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Underrail: The Incline Awakens

Discussion in 'Underrail' started by Blaine, Dec 18, 2015.

  1. lukaszek the determinator Patron

    lukaszek
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    just add snooping and paranoia in cheat engine
     
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  2. Trashos Arcane

    Trashos
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    He said he will be investing in Traps, so that will take care of detecting traps.
     
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  3. jackofshadows Magister

    jackofshadows
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    Well... yeah but you don't wanna invest hard/fast in it early on. Unless for that specific reason. But there's more important skills if you ask me.
     
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  4. Trashos Arcane

    Trashos
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    Do pirates carry the "Boat in a bottle" oddity on them or do they only drop it when they die? I have pickpocketed almost everyone, and I haven't found even one.
     
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  5. Twiglard Unwanted Sad Loser

    Unwanted
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    It's in clam shells.
     
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  6. lukaszek the determinator Patron

    lukaszek
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    cant remember which oddity pirates carried but indeed it could be pickpocketed. Extremely rare though
     
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  7. Trashos Arcane

    Trashos
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    So, after pickpocketing all pirates, I found 1 oddity. (It wasn't even on one of the major ports. He was in the outskirts.)

    I am on a personal quest to reach Lvl28 before DC, so that I get Decommissioner before entering Arke. It is borderline, I am missing like 15-20 points. Some of them I will get in the Forest and the Labyrinth, but I think I will still be missing some points. I may have to do one of those areas that I always avoid, like Lurker Base, Fetid Marsh or an attack on the natives (I have never attacked the natives, frontal assaults are not something I enjoy, and I can't see a way to go stealthy assassin on them).
     
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  8. lukaszek the determinator Patron

    lukaszek
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    i was able to get to 29. Mind you that it was on dominating - there are more monsters available to get oddities
     
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  9. Spark Mandriller Augur

    Spark Mandriller
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    You should be able to get enough in DC.
    3 xp from fossil eggs found in mushroom forest/on the way to Arke.
    3 xp from four cap mushroom in mushroom forest.
    4 xp from giant tick in mushroom forest.
    4 from wax cells in labyrinth.
    3 from two headed grub in labyrinth.
    3 from purple tentacle on the way to Arke.
    1 from finding Leo's knife.
    That's 21 xp right there. Maybe you don't want to get all the wax cells because the labyrinth sucks, but you can make up for them with the drops from shroomlings and deep worms. Or you might not need them anyway.
     
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  10. Trashos Arcane

    Trashos
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    Yeah, I am on DOM. It is my 2nd playthrough on DOM (but I quit the first one before DC, because I wanted to redesign that build). The funny thing is that being on DOM I am missing some of the easier oddities, like drops from sentry bots and giant crabs (as on DOM a lot of them have been replaced by plasma bots and colossal crabs, respectively). Anyway, we are talking about 3 oddities missing in total, so it is not a big deal.

    So, I bit the bullet and did one of the native bosses, Eldran. It was a coastal assault and it went well. It often looked like a lot of things could go wrong, but they didn't. Not sure if that's the easiest assault on the natives. If I am told there is an easier one, I might do that one as well.

    I am now missing 10 oddity points to reach lvl28, and I haven't finished the Tchort Physics questline yet (that damn Toxic Waste Facility...), so I am sure to achieve my goal of reaching lvl28 before Arke.

    Spark Mandriller, cheers. My style in the Forest and the Labyrinth (and DC in general, tbh) is get in-get out ASAP, so I do not even know where most of those oddities are. I think I do not usually get so many oddities there, but we will see what happens this time that I am more conscious about it.
     
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  11. AdamReith Magister Patron

    AdamReith
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    RPG Wokedex
    Really got into this over the last few weeks. This game is truly a masterpiece.

    That said, I am now level 14 and so far have not really been able to craft anything better than what I've found. Am still wearing coretech gear, did craft a shotgun with a few more points of damage but other than that pretty poor return for the huge investment of points.

