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Underrail: The Incline Awakens

Jezal_k23

Guest
Seriously dude stop trying to kill faction members in controlled areas.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
So, after killing out-of-the-way patrolling guard with traps in the Junkyard while completely cloaked during the entire time, all Black Eel Thugs have inexplicably gone hostile for seemingly no reason whatsoever. This time I didn't even use silenced weapons. Since there was no indication of this and the others in the area didn't react at all (being commoners or scrappers, who also didn't see or hear the killing anyway), I've lost over ~4 hours of playtime.

Game confirmed genuine shit. 3/10 do not buy.
Why the fuck are you trying to kill some random dudes?! It is not like there is no people to kill in this fucking game,or that the loot is everywhere.
 

Jezal_k23

Guest
I'd sympathize with his plight better if it wasn't generated by a fundamental misunderstanding of a system I think I recall the game very clearly explaining to you at some point.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
HURR DURR Y U KILL RANDUMB?! GAME GUD CUZ IT NO THINK U KILL LOL STUPID HURRRRRRR
  • It's irrelevant why I killed him, because the point is that I did so 100% stealthily, using the tools the game actually supplies you with - tools one might make the mistake of thinking that you're supposed to use, and that the usage is intended to make sense.
  • I was clearing a path to break into a room, a room in which there was a hostile commoner that could be killed secretly just fine, without aggroing any of the other commoners.
  • These gangers aren't "random dudes?!", they're violent degenerates and there's no reason to cry that one of them bit it, and it's not some unreasonable idea to play a character that tries to take out as many of them as possible without upsetting things.
Bethesda unironically has better stealth/kill mechanics than this, which is as sad as it is pathetic.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
HURR DURR Y U KILL RANDUMB?! GAME GUD CUZ IT NO THINK U KILL LOL STUPID HURRRRRRR
  • It's irrelevant why I killed him, because the point is that I did so 100% stealthily, using the tools the game actually supplies you with - tools one might make the mistake of thinking that you're supposed to use, and that the usage is intended to make sense.
  • I was clearing a path to break into a room, a room in which there was a hostile commoner that could be killed secretly just fine, without aggroing any of the other commoners.
  • These gangers aren't "random dudes?!", they're violent degenerates and there's no reason to cry that one of them bit it, and it's not some unreasonable idea to play a character that tries to take out as many of them as possible without upsetting things.
Bethesda unironically has better stealth/kill mechanics than this, which is as sad as it is pathetic.
Stop complaining and go play dragon age inquisition or some other garbage.
 

Maggot

Arcane
Patron
Joined
Mar 31, 2016
Messages
1,243
Codex 2016 - The Age of Grimoire
Yes the game where you can shoot someone in the head with an arrow and "it must have been the wind" or cover someone's head with a bucket and steal everything around them is better than Underrail because you can't figure out how zones work lol.
 

Deleted Member 22431

Guest
I might join the Dodge/Evasion regret club. I've been running Dodge but not Evasion, and I too am starting to think those points should've gone toward mercantile or crafting.
With the proper investment you become invincible.
 

Whiskeyjack

Learned
Joined
Jul 8, 2018
Messages
156
Really makes me wish I could swap my evasion for mercantile, I'd keep dodge for uncanny dodge, saved my ass more times than I can count. I also seem to be getting along much better with a precision built shotgun rather than a short barreled. How much perception do you need to sink into this thing to really make it viable?

The skill point drain of running Dodge and Evasion together is a major issue—perhaps even the single most aggravating issue—with Underrail's character-building. It's been a good long while (about four years) since I've run a character with them, but I too remember wishing that I'd invested skill points elsewhere.

I'm impressed that you're running shotguns with light/medium armor. I'd probably go straight for a tin can.
I'm trying it now because fuck it why not, and...

Yeah, it's not great (even on Hard). I'm only level 6 and just started on junktown quests, but outside of like Rathounds I don't consistently dodge or evade anything, even with siphoner leather armor.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
  • It's irrelevant why I killed him, because the point is that I did so 100% stealthily, using the tools the game actually supplies you with - tools one might make the mistake of thinking that you're supposed to use, and that the usage is intended to make sense.
  • I was clearing a path to break into a room, a room in which there was a hostile commoner that could be killed secretly just fine, without aggroing any of the other commoners.
  • These gangers aren't "random dudes?!", they're violent degenerates and there's no reason to cry that one of them bit it, and it's not some unreasonable idea to play a character that tries to take out as many of them as possible without upsetting things.
Bethesda unironically has better stealth/kill mechanics than this, which is as sad as it is pathetic.
I don't even know whats more stupid: calling Bethesda stealth system as superrior or killing someone in city, where shitload people can notice connection between foreign bastard and death of guard in peaceful place.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
Really makes me wish I could swap my evasion for mercantile, I'd keep dodge for uncanny dodge, saved my ass more times than I can count. I also seem to be getting along much better with a precision built shotgun rather than a short barreled. How much perception do you need to sink into this thing to really make it viable?

