I just ragequit.
Look, I understand
Styg wanted to be hardcore because the game keeps on repeating: hardcore, dominating, blablabla ... however I think there is a huge misunderstanding somewhere: tedious is not hardcore or difficult!
So, I went for the Blistering Shores facility and you have to constantly pause for retarded geysers however:
1) Waving your hand in front of an Electronic Lock means that you get de-stealthed because it makes sense!? Not really.
2) Let's say you are a stealth guy and you want to ghost the location:
No no NO!! Fuck you! Even with max stealth crabs will pop-out of the ground and they will start rapping you because the game designer decided you must fight.
This is the most trash encounter design I've encountered since Deep Roads and Deep Caverns. And I use trash as an euphemism because this shit is abysmal.
Styg if you designed these encounters then please go outside of your bubble, try some other games, hire a competent designer or take a vacation because honestly it's unacceptable to release this kind of shit after 4 years of development.
Spoiler alert: GAMES SHOULD BE FUN! I could finish the entire Depot A in like 30 minutes but every fucking encounter in this expansion is a fucking slog and a pointless waste of time. It's insulting.
I don't know what went wrong in your head or what is happening at Stygian Software but please take this harsh criticism as constructive as possible. You just released content which is ruining the vanilla game.
Yeah, there are good parts (Dude's quest, Tone dialogues and so on) but overall it's the most boring and tedious shit I've played in long time. It hurts.
Honestly, I need to chill and come back another day because I have the worst kind of flashbacks.
/rant