    Chemistry definitely made a big impact with the cheap room clearing grenades, but other than that crafting has made a marginal difference at best.

    Still, speaks to the flexibility of the game (at least on normal).

    Riddle me this, Codex. Meeting these beetle brains lately, is there truly no defense to their psionic bullshit? Alpha strike is the only tactical option for a non psionic build?
     
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  12. Trashos Arcane

    Trashos
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    OK, I have reached Arke (having already done the Mushroom Forest and the Labyrinth). Arke is known to piss me off out of my mind, so I 'd better give my opinion on Dominating before that happens.

    Generally, I like Dominating, and I will not be returning to Hard. Dominating forced me to improve my tactics, and I have definitely become a better/more accurate player. In certain locations I had to take several minutes to consider my tactics anew. I learnt to apply tactics that I had heard of, but had never used before (like splitting a group of enemies by planting traps that one of them can see).

    On the other hand, Dominating is not strictly a better experience than Hard. Imo, certain locations play better on Hard. For example, due to the increased number of enemies, it is not possible to stealth through all areas that were possible to stealth through on Hard (or maybe it is possible, but it requires luck). To me, this makes such areas more enjoyable on Hard. An example of this is the 1st level of the Hathor mine. The DC labyrinth requires luck to stealth through on Hard too, but on Dominating it looks impossible to even try to stealth through it. We definitely expect our options to be more limited on a higher difficulty, but when I have 250+ Stealth I would like to be able to use it.

    It should also be noted that I do not recommend Dominating for beginners. Beginners 'd better focus on learning the game's elaborate and magnificent systems on lower difficulties.

    But in summary, I will be be staying on Dominating from now on.
     
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  13. Trashos Arcane

    Trashos
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    There is the Bullhead pill, but it requires Biology 80 and one of the ingredients (Nidamental Gel) is acquired by fishing. There is also the Thick Skull feat, but it requires CON 10.
     
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  14. AdamReith Magister Patron

    AdamReith
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    Man, I haven't done any fishing yet. Forgot it was a thing after junkyard.

    Guess it's finally time to get my rod out.

    Also, keeping all my junk in the private quarters was definitely the way to go. There was a delivery service that moved everything for me when I got the new lair, very handy.
     
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  15. lukaszek the determinator Patron

    lukaszek
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    I did that on Dom. Mind you sometimes critters wander and can enter impossible state, forcing you to wait until they spread again.
    I usually try to farm some oddities in that mine by picking lone bugs

    as for labyrinth... yeah
     
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  16. Spark Mandriller Augur

    Spark Mandriller
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    Custom shotguns are much better than found ones. Pump action shotgun can have a foregrip put on (the description says they're for SMGs, but it still works) so it only takes 20 AP per shot instead of 25, so that's cool. Auto shotguns can have extended magazines for +3 magsize so you can spam harder before reloading. Both big upgrades. Also there's a choke which means you do less damage so it's terrible and I don't know why it's in the game. Why is it in the game, Styg? The tighter burst cone is a negative instead of a positive half the time since hitting enemies with stray pellets is good. It wouldn't be worth it even if there was no damage penalty. It wouldn't be worth it even if there was no damage penalty and it had its own slot so it wasn't competing with foregrip or magazine. Why is it in the game?
    Also custom armour is way better too.
     
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  17. AdamReith Magister Patron

    AdamReith
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    Custom armour is the big disappointment. After pumping tailoring all game and finding >100 quality components I can't make armour better than my coretech suit without jacking up armour penalty to crazy numbers.

    You are right about the magazine capacity upgrade on the shotty, that was quite the boon. There are so many shotguns in shops though that you can definitely find a high damage one without crafting.

    Weapon crafting seems good overall but tailoring and electronics have been crap so far compared to my sick coretech gear that also makes me look bad ass. Can imagine faceless shitting thselves as I approach. I also found a 600 capacity shield very early and haven't been able to craft anything that comes remotely close so far.

