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Underrail: The Incline Awakens

damager

Arcane
Joined
Jan 19, 2016
Messages
2,663
::Mickey,

Here's your text:
G#DDbDbA#D G#F#A#G EbDDE EbA#DDbDA FF#Db
EbAF#EbA# F#F#DbA#AG# F#DEbD DbD
G#DA#DbG DbA#G#G DF#A#DbDb FG#A#AF# EbB
EDbA#G#DA# ADbG#F# DFA#F#Eb DDbDbF#Eb

::::Good luck, mate!

Allan McLane, Nexus Security::


::Musical note - a notation representing the pitch and duration of a musical sound. In Global Music Theory there are many musical temperaments, or tuning systems, but one of the most well-known (if outmoded) is the twelve-tone equal temperament (*12TET*), in which each octave is separated into twelve equally spaced notes, also referred to as semitones or half steps. The scale comprising of all twelve notes is called a *chromatic* scale.::

::Octave (perfect octave) - an interval between eight notes (the total number of notes per octave in ancient systems, also called *natural* notes) where the last note is exactly double the frequency of the first and is notated with the same letter but with a raised octave number (eg. *C1* - *C2*; these notes are said to be *an octave apart*). However, the octave can also mean a diapason (range) of notes, seven *natural* notes and five *accidentals*, or twelve notes in total in *12TET*.

Octaves are commonly represented with numbers, starting with 0 (representing the sub contra octave, although most of the octave is below the non-augmented human hearing range) and increasing by 1 with each successive octave.::

::The natural notes are *C*, *D*, *E*, *F*, *G*, *A*, *B*.

The accidentals are natural notes that have been either *sharpened* (raised by one semitone, represented with the symbol *#*) or *flatted* (lowered by one semitone, represented with the symbol *b*) and there are five in total per octave; in essence, they represent notes in between the natural notes, meaning that, for instance, a *C# *(*C-sharp*) note is the same as the *Db* (*D-flat*) note. It is important to clarify that there are no accidentals between notes *E* and *F* (no *E-sharp* or *F-flat*) or *B* and *C* (no *C-flat* or *B-sharp*), since a flatted *C* is technically equal to *B* and conversely a sharpened *B* is equal to *C*; the same applies to *E* and *F*.

Therefore, the sharpened notes are *C#*, *D#*, *F#*, *G#*, *A#*, and the flatted notes are *Db*, *Eb*, *Gb*, *Ab*, *Bb*.::

::Transposition - the process of lowering or raising the tonic of a musical piece (its key, or tonal center - a pitch upon which all the other pitches of a piece are hierarchically referenced) by a constant interval, so that the whole piece sounds higher or lower. For example, if a piece written in C minor is played in D minor, it is being transposed higher by two semitones.

Modulation - the process of changing from one key (tonal center) to the other *within* a piece. For example, a piece may be written in C minor but changes to D-sharp major, then to F major, etc. Each of these changes is called a modulation. A transposition of a piece does not disturb the relative changes within a piece, only makes the whole piece universally higher or lower.
::

::Musical interval - a difference between two pitches.

These are, represented by the number of semitones they encompass:

0 - perfect unison (same note)
1 - minor second
2 - major second
3 - minor third
4 - major third
5 - perfect fourth
6 - diminished fifth/augmented fourth
7 - perfect fifth
8 - minor sixth
9 - major sixth
10 - minor seventh
11 - major seventh
12 - perfect octave::


::Jeff

Interval ?ey: perfect f?urt?, major third, perfect fi?th.

Octave ke???

Key ?: 360?6767377646777
Key 2: 3603766346774374?7477
K?y 3: 36?36676?36333767776376
Key 4: 3?073673766?37334336::

::Mickey

Interval key: major second, diminished fifth, major sixth.

Octave keys:

Key 1: 40204114444043?11?41540441
Key ?: 4021441014140?311?11
Key ?: 40204454100341?15?400442
Key ?: 40241401003044?01?45541::

::Arthur

??terval key: perfect unison, minor third, ?inor sixt?.

Octave keys:

Key 1: ?240002200??0220222
Key 2: 0240??02000202202002000220220020??
Key 3: 0240022?00004222220042000??020200
Key 4: 0?40?0022??0002202?0023?2220::

::Hammond

Interval key: major ?econd, p?rfect fourth, minor seventh.

Octave k?ys:

Key 1: 36033673736773377377363673?
Key 2: ??033776676366363773716363733?377
??? ?? 36063367?63637337766633
Key 4: 360333?63661333773337
::

::Thadious

Interval key: major seventh, major third, major seventh.

Octave keys:

Key 1: 63047444447474774544
Key 2: 63074764444777447456745
Key 3: 6304744644477
Key 4: 630444646444774764644
::

::Jordan

In???val key: minor third, diminished fifth, major seventh.

