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Underrail: The Incline Awakens

Eidein

Educated
Joined
Nov 1, 2024
Messages
288
Location
The Insitute
Correct me if I'm wrong but LMGs feel better with high mobility considering how much accuracy decreases at long range compared to ARs or SMGs.

Here's a real shocker for you, everything is better with glass cannon. But you clearly arent using walls to their full advantage, that much I can tell!
 

damager

Arcane
Joined
Jan 19, 2016
Messages
3,544
Correct me if I'm wrong but LMGs feel better with high mobility considering how much accuracy decreases at long range compared to ARs or SMGs.

So from my experience you are a more a mid to close range fighter with LMG. For me it works good with stealth to bring myself in position and some movement points to at least get the right angle on my enemies to get the most out of my burst. Also quite high throwing for long shots / gap closer flashbangs did really help me out.

I also wear quite heavy armor and have 3 agi, so I don't need nearly as much mobility as I did on my knifer. But I also did not like it much with 95% penality.

Standing still before shooting is always prefered though, because of the bad move and shoot precision.
 
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Eidein

Educated
Joined
Nov 1, 2024
Messages
288
Location
The Insitute
So I'm level 16 now. Can't decide specialization between concentrated fire or full auto. I realize concentrated fire is mostly good for HP sponges, but on the other hand I think it's the main thing that made me drop the rathount king and I don't know much more nasty the other bosses get.

Also it's hard to understand the math. It says 10% more damage each bullet. Lets say the first bullet does 100 damage and we have base Concentrated fire without specilization. The next bullet does 110, than 121, than 133, than 146. Is this how it works? With full spec and 30% increase that's some crazy numbers it produces for one feat, no?

But 15% more flat damage per burst, no questions asked is also juicy. I can't deny that.

Anyway let me know what you think and give me a suggestion.
Full auto spec is guaranteed +15% dmg to every bullet in your burst. Which is better for ARs, especially high crit ones as you have this bonus all the time and don't have to build stacks

Concentrated fire spec is +30% starting from the second hit all the way to +300% at full stacks. Which is better for LMGs as you fire a lot and have low crit (both chance and bonus)

So spec concentrated fire, it will bump up damage a lot and you would see its full glory against Tchort

Conc fire spec is bait, enemies will all die in 2 or 3 bullets anyways. Especially considering LMG's do more damage than AR.
 

damager

Arcane
Joined
Jan 19, 2016
Messages
3,544
One thing that is driving me nuts is, that I can't find a bullet strap this time. I check the vendors on every visit, no luck.

I also dunked on a few ironhead camps just to find a mini gunner that carries one, but didn't find that unit so far.
 
Unwanted

Sweeper

Unwanted
Shitposter
Joined
Jul 28, 2018
Messages
5,075
One thing that is driving me nuts is, that I can't find a bullet strap this time. I check the vendors on every visit, no luck.

I also dunked on a few ironhead camps just to find a mini gunner that carries one, but didn't find that unit so far.
Styg is pleased by your suffering.
 

damager

Arcane
Joined
Jan 19, 2016
Messages
3,544
Hm I wonder if I should go without the Aegis guys to the Black Sea this time. They were a bit cheesy with their constant calls. For some reason they were written in a way that was hard to take serious. Anything I miss out on going alone? I mean the phone they provide is pretty useful for seeing the which zone you are in and having the data of POI's in there. And they pay isn't bad. Besides that I can do everything alone I guess?
 

damager

Arcane
Joined
Jan 19, 2016
Messages
3,544
One thing that is driving me nuts is, that I can't find a bullet strap this time. I check the vendors on every visit, no luck.

I also dunked on a few ironhead camps just to find a mini gunner that carries one, but didn't find that unit so far.

I delved a bit around Upper Underrail and found the Gattler. He had everything I needed and more. Thanks for the tip Ol' Willy
 

damager

Arcane
Joined
Jan 19, 2016
Messages
3,544
Correct me if I'm wrong but LMGs feel better with high mobility considering how much accuracy decreases at long range compared to ARs or SMGs.
I've seen today somebody talk about a light armored mobility lmg version. Instead of SI you use ambush to boost your criit chance. Sprint and strafe to run from the shadows in spray range and back. Sounds solid to me
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
27,253
Location
Reichskommissariat Russland ᛋᛋ
Correct me if I'm wrong but LMGs feel better with high mobility considering how much accuracy decreases at long range compared to ARs or SMGs.
I've seen today somebody talk about a light armored mobility lmg version. Instead of SI you use ambush to boost your criit chance. Sprint and strafe to run from the shadows in spray range and back. Sounds solid to me
Sure, that would be quite good

I can sketch it like this

https://underrail.info/build/?HgcFB...gAARjkoKyZ_YTsCFSpNwodKUynCtXgn4qe0CuKokgXfvA

You can't get several LMG feats but the damage should be alright anyway. Comes packed with specced disassemble to help with repairs, also sure step and biology to use crawler caltrops
 

damager

Arcane
Joined
Jan 19, 2016
Messages
3,544
I felt a bit bad telling Consul Oliver I neutralized the Renegades. They seemed like okay people, even though the whole idea of running away and holing in there was stupid as fuck and he doomed all his men. But I could not save them without persuasion. What did Consul Oliver think? I solved all problems with raw violance before, why did he think I'm the diplomatic guy to send? Anyway I had a bad conscience when he just sad "That saddes me deeply Gunner" and nothing else lol
 
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damager

Arcane
Joined
Jan 19, 2016
Messages
3,544
Wow I just got my mechanics up to my level and found a high quality frame and I'm stunned by the damage these builds produce.

image.png


Holy shit that blows the MG3-42 out of the water. And I was doubting my decision to go so early into mechanics. Good frames are rare though, this is the one and only 100+ one I saw so far.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
9,067
Location
On the internet, writing shit posts.
One thing that is driving me nuts is, that I can't find a bullet strap this time. I check the vendors on every visit, no luck.

