HeatEXTEND
Prophet
ODDITY IS THE ONLY WAY
you are right of course but I just play oddity anyway
Oddity is masochism for replays, you need to comb every map and farm respawns to hit the cap.
Great for the virgin run though.
You really don't. When I did, I ended up with over 60 XP over the cap.you need to comb every map and farm respawns to hit the cap.
You really don't. When I did, I ended up with over 60 XP over the cap.you need to comb every map and farm respawns to hit the cap.
After. The goal was to collect all oddities in the game (I was missing a few), I could probably end up with a bit more if I did a better job and also tried to maximize XP from quests.You really don't. When I did, I ended up with over 60 XP over the cap.you need to comb every map and farm respawns to hit the cap.
Before or after DC?
After. The goal was to collect all oddities in the game (I was missing a few), I could probably end up with a bit more if I did a better job and also tried to maximize XP from quests.You really don't. When I did, I ended up with over 60 XP over the cap.you need to comb every map and farm respawns to hit the cap.
Before or after DC?
When playing normally I usually end up entering DC at 23-24 and hitting the cap inside, which is ideal if you ask me. It's nice to have some progression even in the final dungeon.
His very first reply in this pyramid of quotes is referring to you saying how using Oddity system would force you to 'comb every map and farm respawn to hit the cap'. Tygrende is objecting to that notion.After. The goal was to collect all oddities in the game (I was missing a few), I could probably end up with a bit more if I did a better job and also tried to maximize XP from quests.You really don't. When I did, I ended up with over 60 XP over the cap.you need to comb every map and farm respawns to hit the cap.
Before or after DC?
When playing normally I usually end up entering DC at 23-24 and hitting the cap inside, which is ideal if you ask me. It's nice to have some progression even in the final dungeon.
Not sure what you mean then, coz on classic XP you have to actively try to avoid hitting 25 before descending into DC (or the Institute even).
You overkill by several 'levels' playing normally, and so you can choose to skip stuff on replays and still hit the cap easily before DC. Should have clarified I meant before taking the plunge.
After. The goal was to collect all oddities in the game (I was missing a few), I could probably end up with a bit more if I did a better job and also tried to maximize XP from quests.You really don't. When I did, I ended up with over 60 XP over the cap.you need to comb every map and farm respawns to hit the cap.
Before or after DC?
When playing normally I usually end up entering DC at 23-24 and hitting the cap inside, which is ideal if you ask me. It's nice to have some progression even in the final dungeon.
On classic XP you have to actively try to avoid hitting 25 before descending into DC (or the Institute even).
You overkill by several 'levels' playing normally, and so you can choose to skip stuff on replays and still hit the cap easily before DC.
Should have clarified I meant hitting the cap before taking the DC elevator, that's what I meant.
I succeeded on Hard with a sniper. Tanky psi would probably be a better option, if you only care about doing it regardless of the build. I didn't try on DOMINATING, but I'm in the middle of a DOMINATING alpha playthrough and counting my deaths. 103 so far. Most of it outside of new content, because I was just too cocky in the early game.Btw. has anyone tried a self-imposed ironman run on hard/dominating and succeeded?
I'm tempted to try this on my next playthrough, but man, those goddamn crawlers raping you out of nowhere.
It's either you have to go with tin can build to survive the stings, or throw flares and grenades everywhere like it's 4th of July : |
Bear traps and doors can make most crawler encounters pretty easy. The warehouse is hard since one tends to camp the vent you come out of, but you can use grenades to get the soldier on guard's attention so he'll come over and distract them for you.Sure stealth helps a lot, but still, I keep bumping into them in totally unexpected areas, like the small passage between the core city docks and protectorate warehouse in Gorsky's quest.
Even with metagaming knowledge and being super cautious, I bet sooner or later you'll get sting-raped, which makes me wonder if any kind of glass build would be suitable for ironman.
My next build is definitely going to be a tin can assault rifle build. Just because I've never done one before. However, I've always sided with the Free Drones. Does the Protectorate offer anything worthwhile by way of non-monetary incentives?
There is an alternative route into her bunker if you have high enough lockpicking.Regarding the quest with Evelyn in Foundry - how can I get into her bunker that requires keycard? Went to her apartment once she's arrested and found nothing.
I couldn't resist and checked on wiki that she's carrying it on her - is there any way to get it now, when she's in prison? Tried to go there, but it seems you have to have high persuasion in order to see the prisoners. Considering you'll pass the test, is there a way to get the keycard now, or should it be pickpocketed earlier?
It's viable, but positioning is key. You might have to save-scum a few fights as well.1. Pure psi - is glass, high mobile one viable, or should I settle for tin can?
I played a TC-Sniper and it was fucking amazing, my favorite build. It's definitely viable, but once again relies on good positioning and creative use of caltrops and grenades sometimes.2. Sniper - not sure how this would work, as it seems that majority of fights are close distance ones. Should I combine it with AR/SMG related feats and carry one as a backup?
Yep, it's good. If you're doing chemical, there is some dope ass unique armor you can get. IDK how it would stack up against crafted armors, but it's very good.3. Gunslinger - probably energy/chemical one, as regular pistols don't seem to have many worthy feats, which is major bummer.
IDK anything other than I know it works, though there are some areas that are extremely difficult if you don't have a backup weapon/strategy.4. Arbalist - this seems to be most the gimped one, but also most interesting to play. Has anyone tried it? Any advise?