- It's irrelevant why I killed him, because the point is that I did so 100% stealthily, using the tools the game actually supplies you with - tools one might make the mistake of thinking that you're supposed to use, and that the usage is intended to make sense.
- I was clearing a path to break into a room, a room in which there was a hostile commoner that could be killed secretly just fine, without aggroing any of the other commoners.
- These gangers aren't "random dudes?!", they're violent degenerates and there's no reason to cry that one of them bit it, and it's not some unreasonable idea to play a character that tries to take out as many of them as possible without upsetting things.
Bethesda unironically has better stealth/kill mechanics than this, which is as sad as it is pathetic.
I don't even know whats more stupid: calling Bethesda stealth system as superrior or killing someone in city, where shitload people can notice connection between foreign bastard and death of guard in peaceful place.
Haha, yeah, stupid me for not considering the psychic guards making ethereal sherlockian connections through in a populated area of transients, tsk tsk tsk.
And it's not my fault that the stealth/kill mechanics conjured by fucking Bethesda is objectively better and make more sense than the ones in Underrail. As much as I hate Oblivion/FO3/Skyrim/FO4, it doesn't mean that I can't recognize when something manages to be even worse in some regard.
No tantrums have been thrown, get over yourself and get that dick out of your mouth.
Exceptions typically exist in controlled zones only when killing one or more NPCs is a potential option during a quest, and these tend to be partially scripted.
The fact that there appear to be random exceptions to the rules just makes the whole thing so much worse. Just prior to running into this trash for the second time (I had assumed that
the previous situation, in an area where it
explicitly was not supposed to be an issue, was a fluke), I had killed no less than two people
in the same area of Junkyard, without issue.
Woah,
big fucking surprise that I assumed that if I can kill a hostile commoner and random gangbanger #5 (who was carrying someone's knife, presumably part of a quest) without everyone becoming psionically aware of it, I can shiv guardsman #2 in a back alley, too, without someone on another map going
STOP RIGHT THERE CRIMINAL SCUM over it.
However, it's very difficult to strike a perfect balance between the two extremes of "can't kill any non-hostile" and "can kill any non-hostile with impunity."
Not that hard. Killing enemies that move around in areas with few other potential hostiles is pretty easy, sure, but killing static targets in open environments isn't, unless there's mechanics introduced later that'd allow it. It's not like you can just slip them 20 Jet and laugh as they overdose.
HURR DURR DON'T CRITICIZE THIS GAYM WHY NOT JUST GO PLAY DRAGON QUEER XD HA HA IF YOU DONT FELLATE U H8!
Kill yourself, Fanto.