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Underrail: The Incline Awakens

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,176
meh, didnt even reach brutalize and I already hate its concept. Im plowing through lurkers, creating choke points and spamming traps, after a while I realized that not a single time I wished I had brutalize. What for? I spent too much time on this title not to learn how to control mob. I should take a break to restart with something else. Perhaps gun fu
Thinking bout it brutalize sounds like some rng shit, having you restart fights because someone didnt run away

Wasn't able to get hp bloated balor. Even with cutthroat I can at best get him down to 10-15%hp. Need some good feats. Kukri couldnt penetrate his armor on non crits. Interestingly enough it still applies cripple/expose weakness while dealing no damage. Cleaver cuts through his defenses even without crits(most of the time at least). Damage wise it was better to use cleaver exclusively over switching to kukri for expose weakness.

Dunno whats the deal with phone booths but I love its concept. Some got items, others weird calls with unknown parties, some spawn robots. Sometimes even friendly. I managed to repair one phone for it to spawn industry robot that obliterated lunatics in the area - also was neutral to me!

speaking of handguns, do you crit with them? Ive noticed that unique desert eagle can now stun at melee range after refurbishing. Bullet time reduction is applied before or after gunslinger and dexterity reductions? I know that dexterity goes before gunslinger. Doesnt seem to matter much, either way you can expect 12AP on desert eagle.
Dont have experience with crafting firearms, how new refurbished ones compare to high end ones?

EDIT: does steadfast aim work with energy pistols too?
 
Last edited:

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
OK, yeah, figured it out now and tried upgrading the Steyr-Auch. Not bad, seems like a way to prolong lifespan of uniques - but when the hell is a non-speedhack player supposed to just come across a 135qual Hornet frame?
135 frames are common garbage. Visit just about any weapons merchant after cube is stolen and you will get one in no time.
 

fredsteel

Erudite
Patron
Joined
Feb 2, 2018
Messages
236
Location
the Hanging Rat
Enjoy the Revolution! Another revolution around the sun that is.
Why yes, I did complete RHK on a low PER char by memorizing the placement of all the bear traps, how could you tell?

iUJML2P.png
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Finally grabbed the Kokoroko AK and refurbed it - not sure it's worthwhile. -3% Burst precision whereas refurb Steyr gets 10% prec & 10% burst prec, and a crafted Chimera can get 15% burst. Perhaps the accuracy is fine if you run max PER, unlike my silly tin can.
 

Knifegaf

Novice
Joined
Jun 17, 2021
Messages
37
How effective is TC with 5 WILL (173 eff) on DOM? Never tried it with less than 18 before.

Also, the two new TC spells, are they any good? Do you lose the MCT skill bonus if the target dies?
New spells are pretty bad. I also think TC is pretty lackluster without LoC but that’s just my opinion. It can only deal with bio and if you are only going to go 5 will I think metathermics can serve you better overall
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
OK, yeah, figured it out now and tried upgrading the Steyr-Auch. Not bad, seems like a way to prolong lifespan of uniques - but when the hell is a non-speedhack player supposed to just come across a 135qual Hornet frame?
135 frames are common garbage. Visit just about any weapons merchant after cube is stolen and you will get one in no time.

It is high enough to finish the game without too much of difficulty. Not sure why you consider Q 135 items "garbage".
 

Zeem

Scholar
Joined
Sep 25, 2019
Messages
155
Location
Evil Empire
I remember reading about oculus being the ones to steal it, but somewhere else
The order of events is roughly this:
  1. About a year ago Six came to Oculus and told them that soon a guy will contact them to procure a special artifact from Faceless (referring to Tanner).
  2. Between this and the beginning of the game Tanner approaches Oculus with a contract to steal the Cube from Faceless and deliver it to him.
  3. Azif accepts and sends his finest agent to recover it. It is implied that the agent somehow went undercover and is still among the Faceless after the Cube is nabbed.
  4. The Cube is somehow passed to a courier in Core City, who gives it to Bakers.
  5. Bakers finish their rounds in CC and head back to SGS.
  6. Earthquake hits (Faceless deny that they were responsible for it), Bakers stop by RC and get mugged. Cornell gets the Cube.
  7. Cornell travels all over Underrail until he ends up in Core City.
  8. Rubble is cleared and Faceless discover that the Cube is missing. They deploy their forces at locations where the Cube's tracker-jamming container was opened and blockade the connection to the North.
  9. Cube gets sold to Coretech, Edmund Knight gets killed by a JKK operative (with blame falling on Miland Simmons) and the thing ends up in the abandoned Coretech facility. Cornell goen into hiding.
  10. Tchortists break into said facility and steal the Cube, taking it to the Notorious T.
  11. Player character enters the Institute and (sooner or later) Faceless attack it. Tchortists inside are slaughtered.
  12. PC descends to DC, dominates the fisherman's wife's boyfriend and acquires the Cube.
  13. PC either gives the cube to Faceless Commander or Six takes it from him and passes it over to Faceless.
  14. Faceless leave Underrail and return back to their city.
  15. PC exits DC, finds out from Six that Tanner has ran away to the North. PC either stays in SGS or takes the train to Hexagon.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
ANGRYABOUTMUTIES.png

