razvedchiki
Magister
best smg for smg build is the 7.62 steel cat,with rapid reloader and (i dont remember how much dex) commando/adrenaline shot i did 5 bursts each round.even after adrenaline runs out you have 3 bursts,and 7.62 is pretty common.
OK, don't mean to disrupt Piotrovitz's discussion, which will hopefully continue, but I am looking for opinions on the feats my full-psi build, which I am trying to perfect. It is a fairly standard Tranquility build for Hard mode, CON 8 WILL 10 (++) INT 10, includes crafting and some stealth. I have no Dodge/Evade.
Feats until level 16 (where I am at): Fast Metabolism, Nimble, Tranquility, Thermodynamicity, Force User (for the robots), Premeditation, Meditation, Neural Overclocking (when Focus Stim became available), Locus of Control, Pyromaniac.
So I am done with the core of my build and now I have got to choose the rest. I don't see any other must-take or exceptionally helpful feats, which makes my choices harder. I am looking at Paranoia (to compensate for my crappy Initiative a bit) and Neurology at levels 18 & 20, but then what.
I may go with Cerebral Trauma, but I don't use Neural Overload that much. I don't think I really need that 20% boost for whenever I get bilocated. Might come in handy with some enemies in DC, though.
Hypothermia looks very good in theory, but I took it in a previous run and was underwhelmed by it. The -1 CON effect didn't seem to make much of a difference, so I will only take this if I can't find something better.
Psychostatic Electricity doesn't look like it's going to make much of a difference, but I have no experience with it. Might take it if I can't find something that actually helps, but i don't expect much.
I took Cryogenic Induction in a previous run and didn't use it almost at all.
Mental Subversion sucks, as has already been discussed around here.
I do not find Clothier very exciting.
Obviously I don't fulfill the requirements for Blitz, Quick tinkering, and Grenadier.
There are also some interesting defensive feats. Last Stand looks like it could make a difference for when things get out of hand, but I don't fulfill the CON requirements unfortunately. I could spend one attribute point on CON in order to get Last Stand, but I doubt it's worth THAT much. That leaves us with Conditioning and Stoicism. They look decent, and might even be kinda awesome when on top of resistance drugs for harder fights. I have no experience with them.
So my current plan is to get Paranoia (18), Neurology (20), Cerebral trauma (22), Conditioning (24). Any objections or words of wisdom?
ciox, Sykar,
Yes, Pyromaniac and Force User are great. I am at level 16 now, and I have already taken them. Here is my build, up to level 16:
Fast Metabolism, Nimble, Tranquility, Thermodynamicity, Force User, Premeditation, Meditation, Neural Overclocking, Locus of Control, Pyromaniac.
We are discussing what I should take at levels 18-24.
Trashos
Pack Rathound is useless for psi. You only need to carry drugs and few lighweight armor swap pieces.
It's a 20% increase to Neural Overload's base damage, which not only can't be shielded against, but also bypass standard electrical resistance and only reduced by target's resolve, of which I would say aren't really that high across the game since TC alone could dominates the entire game except for bots. Compare this to Cryokinesis that can be reduced by cold resistance, of which there are a lot of enemies that are resistant to it either because they wear Balaclava, Insulated Vest-based armor, or a combination of both, AND the goddamn bots once again are highly resistant to Metathermics spells. On paper, the combination of cold + mechanical damage of Cryokinesis might seemed like it can deal greater damage than Neural Overload's singular electrical damage. However, until either Styg or epeli denies it, I will apply Dark Souls's logic on combined damage to Underrail and say Cryokinesis deals less damage because your target essentially reduces both your cold AND mechanical damage. How less the damage is being dealt, I can't say, but at least Cryokinesis main strength is how it could slows down your target, really good debuff when augmented by feats, and especially its long range compared to Neural Overload.I am indeed going to take Cerebral Trauma at some point, although it is not clear to me why everyone is so in love with it. Cryokinesis hits much harder against most enemies (although this may change in DC due to the high enemy resistances, don't remember), not to mention that Cryokinesis synergizes well with the heat attacks through Thermodynamicity. But yeah, I am not saying that Cerebral Trauma is useless, I am just not convinced that it is going to be a difference maker.
And lastly, when combined with Mental Breakdown, Neural Overload will deal double damage, so that + Cerebral Trauma AND crit proc (of which could be 100% if you go down Psychosis -> Psionic Mania route) could literally one-shot everything, like you would with Snipe. Well, maybe not the final boss, because as epeli mentioned before it has high resolve, but maybe you can still one shot it if you have a build setup that takes Mental Subversion feat....
Fast Metabolism, Nimble, Tranquility, Thermodynamicity, Force User, Premeditation, Meditation, Neural Overclocking, Locus of Control, Pyromaniac, Cerebral Trauma
Power Management (20), Neurology (22), Psychostatic Electricity (24)
Never played Classic but I'd assume you'd be pretty well leveled by the time you hit Deep Caverns.Bump up - how far into the game you'll hit the level cap, playing on classic mode with semi-completionist approach?
How far is it, like 75% or more like 90% of the game?
Considering Paranoia or Conditioning instead of Neurology. I think Hypothermia just doesn't cut it, at least for this build.
blerghplaying on classic mode