You can't. *cry*
Had a minor OCD-induced stroke when I found out part of the map was now unaccessible to me.
Anyway, I've encountered a strange dillemma: I've crafted a sniper rifle which is worse than what I had (!?) and it was supposed to be better.
I found the Corsair Commando and I crafted the Rapid Corsair Commando. The thing: I cannot hit shit with the new weapon. And even when I hit the damage is lower than for simple CC.
The main difference I see is the 10% precision because with Reckless perk, RCC should have 17% critical chance. In reality I get way more criticals with the simple CC which has 13% critical chance.
Another notable difference: critical with RCC are rarely 200+ while with RC I got 300 dmg several times. This is completely wrong considering that critical bonus damage is 150% for RCC and that's the only reason why I crafted the weapon in the first place.
My current impression is that the precision handling is wrong (higher precision should not produce higher criticals) or at least the difference should not be so noticeable considering that we are talking about 10% improvement.
I'm really on the edge about this. Am I wrong or somebody else had the same issue? Or maybe my expectations are wrong?
Criticals run off your first hit so if you hit with a 38 your critical will only be the 150% boost of that so you could be just having shit luck with RNG, no bipod? In general i found that sniper rifles work best with precision boosters as you will be shooting from 20 tiles away and you kinda need it, from looking at the quality you are fairly low level so you need all the help you can get to hit as well.
Please let us open vents with crowbar with Attack (1). Having to not only switch gear, but also your toolbar, every time you run into a vent is just goddamn annoying. You can't even access the command with the Quick Invoker.
I need some help.
Does someone know if it's possible to fuck up Abram's quest? finished the provide the intel about the embassy one and plant the bug one a while back and the guy's gone. It's been at least 10 hours but he's not back yet.
Thanks.I need some help.
Does someone know if it's possible to fuck up Abram's quest? finished the provide the intel about the embassy one and plant the bug one a while back and the guy's gone. It's been at least 10 hours but he's not back yet.
Go to the Junkyard gate, a commoner should walk up to you.
Omni-tools are for wussies.Use Omni-tools.
You can't. *cry*
Had a minor OCD-induced stroke when I found out part of the map was now unaccessible to me.
I cant access it later?
Also, what is in this cave? (useful items etc.)
Hey epeli are ballistics panels bugged?
As you can see here, both panels have roughly the same quality but the laminated is simply better. No trade off. I suspect this is indeed a bug since every component in the game seems to be more or less balanced. Or am I missing something?
If I were to guess, I'd say the hybrid was supposed to have higher mechanical DR and less/no vs firearms bonus while the laminated was supposed to have less DR but 200% vs firearms. Just my 2 cents.
Does DT and DR reduce damage together or does only one work?
traps work really well in this game if you have the patience and don't mind the huge weight managment mini-game. However for that particular encounter, due to the multiple waves you maybe wanna not sure the explosive mines. Don't they clear the bear traps? Its smart to space from each other at they are as they explosition size should not domino trigger the others.
Holy shit, coil spiders are going to give me nightmares. Too bad im too weak to use it, looks p. OP.
I agree that the MMO-style respawning in the Deep Caverns is terrible, especially if you aren't a melee or psi build. I also shelved my playthrough for now, but I'm more inclined to start over with a better build instead of the janky "whatever works" mess I tossed together in this run... and play on hardmode this time. I -will- resume the playthrough to slog through the DC eventually if the respawns stay as they are, though... because I want closure, dammit!I was having a blast playing the game, getting high on , then I got to Deep Caverns.
Now I'm liable to throw my PC out the window.
MMO-style respawning mobs, really?!?
I am playing a pure Psi char and I can't kill them fast enough (thanks to the debuff) to exit combat to even interact with the environment.
Ok, no problem, apparently I should really use stealth for the first time - I craft myself a set of 130 stealth gear and it seems to be working. It's retarded since I have no stealth feats and walk like a snail, but I can at least move around. The best part of the game, exploration, just became a huge chore.
What's worse though is that things just stopped making sense and I'm really struggling to summon the will to finish it, I could use some help.
(snip)
How do I get through Arke the fastest way? I have hacking and lockpicking, been through the east area to get the janitor keycard and ran back out again. This area seems like it would be a treat if I had been going for a stealth playthrough, but I didn't, and having to half-ass it is horrible. Going with combat gives me about 10 second between robots spawns to interact with stuff, so not really an option.
Where do I get the right hydraulic pump ? I'm also missing 2 canisters of hydraulic fluid, got the one from the Tchortist locker.
(snip)
I'd really appreciate some answers since combing through any more respawning areas will make me uninstall the game and I'd *really* like to finish it because it was brilliant before this crap.
Talking about crossbow AP costs, have you guys tried Cyclon crossbow with pneumatic reloader? Only 17 AP. It can unleash impressive bolt barrages in a single turn. Up to 6 with all the right tricks! Interesting alternative to the more commonly taken maximum damage per shot route.Special bolts cost 7 AP extra while that loader only saves you 4 AP per shot. You can fire one special bolt without that feat or you can use stim that gives you additional 20 AP and with this loader you will have enough AP left to fire once more in that turn.With a pneumatic loader enhanced xbow you can fire 2 special bolts a turn, without the marksman feat needed.I was kind of disappointed that the pneumatic loader lowers the AP cost, but not by enough to actually be of any use.
Other than that, stealth kills with snipe are pretty fun.
Hehe, no way. 60 might be enough to get you barely through some early game sneaky missions. But if you really want to poke your nose everywhere without being seen, you'll end up wanting 300+ stealth skill and some speed bonuses. Good equipment can provide much of that, but stealth investment is always useful for those who really like to use it. High stealth skill is nice to have, for both ranged and melee stealth fighters. For the first it increases snipe's damage and for the latter it lets you get into backstabbing range undetected.So is 60 considered the 'optimal' amount to sneak past most stuff? That seems very low.
I don't think there's anything wrong with the rifles or with what you said. Randomness and small sample size, that's all. SGS shooting range with its console logging is handy if you want to do some controlled tests, just remember to use same ammo in both rifles.Anyway, I've encountered a strange dillemma: I've crafted a sniper rifle which is worse than what I had (!?) and it was supposed to be better.
I'm really on the edge about this. Am I wrong or somebody else had the same issue? Or maybe my expectations are wrong?
Damage gets absorbed by energy shields before anything else.The more complex question is how various defense inter-relate with energy shields.