Jezal_k23
Guest
Seriously dude stop trying to kill faction members in controlled areas.
Why the fuck are you trying to kill some random dudes?! It is not like there is no people to kill in this fucking game,or that the loot is everywhere.So, after killing out-of-the-way patrolling guard with traps in the Junkyard while completely cloaked during the entire time, all Black Eel Thugs have inexplicably gone hostile for seemingly no reason whatsoever. This time I didn't even use silenced weapons. Since there was no indication of this and the others in the area didn't react at all (being commoners or scrappers, who also didn't see or hear the killing anyway), I've lost over ~4 hours of playtime.
Game confirmed genuine shit. 3/10 do not buy.
HURR DURR Y U KILL RANDUMB?! GAME GUD CUZ IT NO THINK U KILL LOL STUPID HURRRRRRR
Stop complaining and go play dragon age inquisition or some other garbage.HURR DURR Y U KILL RANDUMB?! GAME GUD CUZ IT NO THINK U KILL LOL STUPID HURRRRRRRBethesda unironically has better stealth/kill mechanics than this, which is as sad as it is pathetic.
- It's irrelevant why I killed him, because the point is that I did so 100% stealthily, using the tools the game actually supplies you with - tools one might make the mistake of thinking that you're supposed to use, and that the usage is intended to make sense.
- I was clearing a path to break into a room, a room in which there was a hostile commoner that could be killed secretly just fine, without aggroing any of the other commoners.
- These gangers aren't "random dudes?!", they're violent degenerates and there's no reason to cry that one of them bit it, and it's not some unreasonable idea to play a character that tries to take out as many of them as possible without upsetting things.
With the proper investment you become invincible.I might join the Dodge/Evasion regret club. I've been running Dodge but not Evasion, and I too am starting to think those points should've gone toward mercantile or crafting.
I'm trying it now because fuck it why not, and...Really makes me wish I could swap my evasion for mercantile, I'd keep dodge for uncanny dodge, saved my ass more times than I can count. I also seem to be getting along much better with a precision built shotgun rather than a short barreled. How much perception do you need to sink into this thing to really make it viable?
The skill point drain of running Dodge and Evasion together is a major issue—perhaps even the single most aggravating issue—with Underrail's character-building. It's been a good long while (about four years) since I've run a character with them, but I too remember wishing that I'd invested skill points elsewhere.
I'm impressed that you're running shotguns with light/medium armor. I'd probably go straight for a tin can.
I don't even know whats more stupid: calling Bethesda stealth system as superrior or killing someone in city, where shitload people can notice connection between foreign bastard and death of guard in peaceful place.Bethesda unironically has better stealth/kill mechanics than this, which is as sad as it is pathetic.
- It's irrelevant why I killed him, because the point is that I did so 100% stealthily, using the tools the game actually supplies you with - tools one might make the mistake of thinking that you're supposed to use, and that the usage is intended to make sense.
- I was clearing a path to break into a room, a room in which there was a hostile commoner that could be killed secretly just fine, without aggroing any of the other commoners.
- These gangers aren't "random dudes?!", they're violent degenerates and there's no reason to cry that one of them bit it, and it's not some unreasonable idea to play a character that tries to take out as many of them as possible without upsetting things.
Yeah,i too noticed that dodge and evade are pretty useless and don't do anything. I am level 30 and only thing that is useful for blocking is parry feat with a knife/machete. Also is there an actual sword in the fucking game or only the shitty machete?I'm trying it now because fuck it why not, and...Really makes me wish I could swap my evasion for mercantile, I'd keep dodge for uncanny dodge, saved my ass more times than I can count. I also seem to be getting along much better with a precision built shotgun rather than a short barreled. How much perception do you need to sink into this thing to really make it viable?
The skill point drain of running Dodge and Evasion together is a major issue—perhaps even the single most aggravating issue—with Underrail's character-building. It's been a good long while (about four years) since I've run a character with them, but I too remember wishing that I'd invested skill points elsewhere.
I'm impressed that you're running shotguns with light/medium armor. I'd probably go straight for a tin can.
Yeah, it's not great (even on Hard). I'm only level 6 and just started on junktown quests, but outside of like Rathounds I don't consistently dodge or evade anything, even with siphoner leather armor.
Is not bad at all,but still have no grounds for comparison because one is third/first person real time while the other is top-down tb game.Bethesda stealth system
I saw screenshot of katanas. Btw, why in Underrail should be swords? Isn't they too clumsy to use in tunnels?Yeah,i too noticed that dodge and evade are pretty useless and don't do anything. I am level 30 and only thing that is useful for blocking is parry feat with a knife/machete. Also is there an actual sword in the fucking game or only the shitty machete?
