That's why it feels and looks so distinct. Unlike Unity/Unreal slop, which unless saved by good art direction looks exactly the same 90% of timeIt is our own custom engine. It's built out of the engine of the previous game.Is it an original engine or it is based on some third party engine like Unreal or Unity?Yes, we have the tools to make interesting death animations this time around.Looks awesome. Can we expect a variety of death animations Fallout-esque?
Also EA when? I am ready to throw money at this
EA is likely, but I cannot say when it might start, we're still some ways off.
You can expect the (visible) development to pick up from this point as I'm pretty much done with reworking all the fundamental features of the engine now.
In what programming language is Underrail coded? C/C++? I doubt it's JavaScript You leave impression of GOOD programmer to me, like Tim Cain was in your years. That always helps. Srećno Sir Styg!