Sykar
Arcane
Christ. What shotgun and machete/sword/spear related feats will they have?
Not sure about shotgun but I hope something like this for machete/sword:
Ultra combo!
Christ. What shotgun and machete/sword/spear related feats will they have?
Finished the game yesterday on Hard with my glass SMG char and here are couple of reflections on this build:
- Tchort went down in two turns - I had to reload once, because the mind control tentacle used bilocation and the doppelganger raped me just after I finished the Eye. On second try I just whacked this tentacle first thing, then rushed for the Eye. I haven't done the mutagen puzzle nor blow up the mutagen tanks, wanted to see how tough he is in full strength.
- Suppresive fire + Opportunist combo is just too good. This, along with Commando/Spec Ops/Hit-and-Run and good positioning, makes most fights end in 1-3 turns
- MK IV grenades with Grenadier/Three Pointer combo can trivialize most of the fights.
- Despite having high stealth, I rarely used it before DC. With high initiative, I opened most of the fights by rushing in, throwing frag grenade, shooting burst and hiding behind the corner/doorway. It gets the shit done in majority of enocunters. Never used siilencers either, even in densely concentrated areas like Emporium or Warehouse Beta.
- Invested 35 points in biology to get jumping beans, but always forgot to use them. Drug of choice was always adrenaline.
- Smart modules/googles are everything.
- Early game (low evasion/dodge, no shield) you're reloading a lot. Bumping into hidden melee lurker or getting shot with shock bolt is instant death sentence.
Overall, it's extremely rewarding build to play. After lvl 10-12 it's an easy smooth sail, but you still maintain the fun and adrenaline in each fight.
Note that majority of expensive loot are not heavy weapons and armors, but electronic/psi stuff/components, which weight is close to none.Right now there are many heavy but expensive items you can sell to make money (guns/armors). It was the same in NV. By dropping their price considerably (that's what is being done, right?), at some turning point their weight makes players decide "I don't really have to carry this, I 'm not going to make much of it anyway"
Note that majority of expensive loot are not heavy weapons and armors, but electronic/psi stuff/components, which weight is close to none.
Well, the Merc skill is not especially useful currently, which is bad for C&C when designing builds. I think it would be great if this skill was more competitive.
Also, in my current playthrough (for example) I am L21 with 53k in my inventory, the house fully equipped, and half a dozen steel plates made. It is too much, and it's been too convenient from quite early. My Mercantile is 10, btw, almost nothing.
What is the point of having an economy if you don't make it a bit tough? I don't mind being filthy rich *towards the end*, that should be how it goes. But currently we can become filthy rich very early. As soon as the game opens up.
Every time someone make this kind of post, a thousand micro-issues appear, dammitPlease come out soon with Expedition!!!
Well if you really can't stand the wait, you can always help us alpha test it.Please come out soon with Expedition!!!
If I wasn't already alpha testing Pathfinder: Kingmaker I would also love to do that :DWell if you really can't stand the wait, you can always help us alpha test it.Please come out soon with Expedition!!!
I would love to alpha test. I dream of recreating my time manipulating swordsman from arcanum once the expansion is actually out.
^ I would also love to alpha, or beta test, this game. I love it. I'm doing a similar thing as Ent, pure melee.
Edit: the only thing I really despise about this kind of build is, that my movement points are so poor. It's 11 atm, pathetic. I can barely move in combat.