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Underrail: The Incline Awakens

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
people are right about the start being slow and unengaging, tho. fallout had a rat cave, this has 3 rat quests that take a couple hours to solve

that aisde, where do I report bugs for this? need to create an acc on the official forum?

Iono if this is a bug (has to be tho) but I took the Psychosis feat and my critical chance on psi increased, but the psi cost remains 100% on the combat stats. The mana cost to cast has increased but the combat stats dont show it.

What? The first quest alone is better than anything in early FO 1 sans Kahn quest,especially as a stealth type of character. 3 rats? Do you mean the hoppers? That takes maybe 5 minutes at most if you are not a drooling retard.
 

Blaine

Cis-Het Oppressor
Patron
Joined
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Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
This Christmas....

7fd79760b3.png
 

Inf0mercial

Augur
Joined
Jan 28, 2014
Messages
264
12.7m sniper rifle combined with goggles that boost special attack damage by 30% and aimed hit on a sniper rifle is glorious i am using those ignores 65% of targets threshold and one shotting plasma sentries, why have i never used sniper rifles before?
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,574
Location
Russia atchoum!
Btw warning for those who solving first quest for Camp Hathor
when you blow rock and drowned burrowers, and returning to CH, all burrowers on first flooor of mine already respawned, and it can lead to quite unpleasant situations.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
Speaking of Crawlers, pure psi is very powerful and some situations that are difficult for other characters are a breeze, but its weaknesses are the most profound of any build I've ever played. For example, not even a high-quality sturdy tactical vest, low-low (or medium-low, or low-medium) shield generator, vigorous belt, and some extra CON will prevent the stronger crossbow and knife users from annihilating me in a single turn unless I lock them down first, which is quite difficult if they're stealthy, because I don't have a massive Detection score and my Battleship Pyrokinesis spray-and-pray won't always hit them. Crawlers are similar, and although rarely actually deadly, they're costly in resources.

Furthermore, Plasma Sentries are incredibly difficult to kill (at least at my current level, 13) because they are robotic and immune to most/all shield-bypassing damaging psi abilities, meaning they can't be alpha struck in one round... after which the shield comes on and it takes an eternity and tons of psi points to finally wear them down.

Pure psi to me feels like a significantly more powerful and versatile stealth character, except with no stealth, evasion, dodge, lower Detection and fewer HP. Time will tell if this is a worthwhile tradeoff.

Electrokinetic Imprint helps somewhat with these situations now that I have it, and it may be that I need a few more levels under my belt as a buffer/boost. I've been ranging far and wide exploring the caves and procrastinating on doing most of the post-Depot quests.
 

Blaine

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Grab the Codex by the pussy
Hey, let's not use spoiler tags when literally plastering an entire quest all over the thread. Yeah, that'll be cool.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,048
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
You can use the vents to get in her cell.

I can't open vents.

I'm entirely not sure if there is a key to her cell. But I know there is a key to her cage inside her cell. If you don't have lockpicking but you have decent strength I think you can use a crowbar to open vents.

I don't have strength to use crowbars.

If this key isn't the right key, then what DOES it open?
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
I somehow thought that unlocking psi was part of the main plot, and by the time I realised it reduced my HP by a lot even though I never planned to use it.. it was already too late. Retard.
You can still get a bit out of psi depending on your build, even if your will score is low. 25 in psychokinetics nets you force field, which is a - somewhat cheesy, because melee enemies can't deal with it - way to block passages. Depending on the terrain layout you can then snipe from the corners (ranged enemies can do it too, though), or throw a grenade, or buy yourself some time to move back.
 

Ein Axt

Educated
Joined
Dec 19, 2015
Messages
95
There are 3 cells with 3 cages inside them. It probably opens one of the cages.

Edit: If you haven't noticed the quests this specific person gives you is mostly about covert/espionage work. There are just some side-quests in the game that you wouldn't be able complete without specific skills unfortunately. Later in the game
You will need a decent amount of stealth to complete Abram's faction's last quest which rewards you with a very nice item
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
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Messages
3,048
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
There are 3 cells with 3 cages inside them. It probably opens one of the cages.

Edit: If you haven't noticed the quests this specific person gives you is mostly about covert/espionage work. There are just some side-quests in the game that you wouldn't be able complete without specific skills unfortunately. Later in the game
You will need a decent amount of stealth to complete Abram's faction's last quest which rewards you with a very nice item

I have over 140 stealth skill but never took lockpicking because I thought hacking was good enough :negative:
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
If this key isn't the right key, then what DOES it open?

I ran into this same issue myself not too many months ago.