I also dunked on a few ironhead camps just to find a mini gunner that carries one, but didn't find that unit so far.
I think Fraser and that mechanic at Apogee stock one now and then. Kevin stocks one now and then too I think.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
9,067
Location
On the internet, writing shit posts.
Wow I just got my mechanics up to my level and found a high quality frame and I'm stunned by the damage these builds produce.

image.png


Holy shit that blows the MG3-42 out of the water. And I was doubting my decision to go so early into mechanics. Good frames are rare though, this is the one and only 100+ one I saw so far.
Per bullet, yes, but the MG-42 still has a higher RoF and it uses a lighter, cheaper ammo source.
Microshrapnel rounds are better than acid rounds too and it synergizes better with a burst fire weapon because of the stacking bleed effect.
 

Piotrovitz

Liturgist
Joined
Dec 21, 2017
Messages
1,048
Location
Paris, Texas
Microshrapnel rounds are better than acid rounds too and it synergizes better with a burst fire weapon because of the stacking bleed effect.
yeah, but think how much pain in the ass crafting stacks of microshrapnels (or any other special ammo) for bullet hungry LMG/AR would be - just not worth it, unless you want to larp
 

damager

Arcane
Joined
Jan 19, 2016
Messages
3,544
With a muzzle break it has the same burst shots as the unique. 5AP more per burst though and I probably find a frame to upgrade the MG3-42 soon. Still I'll enjoy it as long as it lasts . I find having two MG's with different ammo types is always good as you can go on longer exploring, as you find more useful ammo.

I also have 45 effective mercantile now and it's very satisfying to see the hidden inventories and find stuff you can use for your crafts. Especially Fraser has most of his stuff hidden I feel. So thanks for the tip
 

damager

Arcane
Joined
Jan 19, 2016
Messages
3,544
Man this was sick. I used up 660 7.62 rounds at the "The Beast" showdown. I finished with 5 bullets left in my gun, no backup. Dan and his bot left their life for the people of the foundry like true heros. Insane battle.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,400
I might spin up one of my old favourites, the max-dex chem pistolero, but just for something different, wondering about a metathermics hybrid. Obviously much worse than acid pistoling everything to death or swapping in fire pistol. But lining up a choke with the acid then plasma beaming everyone could be fun.

Maybe psi headband + beetle vest + reckless focus stim for crit beam, but chem belt + cooked shot + max DEX? I guess there's just too much inefficiency, when just one of the two would delete everything anyway...
 

damager

Arcane
Joined
Jan 19, 2016
Messages
3,544
Correct me if I'm wrong but LMGs feel better with high mobility considering how much accuracy decreases at long range compared to ARs or SMGs.
I've seen today somebody talk about a light armored mobility lmg version. Instead of SI you use ambush to boost your criit chance. Sprint and strafe to run from the shadows in spray range and back. Sounds solid to me
Sure, that would be quite good

I can sketch it like this

https://underrail.info/build/?HgcFB...gAARjkoKyZ_YTsCFSpNwodKUynCtXgn4qe0CuKokgXfvA

You can't get several LMG feats but the damage should be alright anyway. Comes packed with specced disassemble to help with repairs, also sure step and biology to use crawler caltrops

I think my idea would be less min maxed, still offtanky but mobile: https://underrail.info/build/?HgsGB...AAwoIAAEY5KyYVwofCtXjDoUrDnsOdOwJ_UBbDoMKF37w

A real rambo kind of guy
 
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Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
27,253
Location
Reichskommissariat Russland ᛋᛋ
Correct me if I'm wrong but LMGs feel better with high mobility considering how much accuracy decreases at long range compared to ARs or SMGs.
I've seen today somebody talk about a light armored mobility lmg version. Instead of SI you use ambush to boost your criit chance. Sprint and strafe to run from the shadows in spray range and back. Sounds solid to me
Sure, that would be quite good

I can sketch it like this

https://underrail.info/build/?HgcFB...gAARjkoKyZ_YTsCFSpNwodKUynCtXgn4qe0CuKokgXfvA

You can't get several LMG feats but the damage should be alright anyway. Comes packed with specced disassemble to help with repairs, also sure step and biology to use crawler caltrops

I think my idea would be less min maxed, still offtanky but mobile: https://underrail.info/build/?HgsGB...AAwoIAAEY5KyYVwofCtXjDoUrDnsOdOwJ_UBbDoMKF37w

A real rambo kind of guy
I would maybe drop blindsiding - it is most useful on alpha strike builds, you get +15% the first turn after you attack from stealth, then stasis and you get another turn of damage bonus. In builds going for more prolonged fights this is negligible.

Although it is better to see how fights will go for you, if you indeed would be able to drop the majority of people in the first two turns, then blindsiding is worth it. Otherwise nimble to mitigate armor penalty
 

MerchantKing

Arbiter
Joined
Jun 5, 2023
Messages
1,924
Correct me if I'm wrong but LMGs feel better with high mobility considering how much accuracy decreases at long range compared to ARs or SMGs.

Here's a real shocker for you, everything is better with glass cannon. But you clearly arent using walls to their full advantage, that much I can tell!
The best part about walls is when you can summon them out of nowhere as a kineticist. Though thought control is still the objectively superior discipline.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,400
Who's the best merchant to fish for cyclops eye by the way?

Yeah, the problem with beam builds is even with CE you spend a shitlong refreshing for it. Oculus is obvious one or the Core City general vendor. Good news is once it pops up once it never goes away and sits in that shop.
 

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