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Underrail: The Incline Awakens

Viljushka

Novice
Joined
May 5, 2017
Messages
3
I like the expansion but the loading times combined with fast jet skies are really annoying. Isn't as much an issue in the base game because areas aren't empty water.

Try turning off auto-save on area transitions. It's the main culprit for the long map changes, at least it was for me.

Of course, you will have to re-train yourself to quicksave more often if you relied on autosaves much, but IMO it's worth it.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,625
Old font - when?

I can't promise the original old font, but at some point I plan to release a font mod that restores the sense of atmosphere lost when the old font was swapped for a shitty version of Courier to satisfy half-blind mole people.
EarnestSecondBrownbear-size_restricted.gif
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Oh, look, just killed this dude as I was sneaking into the house:

Ou9eFXS.png


Same Junkyard, literally just one map away from the last one, and it didn't aggro fucking anyone (except the thug lying in a pool of his own blood). I walk outside, chat with the other thugs, nobody gives a shit.

Good to know that the game is consistent. I guess this guy wasn't a psychic?
He's a "thug", not one of the scrappers or black eels. I'd assume the logic is that they dont care if you kill a random thug, but if you kill one of their homeboys it's on.
That thug is clearly a homeboy to the thugs outside, but yeah, I guess he just wasn't one of the double-secret psykers.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
I've been taking a Tranquility pure-psy wizard through Dominating and at level 18 it's been okay so far. Imo psychosis ends fights much faster, but Limited Temporal Increment with it's feat allows to chain force force fields or keep the enemies near perma enraged with specialized locus of control.
Also, while Temporal Distortion is an excellent against single targets with billions of hp, I can't seem to make use of it as an AoE.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
I can't seem to make use of it as an AoE.
Continuum Ripple and fire/acid/forcefield to bunch enemies together.
Yeah, I thought so too. Use stealth to position myself in favorably, aggro the whole map with fireball, set up forcefield and wait for enemies to bunch up, CC with rage or whatever and then apply Temporal Distortion.
If I apply the stacks on a single enemy, hoping to rack up the damage, after the 2 turns the 8-10 stacks of Temporal Distortion trigger, kill the enemy and spread somewhat among the rest. After 2 more turns those stacks trigger too, they do okay damage but fail to kill most enemies due to Dominating HP bloat. Thermodynamic Destabilization + proxy + punch dabs on everything in 15 or 30 action points. If I apply the stacks on multiple enemies, after the 2 turns I'm stuck with a bunch of mildly injured enemies with a few stacks on them which will do some meh damage in 2 turns. Granted I didn't fully specc into Continuum Ripple when I was trying it out.
Dunno what else is there to make it work.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Dunno what else is there to make it work.
Its not gonna work. Its a shit feat and you are better off just fireballing everything even on Hard.
I saw that 6 levels in but certain peoples disagree, yeah, but not proofs.
HHt0C9F.png

But I want to make it work. I already did "fireball everything" with a psychosis char. And the concept of Continuum Ripple itself is cool.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,583
Location
Russia atchoum!
Well, where in the fuck am I supposed to keep my Jackknife, then? Are you suggesting I should leave it in my inventory and hot-swap like some sort of peasant?

I know it's a joke, but why do you need Jackknife at all?

I think he meant a spare spear in your off-hand, so you press X and toggle in between.

Right, and ther eis Quick pockets, so you can equip it for 25 AP! And with specialisation, it's even 12 AP!
But that's harsh, I agree.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Not long after rescuing Professor Oldfield by infilitration, the camp is attacked by the pirates. Suffice to say they're far worse enemy than even the savages. I won after several reloads, and even then I look back, assessed how much losses we just incurred, and what the fuck kind of mess I gotten myself into. It's not worth it because not only the camp has the wildlife and the natives to worry about, now the pirates will be actively hostile to us. And so I reloaded my save and decided to negotiate with the pirates instead.

Damn, I actually preferred negotiation. Really love how we need to work on our offers, with sufficient skills the better. I'd assume failure to pass the checks would require us to work for them, or worse, an all-out war between the expedition and the pirates.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,583
Location
Russia atchoum!
Killing everyone is always a good idea, great loot so early in the game, extremely early energy shield.

At Domination it's "extremely early 2 plasma walkers and whole prison staff if you didn't eliminated walkers fast enough".

Also, while Temporal Distortion is an excellent against single targets with billions of hp, I can't seem to make use of it as an AoE.

Continuum Ripple? Good for that, but only for that. and as such, at least first impression it needed only for Beast fight.

If I apply the stacks on multiple enemies, after the 2 turns I'm stuck with a bunch of mildly injured enemies with a few stacks on them which will do some meh damage in 2 turns.

Right, but it's effective when there is prolonged fight with a LOT of enemies, in such situations, excluding TDD spam, even Telekinetic Proxy is a great sourse of psi-efficiant damage, and I think CR could be good too.

Has anyone else noticed the beautiful new fire effects in some barrels, but sadly not all of them display them. Styg why is that? Lack of time?

Just report them, and it will be fixed.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Not long after rescuing Professor Oldfield by infilitration, the camp is attacked by the pirates. Suffice to say they're far worse enemy than even the savages. I won after several reloads, and even then I look back, assessed how much losses we just incurred, and what the fuck kind of mess I gotten myself into. It's not worth it because not only the camp has the wildlife and the natives to worry about, now the pirates will be actively hostile to us. And so I reloaded my save and decided to negotiate with the pirates instead.

Damn, I actually preferred negotiation. Really love how we need to work on our offers, with sufficient skills the better. I'd assume failure to pass the checks would require us to work for them, or worse, an all-out war between the expedition and the pirates.
Or you could have just killed a sufficent number of pirates or their captain to prevent the invasion. If you are gonna muderhobo, commit to it!
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Not long after rescuing Professor Oldfield by infilitration, the camp is attacked by the pirates. Suffice to say they're far worse enemy than even the savages. I won after several reloads, and even then I look back, assessed how much losses we just incurred, and what the fuck kind of mess I gotten myself into. It's not worth it because not only the camp has the wildlife and the natives to worry about, now the pirates will be actively hostile to us. And so I reloaded my save and decided to negotiate with the pirates instead.

Damn, I actually preferred negotiation. Really love how we need to work on our offers, with sufficient skills the better. I'd assume failure to pass the checks would require us to work for them, or worse, an all-out war between the expedition and the pirates.
Or you could have just killed a sufficent number of pirates or their captain to prevent the invasion. If you are gonna muderhobo, commit to it!
I'm playing *just* a hobo right now, not a murderhobo.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
Got my brother-in-law "into" Underrail yesterday, sent him a workable build in hopes he'll stick with the game. He's done very well in difficult/involved/inclined games before, like Kenshi and various grand strategy games.

He called into work this morning, using one of his PTO (protected time off) days. :lol:
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
DID ANYONE MANAGED TO DOCK AT THE PIRATE'S PORTS??????????????

I docked at I3 I think, then walked a bit and took a pirate jet ski further inside. Hostile to them, though.
I want to trade with them and see if they have some side quests. It is pretty sad that the whole dlc doesn't have any side quests outside of the dude. Also the dude that goes around the docks is kind of pointless when you can only talk to him on one dock lol. You can't talk to him when in pirates dock,in the savage land....yeah good look,so it leaves only the mutated assholes.
 

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