Memoirs of an UnderKnight, Vol I.~
  • The claymore can be reliably obtained as soon as the circuit-board is turned in and the passages open up. Depending on how willing you are to cheese the gang of Ironheads guarding it.
  • Get Gloria up-and-running as soon as possible. You can get two drives containing supersteel refining data from both Hecate Research Outpost and the Lost Vault early on for safer investments.
  • Specced Armor-Sloping will allow you to forge the optimal suit SuperSteel armor, and attaching tichrome spikes and razors to it for added melee appeal is essential. Nimble should be one of your starting feats.
  • A true knight dons infused pigleather boots for both their added mobility and debonair charm. A doctor's belt will also keep your many adrenaline shots stamina potions and jumping bean pills bravery supplements easily accessible.
  • Onslaught + Taste for Blood is a fun combination, Cheap Shots too but I'm unsure if Opportunist is worth it.
  • You likely could've raised dex only to the point needed for sword feats, but I'm committed to the larp and that larp entails being a SWORDSMAN WITHOUT EQUAL so the 10 necessary for ideal parry and riposte chances is the goal.
  • Only pushed Dodge to the necessary amount for Fancy Footwork and Escape Artist. Thought about investing towards Brutality but am undecided.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
OK, yeah, figured it out now and tried upgrading the Steyr-Auch. Not bad, seems like a way to prolong lifespan of uniques - but when the hell is a non-speedhack player supposed to just come across a 135qual Hornet frame?
135 frames are common garbage. Visit just about any weapons merchant after cube is stolen and you will get one in no time.

It is high enough to finish the game without too much of difficulty. Not sure why you consider Q 135 items "garbage".
By garbage I mean it's pretty commonly found in the late game at merchants compared to the top tier 150+q frames. If it required that much quality it would be annoying but you don't need speedhack to find either and definitely not the former. Especially with mercantile. Shouldn't take more than a few visits at Hanna, Fraser, Constantine, Ola/Stratford, maybe even Oskar, Ladelman, Lucas, etc.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
OK, yeah, figured it out now and tried upgrading the Steyr-Auch. Not bad, seems like a way to prolong lifespan of uniques - but when the hell is a non-speedhack player supposed to just come across a 135qual Hornet frame?
135 frames are common garbage. Visit just about any weapons merchant after cube is stolen and you will get one in no time.

It is high enough to finish the game without too much of difficulty. Not sure why you consider Q 135 items "garbage".
By garbage I mean it's pretty commonly found in the late game at merchants compared to the top tier 150+q frames. If it required that much quality it would be annoying but you don't need speedhack to find either and definitely not the former. Especially with mercantile. Shouldn't take more than a few visits at Hanna, Fraser, Constantine, Ola/Stratford, maybe even Oskar, Ladelman, Lucas, etc.

That's not the right question - it is "how easy is the component to find at the point where the upgrade would matter?" It has nothing to do with how hard it is to get the 150+ frames.

Presuming a non-speedhack game, I highly doubt you'd find exactly the 135+ Hornet every playthorugh just by naturally dropping in on Core City a few times. Maybe someone knows the exact percentages, but for example I got it by resetting Oculus merchant inventory 30+ times w/ Mercantile. If it was any AR frame, then yes, I'd imagine not much of a hassle.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
That's not the right question - it is "how easy is the component to find at the point where the upgrade would matter?" It has nothing to do with how hard it is to get the 150+ frames.

Presuming a non-speedhack game, I highly doubt you'd find exactly the 135+ Hornet every playthorugh just by naturally dropping in on Core City a few times. Maybe someone knows the exact percentages, but for example I got it by resetting Oculus merchant inventory 30+ times w/ Mercantile. If it was any AR frame, then yes, I'd imagine not much of a hassle.
You probably won't find it naturally very soon, but upgraded aug is supposed to be a pretty strong weapon, which it is. If I were doing a no-crafting run, which the game has never been better for, upgraded aug would easily be my endgame 2nd AR of choice for commando bursts.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
does an assault rifle/pistol build make sense?
I mean kinda but not really? Only real benefits it has:

Backup in case your STR is lowered with crippling strike (SMG is better for this because it shares most of its feats with AR)
Can be silenced (again, just carry an SMG)
+7 initiative with gunslinger (not by much, just pick paranoia/trigger happy or both and keep the other slot)
Bit of extended range because pistols lose less precision over distance (just use a sniper rifle)

Go ahead if it makes you happy.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
That's not the right question - it is "how easy is the component to find at the point where the upgrade would matter?" It has nothing to do with how hard it is to get the 150+ frames.

