ciox
Liturgist
- Joined
- Feb 9, 2016
- Messages
- 1,279
I guess it doesn't work because there are game mechanics that operate outside of turnbased combat which would be affected by your walk speed, like stealth, or segments where you run around and have to avoid electric floors or complete some other timed challenge all of which are balanced for the current slow walk speed. It seems there's no elegant solution to this for the team to add so they're staying away from it. Hopefully someone comes up with a solution.
All of those gameplay interactions probably consume about 1% of your actual playtime of the game, compared to the vast majority of the time that has been spent walking around. The quality of life balance for faster walking convenience vs breaking some fairly minor gameplay elements is pretty obviously tilted, the game would probably be a bunch higher on metacritic, be far better reviewed and have higher sales if they just patched the running animation.
Some people on the Codex have way too much time & autism on their hands to wait around for glacial run speed and aren't bothered by it. The rest of us have no desire to be hindered by something so annoying, because the only time we've got for our RPGs is 4h after work on Fridays.
I don't disagree with you, I'm just trying to see the dev team's angle on this. We're better off writing complaints about this stuff on the official Underrail forums anyway.