The skill point drain of running Dodge and Evasion together is a major issue—perhaps even the single most aggravating issue—with Underrail's character-building. It's been a good long while (about four years) since I've run a character with them, but I too remember wishing that I'd invested skill points elsewhere.

I'm impressed that you're running shotguns with light/medium armor. I'd probably go straight for a tin can.
I'm trying it now because fuck it why not, and...

Yeah, it's not great (even on Hard). I'm only level 6 and just started on junktown quests, but outside of like Rathounds I don't consistently dodge or evade anything, even with siphoner leather armor.
Yeah,i too noticed that dodge and evade are pretty useless and don't do anything. I am level 30 and only thing that is useful for blocking is parry feat with a knife/machete. Also is there an actual sword in the fucking game or only the shitty machete?
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
Yeah,i too noticed that dodge and evade are pretty useless and don't do anything. I am level 30 and only thing that is useful for blocking is parry feat with a knife/machete. Also is there an actual sword in the fucking game or only the shitty machete?
I saw screenshot of katanas. Btw, why in Underrail should be swords? Isn't they too clumsy to use in tunnels?
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,405
Please read this. It's how you determine whether you're allowed to kill faction members in the game. But it boils down to "only do it in an uncontrolled zone".
Doesn't matter... none of this matters...

Try to kill Mordre with super stealth uber tactics in the uncontrolled zone of the water caverns... SGS will still be hostile to you a dozen map screens over.

You just have to accept that this is one of the mechanics where there's no consistency and you need to tread lightly.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
I don't necessarily agree with Luckmann's opinion in toto, but aside from the tantrum-throwing, he does have a point. The fact of the matter is that most town/major faction NPCs are for all intents and purposes unkillable through any means unless the player wishes to butcher the entire settlement, thereby losing access to a huge swathe of vendors, services, and potential quest lines. Exceptions typically exist in controlled zones only when killing one or more NPCs is a potential option during a quest, and these tend to be partially scripted.

However, it's very difficult to strike a perfect balance between the two extremes of "can't kill any non-hostile" and "can kill any non-hostile with impunity." If it's at all possible to kill faction NPCs without being caught, players will generally be clever enough to figure out how to do so with impunity, and then bump off every inconvenient, loot-heavy, or nonessential town NPC they can lay hands on.

Neither approach is perfect, but impunity killing tends to be unbalancing and highly exploitable.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
I might join the Dodge/Evasion regret club. I've been running Dodge but not Evasion, and I too am starting to think those points should've gone toward mercantile or crafting.
With the proper investment you become invincible.

Post a build. https://underrail.info.tm/build/

Yeah, it's not great (even on Hard). I'm only level 6 and just started on junktown quests, but outside of like Rathounds I don't consistently dodge or evade anything, even with siphoner leather armor.

The fundamental flaw of Dodge and Evasion is that the player must contend with many enemies, alone.

When used by NPCs, Dodge and Evasion are fairly powerful. Every missed attack is a significant setback for a player running just about any build, especially during RNG clusters (i.e., bad luck).

When used by the player, Dodge and Evasion are a massive skill and feat investment, yet work best when they don't have to be used at all. Fewer enemy attacks may land overall, but every one that does is significant, especially during RNG clusters. This is why it's generally preferable to launch overwhelming, well-planned ambushes and disregard Dodge and Evasion entirely.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
Yeah,i too noticed that dodge and evade are pretty useless and don't do anything. I am level 30 and only thing that is useful for blocking is parry feat with a knife/machete. Also is there an actual sword in the fucking game or only the shitty machete?
I saw screenshot of katanas. Btw, why in Underrail should be swords? Isn't they too clumsy to use in tunnels?
The tunnels are not that small lol. If they were then even rifles and two handed hammers would have been clumsy. Also i am asking about real swords not that weeb shit. For now i am dominating with my knife,but still wouldn't mind trying out some swords if there are any real ones.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,818
Turns out Depot A is much harder when playing as a squishy melee character, rather than as a sniper with high-powered rifle loaded with armor-piercing rounds.
Any tips for getting a keycards from a room with two turrets and a bunch of sentry robots?

You can disable the turrets from a console if you have Hacking high enough (50 !?).

Go get 5 EMP grenades for the sentry robots.

Ok guys, i started this game i and i'm liking it enough. I just left south station and fighting rathounds. I want to complete the psi guy quest of shooting an experimental bolt at a rathound, but i cant manage to use experimental bolts. I have tried putting special bolts in action bar, but they are colored red and unusable. Help?

