Possibly the W2C nerf was targeted specifically at silenced SMGs, and they now suck. I wouldn't be surprised. If so, then I apologize for leading you astray, although strictly speaking they're not necessary to the build; but not being able to use them reliably to "ease up" an area's enemy complement would definitely up the difficulty ante, most especially in Ironhead territory.
Hah, you big softy. While I appreciate the sense of responsibility you felt when reading my post, I have to tell you something about myself: I love slow-burn builds. In the, albeit much simpler, gameplay of Fallout 1 and 2, I will often play painstaking hybrid builds that don't come into their own until the last ~20% or so of the game. And then, it's oh so glorious.
For a combatfag like myself, slow burn builds have the added benefit of making a larger portion of the game actually challenging. Yes, the payoff of ultimately being able to stomp on most things is important, but I never want to reach that point too early or a game becomes dull.
I can't say I'm really questioning the build at this point, I just hit 14 and got Commando and have enough foresight to see where it's going and how strong it can be. I think there's a bit of surprise though because I've played/followed underrail from before and through the eventual release, back when SMGs really were OP. Tracking lens (or whatever) added crit onto burst, lots of feats applied to SMGs/burst that don't know. My confidence isn't actually shaken, but I'm... lets call it psi-curious. My second (and probably last, tbh) playthrough will probably be a wielder of cave magic.
Anyway, appreciate you sharing your experience with Ironheads and Lunatics. When I completely curb stomped Depot B at level 7 or whatever I knew I was on the right track, but where I am in the narrative and level-wise, these garbage-tier mobs are doing a great job of reminding me that I ain't shit yet. And that's good, it's why I like Styg & Vince's schools of design. Make the player eat shit for a *minute* before you give them that sweet sweet dopamine drip of power stomp.
edit: only silencer I've found so far applies to 5 mm, so I keep my roided-up Jackal handy when I need to eliminate isolated scout-type assets - practically that's cameras and burrower spawn, up to this point. Are you saying that W2C 5 mm is more viable than I'm considering (usually only carry regular 5 mm for this purpose), or that silencers for larger caliber barrels become available later?