luj1
You're all shills
Is there a build planner somewhere for Underrail?
Can you advise on some general skill point thresholds for LP/hacking/crafting? Is asking for that glass cannon to use melee weapons spreading the available skillpoints/perks too thin?I highly advocate glass stealthy SMG/grenadier build, with lockpick/electronics/crafting, and enough chemistry to make MKIV granades.
Extremely fun and rewarding to play.
Melee/ranged hybrid is almost always a bad idea. You don't have enough ability points/feats to be good at both, so if you try to you just end up with a character that's not good at anything. Either go full melee and just be happy beating the shit out of everything or go full ranged and treat point blank burst fire as your melee attack.Is asking for that glass cannon to use melee weapons spreading the available skillpoints/perks too thin?
So for a pistol build one would go evasion/dodge or tactical vest with anti material plate?
Can you advise on some general skill point thresholds for LP/hacking/crafting? Is asking for that glass cannon to use melee weapons spreading the available skillpoints/perks too thin?
Crossbow+Expose Weakness is godly though.Melee/ranged hybrid is almost always a bad idea. You don't have enough ability points/feats to be good at both, so if you try to you just end up with a character that's not good at anything. Either go full melee and just be happy beating the shit out of everything or go full ranged and treat point blank burst fire as your melee attack.Is asking for that glass cannon to use melee weapons spreading the available skillpoints/perks too thin?
Crossbow+Expose Weakness is godly though.Melee/ranged hybrid is almost always a bad idea. You don't have enough ability points/feats to be good at both, so if you try to you just end up with a character that's not good at anything. Either go full melee and just be happy beating the shit out of everything or go full ranged and treat point blank burst fire as your melee attack.Is asking for that glass cannon to use melee weapons spreading the available skillpoints/perks too thin?
Elemental bolt spam to annihilate light enemies, and can-opener the armored enemies with a Jackknife.
That seems weird and I'm not sure it's superior to just spamming shock bolts. Either way it's a very specialised thing. You're not really being a ranged/melee hybrid, you're being a ranged guy who sometimes uses one specific close range attack. I get the impression agris wanted to regularly use melee to kill things, not just sometimes use it to debuff certain enemies.Crossbow+Expose Weakness is godly though.
Elemental bolt spam to annihilate light enemies, and can-opener the armored enemies with a Jackknife.
Gas grenades are silent, but they're mainly something you use before fights start as a way of cutting enemy approaches off. Every other grenade is loud. Stealth on your build is more going to be either a way to avoid fights entirely or a way to get in a good position so you can suddenly jump out and murder everyone. Once the fight is on the subtlety stops.Spark Mandriller I was looking for feasibility of the concept- I like the idea of using throwing, a ranged weapon, melee and sneak because that lets me play with a lot of different item types in the course of the build. I'm ok with dropping melee weapons; a sneaky smg-wielding grenade thrower is still very appealing. I think I'll use a chemical/special pistol as a side arm also, so I'll have lots of different item pools to dip into.
If I was going true sneak-thief, crossbow would make thematic sense. But I want sneaking to be how I approach levels and groups of enemies, but I'm still planning to toss grenades at the end of the day. I don't think I can silently do that. Although perhaps there's somewhat silent grenade debuffs, like smoke bombs? It's been too long since I played.
If this is important to you, there's a feat that increases all primary offensive skills to 60% of the value of the highest of those skills. Might make a hybrid feasible without a huge point investment.I was looking for feasibility of the concept- I like the idea of using throwing, a ranged weapon, melee and sneak because that lets me play with a lot of different item types in the course of the build.
But you still don't have the melee feats, and you still have less strength/dexterity than you would on a pure melee build, and 60% isn't that good anyway. That feat seems like a trap to me.If this is important to you, there's a feat that increases all primary offensive skills to 60% of the value of the highest of those skills. Might make a hybrid feasible without a huge point investment.
Trashos I see you recommended Blitz, but it looks very situational and with a 10 turn cool down, we're talking 1 a fight, max. Is it that useful in practice?
Do any of you have recommendations regarding persuasion and intimidation threshold values? I only care about unlocking new content (quests, reward options, etc) not about skipping fights or content. I assume there's some low baseline level these skills should be at, like Mercantile at 10.
You don't need intimidate for anything.Do any of you have recommendations regarding persuasion and intimidation threshold values? I only care about unlocking new content (quests, reward options, etc) not about skipping fights or content. I assume there's some low baseline level these skills should be at, like Mercantile at 10.
But you still don't have the melee feats, and you still have less strength/dexterity than you would on a pure melee build, and 60% isn't that good anyway. That feat seems like a trap to me.If this is important to you, there's a feat that increases all primary offensive skills to 60% of the value of the highest of those skills. Might make a hybrid feasible without a huge point investment.