Also i would know how viable is this build i created without knowing nothing about game : max gun weapons, hacking, ranged dodge and 10 point in melee dodge, psi tought control, tailoring. Everything else i didnt put points into. So no stealth, no pickpocketing, no merchantile, no persuasion, perception, lockpickingetc

Post the build.

no, i'm not ballsy enough to play on dominating. It's merely Normal, and my build sucks. Tried to be a swordsman, a stealthy rogue and a psionic simultaneously, spread myself too thin.

You're going to be raped.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,818
Coretech shop with high mercantile or the electronics guy in the Institute are probably the best options.

After seeing a bunch of these comments, it's finally clicked in my brain: Styg decided to tie the availability of non-garbage components to Mercantile since I last played.

That's yet more skill points tied up into getting the good crafting stuff (component availability won't do you any good without the crafting skills to use them), elevating tin can/assault rifle guy and other non-skill-intensive builds to an even higher level of dominance than they enjoyed before.

What kind of fucking mess have you people been making of this game while I wasn't looking?

Oh, that's why the first Sniper rifle frame I've found was this:

30E8F4BCC63ECC68E0C94B1DC72EBB99E36DD6DB


... also this:

36430A66ED12E65665D5F343B99C665CC21693C9


I did not buy either :(
 
Last edited:

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,818
Really makes me wish I could swap my evasion for mercantile, I'd keep dodge for uncanny dodge, saved my ass more times than I can count. I also seem to be getting along much better with a precision built shotgun rather than a short barreled. How much perception do you need to sink into this thing to really make it viable?

PER 10. If it doesn't work at 10 then it doesn't work at 12 or 14 (probably).

I might join the Dodge/Evasion regret club. I've been running Dodge but not Evasion, and I too am starting to think those points should've gone toward mercantile or crafting.

Dodge is useless but Evasion is great.

Like I said before: If you don't take it then every ranged attack will hit you which overall means more Heal Hypos and combat anxiety :)

So, after killing out-of-the-way patrolling guard with traps in the Junkyard while completely cloaked during the entire time, all Black Eel Thugs have inexplicably gone hostile for seemingly no reason whatsoever. This time I didn't even use silenced weapons. Since there was no indication of this and the others in the area didn't react at all (being commoners or scrappers, who also didn't see or hear the killing anyway), I've lost over ~4 hours of playtime.

Game confirmed genuine shit. 3/10 do not buy.

https://www.underrail.com/wiki/index.php?title=Zone_Control

If someone from the controlling faction detects your trap, you'll immediately get in trouble with the faction.
Assassination is nigh impossible. Everyone will turn hostile towards you.

You killed a Black Eel patrol in a controlled zone. Game works as intended.
 
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Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
14,629
Location
don't identify with EU-NPC land
Strap Yourselves In
I would like to see some stealth overhaul, because right now you can only stealth again in combat when your enemies are incapacitated. Kinda bummer that you have to use flashbangs constantly. Its hard to play a hit and run character without these.
 

Alphard

Guest
I think i should restart. I blew all my initial credit on potions, not buying any armor
Now every path i take there are 2-3 rathounds waiting for me at the entrance, and i cannot survive more than 1 at once
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
The fundamental flaw of Dodge and Evasion is that the player must contend with many enemies, alone.

When used by NPCs, Dodge and Evasion are fairly powerful. Every missed attack is a significant setback for a player running just about any build, especially during RNG clusters (i.e., bad luck).

When used by the player, Dodge and Evasion are a massive skill and feat investment, yet work best when they don't have to be used at all. Fewer enemy attacks may land overall, but every one that does is significant, especially during RNG clusters. This is why it's generally preferable to launch overwhelming, well-planned ambushes and disregard Dodge and Evasion entirely.
There's another flaw with dodge/evasion you're not seeing, and it's probably my biggest issue with it. It doesn't work when you need protection the most.

Your dodge and evasion drop to 0 when immobilized or stunned/incaped, so when you're a sitting duck that can't do anything but tank all damage coming its way. There's even a debuff, off-balance, that drops both to 0. Your dodge and evasion also become much less useful against enemies with high weapon skill, which are almost always enemies that you especially don't want to get hit by. Carnifex for example barely cares about your dodge, even if it is very high. It does nothing against psi users other than evasion reducing damage from AoE metathermics, which is the least dangerous of them all and resisted by shields anyways, won't do you any good when hit with neural overloads or when you are chased by doppelgangers.

The Uncanny Dodge is awesome though, because it's reliable. Evasion can be nice boost to your shield's longevity, you can get it ridiculously high with Evasive Maneuvers if you have tons of MPs but nowhere to run. So while I wouldn't invest heavily into either, I would invest just enough to get their feats if I had the stats for them and feats to spare.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,818
Your dodge and evasion drop to 0 when immobilized or stunned/incaped, so when you're a sitting duck that can't do anything but tank all damage coming its way.

But this sounds right. You are incapacitated therefore you shouldn't be able to defend.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
Sooo how do you get max quality items in this game? I believe that it is 160 max but i have never seen more than 130 maybe.
 

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