles were one shot.

I support this idea as long as you also have the chance to play as a "free" black person AND you have positive and memorable black characters.

I'm thinking that along with the Confederate deserter, you also could also have a black Union soldier and maybe even a recently freed slave.

A narrative that switches back and forth between multiple characters, with their stories often meeting and inter-twining(perhaps indirectly) holds much promise. It is a common device used in books, so why not RPGs?
Saga Frontier did this very well, but it's hard to do right.
 

Zed

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Prison setting.

Can have lots of factions, trading and bartering, crafting (shanks, HIV-needles, blunt objects etc).

Could be sci-fi prison or medieval/fantasy prison, normal prison, highsec, anything.
 

CorpseZeb

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Zed said:
Prison setting.

Can have lots of factions, trading and bartering, crafting (shanks, HIV-needles, blunt objects etc).

Could be sci-fi prison or medieval/fantasy prison, normal prison, highsec, anything.

Riddick Escape from Butcher Bay? ;) Needles (automed)? check. Blunt object? Check. Bartering? Check. Factions? Check. Awesome game? Check.
 

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