Presuming a non-speedhack game, I highly doubt you'd find exactly the 135+ Hornet every playthorugh just by naturally dropping in on Core City a few times. Maybe someone knows the exact percentages, but for example I got it by resetting Oculus merchant inventory 30+ times w/ Mercantile. If it was any AR frame, then yes, I'd imagine not much of a hassle.
You probably won't find it naturally very soon, but upgraded aug is supposed to be a pretty strong weapon, which it is. If I were doing a no-crafting run, which the game has never been better for, upgraded aug would easily be my endgame 2nd AR of choice for commando bursts.

I am finding that the upgraded Steyr is generally superior to using that 135q frame for crafting - though I don't know how it'd compare to a 150q. But it's definitely good that this makes at least some uniques viable into Dom endgame.

Still thinking about a knife poisoner biology run, though feels like the new poison options not really worth it.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,176
Still thinking about a knife poisoner biology run, though feels like the new poison options not really worth it.
As knifer you dispatch multiple enemies per turn. There is no time to wait for poisons to kick in.
In the end it will be only useful against bosses... and not many of them.

In the end the biggest issue is that poisons are useful against enemies for which daggers are strong already.
Honestly the best value of crit dagger with poisons build I can see would be dispatching tchort in record time with leper coated poison. Or other fleshy bosses on dominating.
Obviously I can see crawler poison being useful but it will disappear from blade quickly. And in the end one should always think - wait a minute, isnt there an easier way of applying crawler poison to the group of enemies? And guess what - there is! crawler coated caltrops that can be bought from shops even! If you want single enemy there are always knives and traps that you can buy coated as well!

I find it quite weird that styg decided its required to have biology in order to apply poison to blade. Poisons in bottles are rare.

important part are always heavilly armored enemies/robots. If you want to deal with those like witcher would -> join pirates and buy corosive acid from katya. If you go this route better have sure step
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
As knifer you dispatch multiple enemies per turn. There is no time to wait for poisons to kick in.
Jokes aside leper is a straight up damage buff, it increases mechanical damage taken. 10% per stack, up to 3 stacks. There's no reason not to use it. Free damage, might even save a few stabs.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,176
As knifer you dispatch multiple enemies per turn. There is no time to wait for poisons to kick in.
Jokes aside leper is a straight up damage buff, it increases mechanical damage taken. 10% per stack, up to 3 stacks. There's no reason not to use it. Free damage, might even save a few stabs.
thats why i said its for those who want to break record on how quickly one can drop tchort on dominating.

75 bio needed to extract & apply it... A bit extra investment over focus stim. Never went bio route but I dig getting addicted to stims. Normally I was just carrying a nice batch from picking pockets.

Actually we might be too focused on knives. You could coat a spear and sweep -> thus applying poison to the crowd. If you make evasive spearman with yell -> you can coat with cave ear/binding to sweep and apply extra debuff to avoid getting hit.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
thats why i said its for those who want to break record on how quickly one can drop tchort on dominating.

75 bio needed to extract & apply it... A bit extra investment over focus stim. Never went bio route but I dig getting addicted to stims. Normally I was just carrying a nice batch from picking pockets.

Actually we might be too focused on knives. You could coat a spear and sweep -> thus applying poison to the crowd. If you make evasive spearman with yell -> you can coat with cave ear/binding to sweep and apply extra debuff to avoid getting hit.
70 bio is an investment that pays for itself with the ability to make hypercerebrix to boost crafting skills including bio.

In fact, you can go with 58 bio at 3 INT, use found hyper to boost it to 70 and craft more hyper to make more hyper with.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,176
As knifer you dispatch multiple enemies per turn. There is no time to wait for poisons to kick in.
Jokes aside leper is a straight up damage buff, it increases mechanical damage taken. 10% per stack, up to 3 stacks. There's no reason not to use it. Free damage, might even save a few stabs.
actually leper goes up to 60 according to wiki. If target got ribs you can use new cleaver to try breaking some ribs and increase mechanical dmg taken further.



or you know... just use gas grenade for up to 200% increase. Obviously they only work well in ambushes or while abusing enemy ai.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
By the way, I'm sure a lot of you noticed Tchort was buffed on DOM - he now has 8k HP and increased resists. I took that personally so I had to prove crowbar remains unchallenged.

 

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