If you can't open vents, pick locks, and/or pickpocket keys, the alternative is slaughter everyone. You may also be able to stealthily alpha strike a lone guard who has a key before he or she calls for help. There should be keys to everything in containers/on guards' corpses.
In general, I personally feel there are a few too many quests with heavily stealth-oriented or even stealth-only solutions, primarily because there don't seem to be any commando-only or psi-only quests (for example) to balance that out.

"Don't have lockpicking or pickpocket? FUCK YOU!"
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,048
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
If this key isn't the right key, then what DOES it open?

I ran into this same issue myself not too many months ago.

If you can't open vents, pick locks, and/or pickpocket keys, the alternative is slaughter everyone. You may also be able to stealthily alpha strike a lone guard who has a key before he or she calls for help. There should be keys to everything in containers/on guards' corpses.
In general, I personally feel there are a few too many quests with heavily stealth-oriented or even stealth-only solutions, primarily because there don't seem to be any commando-only or psi-only quests (for example) to balance that out.

"Don't have lockpicking or pickpocket? FUCK YOU!"

I don't think killing everyone works here. I just slayed half the guards and none of them seem to drop any keys.
 

Ein Axt

Educated
Joined
Dec 19, 2015
Messages
95
So far I've only found out two quests that requires some stealth(one of them can be done with +stealth equipment even if you have 0 stealth in your build) to complete. The second one I haven't tested with only +stealth gear but I think it's just fair if it does require some stealth skill investment as it's the
final Oculus mission which rewards you with a very nifty item
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
Speaking of Crawlers, pure psi is very powerful and some situations that are difficult for other characters are a breeze, but its weaknesses are the most profound of any build I've ever played. For example, not even a high-quality sturdy tactical vest, low-low (or medium-low, or low-medium) shield generator, vigorous belt, and some extra CON will prevent the stronger crossbow and knife users from annihilating me in a single turn unless I lock them down first, which is quite difficult if they're stealthy, because I don't have a massive Detection score and my Battleship Pyrokinesis spray-and-pray won't always hit them. Crawlers are similar, and although rarely actually deadly, they're costly in resources.

Furthermore, Plasma Sentries are incredibly difficult to kill (at least at my current level, 13) because they are robotic and immune to most/all shield-bypassing damaging psi abilities, meaning they can't be alpha struck in one round... after which the shield comes on and it takes an eternity and tons of psi points to finally wear them down.

Pure psi to me feels like a significantly more powerful and versatile stealth character, except with no stealth, evasion, dodge, lower Detection and fewer HP. Time will tell if this is a worthwhile tradeoff.

Electrokinetic Imprint helps somewhat with these situations now that I have it, and it may be that I need a few more levels under my belt as a buffer/boost. I've been ranging far and wide exploring the caves and procrastinating on doing most of the post-Depot quests.
If you have forcefield, crawlers shouldn't do more than their initial alpha strike's worth of damage on you, which is about 25% of my 3 endurance character's hp, so roughly 1 bandage per two crawlers. It gets a bit more dicey when there are 3-4 attacking you at the same time (like in that cave), but good positioning and AOE attacks + molotovs work wonders.

Shielded enemies are a pain in general. Thank Tchort for EMP grenades... (they work just fine with 0 Throwing, since they just need to land close enough to the target) EMP mines are a bit more hit-and-miss as plasma sentries seem to have very high detection.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
So, some die-hard fans might take offense, but I'm curious how many people share my opinion. Anyways, despite what the previews of Underrail said, I don't find it very atmospheric. I like the soundtrack and the aesthetic but that only goes so far. Overall, it feels as if the world of Underrail is just a sketch of a much more detailed concept. This isn't bad -- I don't think the game could have been nearly as expansive if each location and dialogue was fully realized -- but as a consequence I don't find Underrail very atmospheric. All that said, I don't think this takes much away from the game, since I play it for the combat which is truly impressive. I just don't get why some people call Underrail an atmospheric game.
 
Last edited:

Jack Dandy

Arcane
Joined
Feb 10, 2013
Messages
3,039
Location
Israel
Divinity: Original Sin 2
Blackmill I suppose it's due to the lack of maps\quicktravel.

I know that the less "gamey" a game seems, the easier it is to get immersed in it.

Take Dark Souls for example: In the beginning it was great, carefully touring Lordran felt like exploring an actual "Place". It was slow at times, and demanded lots of backtracking, but that only added to it.
The second you got the lordvessel and started teleporting around bonfires, that feeling disappeared instantly.
 

Urbanolo

Augur
Joined
May 12, 2014
Messages
323
Le epic troll face Blaine, but I'm serious. It's annoying for the creatures to respawn after revisiting old locations and murdering beetles/rats over and over again. So is there anything I can do to disable the respawns?
 

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