Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,350
My Stealth Shotgun TM/TC build is struggling to get past Depot A hard. I might have to restart and rethink some things.
Can you post your build? I just breezed through it on Autistic with my brand new TM cave wizard and have some experience with the game, maybe I can give you some pointers, cannot say for sure though, and if I cannot help you I am sure someone else can.
Still mulling over various shotgun options.
A relatively mobile, temporal+shotgun seems like one popular route to take advantage of new toys? 5 STR & 9 PER being baseline, and I suppose the rest go into DEX for movement and dodge/evasion? I'm wondering if there's a less glassy way to go without becoming full tin can. I don't know if in practice temporal can mitigate a low/medium DEX enough to go the CON route, or if that just becomes a messy shitty hybrid.
Give us some concrete ideas via the character builder, maybe some of us can help. You can also ask on the official Underrail forum, there are some really knowledgeable people there, or ask epeli or Tygrende directly for advice, as much as I dislike them they are some of the most knowledgeable players on the game.
Currently doing some basic idiot-sketching without firing up the game yet. The idea would be a decent but not superminmaxed TM/Shotgun guy, focusing on maximising new content over the whole game rather than how strong it is endgame. Maybe start with:
5 STR
5 DEX
7 AGI
6 CON
9 PER
3 WIL
5 INT
5 STR locked in for shotguns, 9 PER for Fragmented Chaos. 6 CON is suboptimal, but again I'm hoping to make it work without glass cannon or tin can.
Would focus on shotgun-related feats: Sixth Shell, Leading Shot, Pellet Mayhem + Frag Chaos, Barrel Stare. Then choose from general utility (Expertise, Paranoia) as well as TM-related (Tranquility, etc).
Skills would focus on Guns, TM, crafting, with secondary investment in Throwing, Traps, Stealth.
All this is based on the baseless imagination that shotgun chars can, with TM aid, focus on mobility, running up and shooting people in the face for crits and debuffs, throwing nades and knives as needed.
Obviously, this is not a particularly sensible build, eschewing Dodge/Evasion or high CON, losing hacking/lockpicking, and just chasing Expeditions content. So still trying to massage it to a workable level.
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