Doesn't matter... none of this matters...Please read this. It's how you determine whether you're allowed to kill faction members in the game. But it boils down to "only do it in an uncontrolled zone".
With the proper investment you become invincible.I might join the Dodge/Evasion regret club. I've been running Dodge but not Evasion, and I too am starting to think those points should've gone toward mercantile or crafting.
Yeah, it's not great (even on Hard). I'm only level 6 and just started on junktown quests, but outside of like Rathounds I don't consistently dodge or evade anything, even with siphoner leather armor.
The tunnels are not that small lol. If they were then even rifles and two handed hammers would have been clumsy. Also i am asking about real swords not that weeb shit. For now i am dominating with my knife,but still wouldn't mind trying out some swords if there are any real ones.I saw screenshot of katanas. Btw, why in Underrail should be swords? Isn't they too clumsy to use in tunnels?Yeah,i too noticed that dodge and evade are pretty useless and don't do anything. I am level 30 and only thing that is useful for blocking is parry feat with a knife/machete. Also is there an actual sword in the fucking game or only the shitty machete?
Turns out Depot A is much harder when playing as a squishy melee character, rather than as a sniper with high-powered rifle loaded with armor-piercing rounds.
Any tips for getting a keycards from a room with two turrets and a bunch of sentry robots?
Ok guys, i started this game i and i'm liking it enough. I just left south station and fighting rathounds. I want to complete the psi guy quest of shooting an experimental bolt at a rathound, but i cant manage to use experimental bolts. I have tried putting special bolts in action bar, but they are colored red and unusable. Help?
Also i would know how viable is this build i created without knowing nothing about game : max gun weapons, hacking, ranged dodge and 10 point in melee dodge, psi tought control, tailoring. Everything else i didnt put points into. So no stealth, no pickpocketing, no merchantile, no persuasion, perception, lockpickingetc
no, i'm not ballsy enough to play on dominating. It's merely Normal, and my build sucks. Tried to be a swordsman, a stealthy rogue and a psionic simultaneously, spread myself too thin.
Coretech shop with high mercantile or the electronics guy in the Institute are probably the best options.
After seeing a bunch of these comments, it's finally clicked in my brain: Styg decided to tie the availability of non-garbage components to Mercantile since I last played.
That's yet more skill points tied up into getting the good crafting stuff (component availability won't do you any good without the crafting skills to use them), elevating tin can/assault rifle guy and other non-skill-intensive builds to an even higher level of dominance than they enjoyed before.
What kind of fucking mess have you people been making of this game while I wasn't looking?
Really makes me wish I could swap my evasion for mercantile, I'd keep dodge for uncanny dodge, saved my ass more times than I can count. I also seem to be getting along much better with a precision built shotgun rather than a short barreled. How much perception do you need to sink into this thing to really make it viable?
I might join the Dodge/Evasion regret club. I've been running Dodge but not Evasion, and I too am starting to think those points should've gone toward mercantile or crafting.
So, after killing out-of-the-way patrolling guard with traps in the Junkyard while completely cloaked during the entire time, all Black Eel Thugs have inexplicably gone hostile for seemingly no reason whatsoever. This time I didn't even use silenced weapons. Since there was no indication of this and the others in the area didn't react at all (being commoners or scrappers, who also didn't see or hear the killing anyway), I've lost over ~4 hours of playtime.
Game confirmed genuine shit. 3/10 do not buy.
If someone from the controlling faction detects your trap, you'll immediately get in trouble with the faction.
Assassination is nigh impossible. Everyone will turn hostile towards you.
There's another flaw with dodge/evasion you're not seeing, and it's probably my biggest issue with it. It doesn't work when you need protection the most.The fundamental flaw of Dodge and Evasion is that the player must contend with many enemies, alone.
When used by NPCs, Dodge and Evasion are fairly powerful. Every missed attack is a significant setback for a player running just about any build, especially during RNG clusters (i.e., bad luck).
When used by the player, Dodge and Evasion are a massive skill and feat investment, yet work best when they don't have to be used at all. Fewer enemy attacks may land overall, but every one that does is significant, especially during RNG clusters. This is why it's generally preferable to launch overwhelming, well-planned ambushes and disregard Dodge and Evasion entirely.
Your dodge and evasion drop to 0 when immobilized or stunned/incaped, so when you're a sitting duck that can't do anything but tank all damage coming its way.