All-In was nerfed, as I recently discovered (though I personally never once used it for +3 INT), and I can also confirm that the once-vaunted source of All-In is no more. It has been removed from the inventory of the relevant NPC during Drag 'n' Drop's gambling tableau—and perhaps all pickpocketable drinks have been randomized, because I have a vague feeling that the special drinks contents of patron pockets aren't the same as they once were.
You now have to purchase All-In on gambling night, no freebie. This means that Pickpocket is 100% skippable again! Not that it ever wasn't, but a (very occasional; gambling night was already rare) free All-In was a big draw for many people. More Oddity XP was another big draw, and that's partly why I never play Oddity anymore, although I always used to—Oddity encourages significant meta-gaming throughout the game, including farming harmless critters, killing certain characters solely for their Oddity, taking just enough of certain skills (particularly Subterfuge) to scrounge Oddities, and much more, rather than Oddity simply rewarding exploration and discouraging farming for Classic XP (which I never did anyway).
Frankly, Classic XP works as it should, because you progress through the game without thinking about experience points all the time and having to micromanage the collection of a bunch of rubbish. I do like to collect Oddities just to collect them and read the description, but that's about all.
There are a couple of other sources of All-In beyond pickpocketing and paying, but they're about as limited as Supersoldier Drug. Most of your All-Ins will now be purchased. Pickpocketing is again relegated to gaining basic ammo and medications in the early to mid game, and as a "side hustle" to sometimes unlock containers, doors, or consoles with Lockpicking/Hacking which is certainly a help, but you can do without and then have dozens of skill points left to spend elsewhere. At this point I'd much rather have Persuasion or Intimidation.