    Loved crafting cave ear poisoned caltrops to screw over ranged and melee goons all at once, I wish there was a poison that robbed these pricks of psionic power.
     
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  18. jackofshadows Magister

    jackofshadows
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    Without spoiling I can say that you haven't seen all the leather armors yet.
    Show Spoiler
    infused rathound leather armor gives 10%+ crit chance and you cannot buy it

    Yes you can but it takes immense amount of luck to buy with -ap and tbqh I'm not even sure they're on sale. There's also gun nut feat which allows to craft guns with more damage. Not even nearly necessary on normal though.
    W/o craft realistically speaking you can find/buy ~1000 shield with meh threshholds. You can craft ~1500 with much better threshholds or 2k one with power management feat.
    There is =)
     
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  19. Sheepherder Savant

    Sheepherder
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    Do you mean the damage from the Neural Overload they cast? If so, there's Morphine drug, Aegis drug, Stoicism feat and a Veteran feat against electricity. Neural Overload ignores DR/DT, but is still affected by your damage modifier.
     
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  20. Trashos Arcane

    Trashos
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    WTH?! Why are there 7 tchortlings outside the gate that leads to Tchort? Is it supposed to be like this on DOM? The debuff has only hit me a couple of times throughout.
     
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  21. Corbin Dallas Multipass Educated

    Corbin Dallas Multipass
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    I want to like this game. I loved fallout 2's combat. I love the build variety. The writing is pretty meh, but it doesn't get in the way either.

    But everytime I finish up the junkyard depot quest, and the world opens up, I completely lose interest. I've done the arena fights, clearing the mines, stuff like that, but the game just feels totally aimless at that point.

    I've done the assault rifle/sniper rifle tin can, stealthy knife guy, shotgun and assault rifle guy, psi monk guy, psi wizard... Some were clearly better than others, but once I got into act 2, I just quickly lost interest.

    Does the game pick back up after that?
     
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  22. jackofshadows Magister

    jackofshadows
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    Like the description on Steam claims, it really is a game with focus on exloration and combat. Sure, it has some awesome quests, remarkable even (a few aside from tons of others, which mostly are designed to send you to some cool dungeon like in M&M series) but if you aren't hooked already, if you aren't eager to explore the game's world, to find exciting locations (and to say there's plenty would be understatement, especially if we count the expansion) and if you aren't eager to see the more or less full potential of your current char, then - hardly, I'd say. A shame.
     
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  23. Trashos Arcane

    Trashos
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    That's the best part of the game for me.
    It is open world, but what do you mean "aimless"? You have a main quest to do. Do the main quest. If you feel underleveled for it, then that's your motivation for the other quests: level up!

    Then again, if it is not inviting you to explore it or challenge your build, it could be that it is not the game for you.
     
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  24. AdamReith Magister Patron

    AdamReith
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    RPG Wokedex
    For me, I was getting intimidated the moment I left the Junkyard. Core city wrecked my head and just felt too big and aimless.

    When I restarted to focus on crafting something clicked, wandering down endless tunnels scrounging garbage, jumping when a crawler ambushes you; this stuff is the meat of the game. It does have fun Fallout style combat encounters but this game is more like the sections you explore the glow or an abandoned vault, endless bunkers full of bastards and hostile wildlife. I think this allows it to sit alongside Fallout without it really attempting to be the same thing.

    Also I really recommend finding somebody to have a few drinks with at Rail Crossing before making any kind of judgement on this game. That sequence could have been from Fallout for sure.
     
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  25. Twiglard Unwanted Sad Loser

    Unwanted
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    It's the best complete shield you're gonna get. Mid-game crafted shield is 1200 hp. Mid-late game shield is 1600 hp. Late game is some ~2200 hp.

    Also make yourself some night vision goggles with either critical chance or a smart module. Add a good power core so you don't have to reload them with 30 energy batteries.
     
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