Just read the section on no numbers (under general) - I disagree big time with that. I will say that there are players that exploit numbers and will figure out how to min/max with numbers present. However, I do not feel that hiding all numbers is a good solution. Keep in mind we mean ALL here, in other words, no numbers on the damage the weapon gives, no numbers on your HP, etc...I think that sucks, and makes it harder to tell how much health you have left.
You can use an HP bar, but you will not have a good idea how much more damage you can take. To explain what I mean: your HP bar is at 50%. But, you see a lone goblin. Do you fight? If that 50% is 4/8, you should not, as a single hit can kill you. But, if it is 40/80, the goblin should be a pushover (assuming D&D level 1 goblin here). You lose this info if you lose the numbers, as the bar is uninformative. Granted, you will figure it out with time, but I feel that is unnecessary. Besides, how do you compensate then for changes to your max HP (increasing it or decreasing it - though few decrease it ever)? Do all the guessing again?
Maybe the solution is not no numbers, but to implement the numbers better? I liked what they said about weapons and different implementations of their effects. So, we could keep a long sword at its sterotypicial 2 - 12 Hp damage, but for spears, put them at 1 - 10, but give a bonus to AC. If the player only looks at damage, or only cares about damage, they will take the long sword. But, spears get a boost to make up for the damage difference. Another example: Daggers tend to be weak, but are pretty quick to swing. So, we could make daggers at 2 - 4 damage, but faster attacks (maybe an extra attack here and there?).
These are just fast examples, and not totally fleshed out. Also, I will say some are in the article, I just added them here for you to read.
Further comments on this? Any better ideas on how to handle this problem? I think we came up with some good ideas on an earlier topic (no levels, HP static but skills increase), and it sounds like VD's game will avoid some of the problems. Hey, maybe he should go over to that site and give them ideas?
Ok, long rant, time for bed now.