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Undernauts: Labyrinth of Yomi - new Exp. Inc dungeon RPG

Discussion in 'jRPG Weeaboo Discussion' started by aweigh, Aug 5, 2018.

  1. Jermu Learned

    Jermu
    Joined:
    Aug 13, 2017
    Messages:
    211
    I would say that sword city difficulty can become easy middle-end game only if u do at least some grinding since that is practically the only way to get equipment (so grinding is kinda mandatory). I would be surprised if it is possible to do whole main game without any grinding unlike with Undernauts.
     
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  2. Kruno Arcane Village Idiot Zionist Agent Shitposter

    Kruno
    Joined:
    Jan 2, 2012
    Messages:
    8,028
    It is unfortunate how easy this game is given that I love the art style and I am enjoying the story too.
     
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  3. Grampy_Bone Arcane

    Grampy_Bone
    Joined:
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    Messages:
    2,493
    Location:
    Wandering the world randomly in search of maps
    is this any good?
     
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  4. jungl Augur

    jungl
    Joined:
    Mar 30, 2016
    Messages:
    1,157
    The games decent. Its about the same difficulty as stranger in sword city. Honestly only fight I remember being hard in stranger was with the red armor kid and the dragon. RPGS are terrible genre to play if you care about difficulty. They are too meta based and have constant save load built in as a feature.
     
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  5. Fluent Augur Patron The Real Fanboy

    Fluent
    Joined:
    Apr 8, 2021
    Messages:
    700
    Hey guys. Just wanted to report that I finally got around to playing this now and I am absolutely LOVING it. :) The horror/old 1979 atmosphere, the exploration, the mechanics, the LORE & STORY...!! Just having a blast so far. Looking forward to spending much more time with it as I also am a big fan of their other dungeon crawlers. Well, hope u guys also are having fun. Cya round! :)
     
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  6. Tarrant Educated

    Tarrant
    Joined:
    Dec 16, 2016
    Messages:
    75
    Any recent word on an English release? I'm impressed by how far Experience crawlers have come. Unfortunately, my katakana never progressed beyond OK and cancel.
     
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  7. Carpincho Pampeano Learned

    Carpincho Pampeano
    Joined:
    Dec 14, 2020
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    244
    It's been out for quite some time in English Tarrant, even on PC.
     
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  8. Miner 2049er Scholar

    Miner 2049er
    Joined:
    Apr 27, 2016
    Messages:
    157
    The setting and atmosphere are unique and great. Unfortunatley combat is too convoluted for its own good. Because of the modifiers you can switch before every turn, there are so many button presses needed (even with auto-battle), it becomes tedious very fast and I had enough after 10 hours.

     
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  9. Carpincho Pampeano Learned

    Carpincho Pampeano
    Joined:
    Dec 14, 2020
    Messages:
    244
    To me Experience Inc games are like CoD for normalfags, i know i'm getting a new dungeon crawler from them every single year and it will be just okay, enough to spend a few nights dungeon crawling.
     
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  10. Fluent Augur Patron The Real Fanboy

    Fluent
    Joined:
    Apr 8, 2021
    Messages:
    700
    To me, Undernauts shows that Experience Inc. are *masters* of their craft. Undernauts is on par with Stranger Of Sword City (haven't played Savior Of Sapphire Wings yet) and is just phenomenal, and I feel worth the price. They jammed so many interesting little tidbits into the game that it oozes character and charm, and always has something interesting to see and do. Really enjoying it so far, 4 hours in (and recording for YouTube :) ).
     
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  11. Carpincho Pampeano Learned

    Carpincho Pampeano
    Joined:
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    Oh don't get me wrong, their games are not bad, they just kinda mesh together once you play most of them, Samurai class for example is always OP in EVERY SINGLE GAME. At this point i think that it's an easter egg.
     
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  12. Tarrant Educated

    Tarrant
    Joined:
    Dec 16, 2016
    Messages:
    75
    Agreed they aren't without their faults, but what I've *really* come to appreciate as an adult is the attention to quality of life. Best example I can provide is the difference between Tales of the Forsaken Land and.. name an Experience crawler. The former, which I still enjoyed immensely, was soooo slowwww in the combat department. The latter's games let me rocket through combat on par with the early Wizardary games. Time is a thing now in these silly little terribly finite lives of ours.
     
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  13. Tarrant Educated

    Tarrant
    Joined:
    Dec 16, 2016
    Messages:
    75
    Welp, I might be retarded. I'll address that issue separately. In the meantime.. thanks. :) Gonna look for it tonight.
     
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  14. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    19,678
    Started playing it. Enjoying so far but pity it's really on easier side. If encounters were actually deadly instead of just free loot it could be decent horror-rpg, genre which is nonexistent right now.
     
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  15. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
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    19,678
    Btw funny how trailer openly lies to you. "Elite group of explorers!" when in reality it's total opposite. Literally bunch of high school kids and wommynz with zero experience illegally hired for peanuts for quick profits, because experienced men are all working for big corps. And of course they are slaughtered and eaten 5 minutes after walking into the labyrinth in the opening scene.
     
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  16. AdvancedHero Augur

    AdvancedHero
    Joined:
    Mar 24, 2015
    Messages:
    386
    Location:
    USA
    Now THAT sounds interesting. It is certainly a cool setting, if nothing else.
     
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  17. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    19,678
    This is our company.
    [​IMG]

    I mean maybe we are glowing a bit, i'm still very early in the game, but part about "elite" is a lie.
     
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  18. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    19,678
    Disappointed a bit, to be honest. It's not bad game but extremelly short and easy. Took me ~50 hours including postgame and grinding monsters for rank 1 promotion. Hardest fight in the game is assault on camp in first few hours, after it i was never even close to dying. Few random instant deaths - yes, losing battle - no. Final bosses go down literally in 2 turns each.
     
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