Oct?ve keys:

Key 1: 0?63??34330304004433300430??04
?ey 2: ?36033433030004
??y 3: 036??00434340?3030?0040?004
??? 4: 0?600433?74100403?0330::

::Yusuf

Interval key: minor third, diminished fift?, major seventh.

Octave keys:

Key 1: 0363013433030400443330
Key 2: 03603343303000434443
Key 3: 0361000434340430300004040
Key 4: 036004333?41004030::

::Ian:

Interval ???: ????? sixth, minor second, minor sixth.

Octave keys:

Key 1: ?0614174430300403
Key 2: ????41100303443114341301330?
Key 3: 3?64141433001014140011411
Key 4? 306331??110400303113171404??4::


If anybody knows what any of this shit means, likes puzzles and wants to help me I would give you a huge brofist
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
27,022
Location
Reichskommissariat Russland ᛋᛋ
I'm a bit overleveled for the Arena, but I always wanted to do it in one go with no savescum. Thanks to SI I can just full heal and afford to lose initiative (which I do most of the time)

Also shows how full PSI is "dead" according to some

 

damager

Arcane
Joined
Jan 19, 2016
Messages
2,663
Betraying the Expedition works surprisingly well. Once Briggs has his boots on your neck and suspects you of kidnapping the Professor you tell him enough is enough and put a hole in his forhead. After that you just shoot your way to the port of the island and steal a jet and the questline goes on seamless with the pirates, including interrogating the Professor which is pretty wild.

You just have to be careful not to take the quest to rescue the Prof and go negotiate with the Captain. He will not believe you that you want to switch sides, if your persuation is not high. Than you are locked out.
 
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Mauman

Liturgist
Joined
Jun 30, 2021
Messages
1,491
Betraying the Expedition works surprisingly well. Once Briggs has his boots on your neck and suspects you of kidnapping the Professor you tell him enough is enough and put a hole in his forhead. After that you just shoot your way to the port of the island and steal a jet and the questline goes on seamless with the pirates, including interrogating the Professor which is pretty wild.

You just have to be careful not to take the quest to rescue the Prof and go negotiate with the Captain. He will not believe you that you want to switch sides, if your persuation is not high. Than you are locked out.
It's actually really easy to get a really high persuasion score in this game with minimal investment if you know what you're doing.

Also, an int of 8 can get you through that check as well. Hypercebrix might work. Don't know if it will run out during the initial fade-to-black, and of course your int has to be at least 6 to begin with. Once upon a time All-In would work....but Styg is a cruel god.
 

damager

Arcane
Joined
Jan 19, 2016
Messages
2,663
Betraying the Expedition works surprisingly well. Once Briggs has his boots on your neck and suspects you of kidnapping the Professor you tell him enough is enough and put a hole in his forhead. After that you just shoot your way to the port of the island and steal a jet and the questline goes on seamless with the pirates, including interrogating the Professor which is pretty wild.

You just have to be careful not to take the quest to rescue the Prof and go negotiate with the Captain. He will not believe you that you want to switch sides, if your persuation is not high. Than you are locked out.
It's actually really easy to get a really high persuasion score in this game with minimal investment if you know what you're doing.

Also, an int of 8 can get you through that check as well. Hypercebrix might work. Don't know if it will run out during the initial fade-to-black, and of course your int has to be at least 6 to begin with. Once upon a time All-In would work....but Styg is a cruel god.

How do you raise your persuasion like that? So the only thing I have giving a good boost to social skills is the traders belt
 

damager

Arcane
Joined
Jan 19, 2016
Messages
2,663
Man the build porn in this game is real. When everything falls into place how you need it. Just got the blue print for Hypercerebrix, switched to the pirates and realized Katya is the only vendor with Phototannin. So I raised biology to 70 which in turn raised my chemistry to 98, 112 with Hypercerebix which lets me craft the best grenades and mercantile just hit 95 points with Hypercerebis which lets me unlock Katyas special mercandice


bitcoin-ligthning.gif
 
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Mauman

Liturgist
Joined
Jun 30, 2021
Messages
1,491
Betraying the Expedition works surprisingly well. Once Briggs has his boots on your neck and suspects you of kidnapping the Professor you tell him enough is enough and put a hole in his forhead. After that you just shoot your way to the port of the island and steal a jet and the questline goes on seamless with the pirates, including interrogating the Professor which is pretty wild.

You just have to be careful not to take the quest to rescue the Prof and go negotiate with the Captain. He will not believe you that you want to switch sides, if your persuation is not high. Than you are locked out.
It's actually really easy to get a really high persuasion score in this game with minimal investment if you know what you're doing.

Also, an int of 8 can get you through that check as well. Hypercebrix might work. Don't know if it will run out during the initial fade-to-black, and of course your int has to be at least 6 to begin with. Once upon a time All-In would work....but Styg is a cruel god.

How do you raise your persuasion like that? So the only thing I have giving a good boost to social skills is the traders belt
lessee....off the top of my head -

+15/5/3 from White dude or John's special and underpies till you can get to the Drag n Drop (a bar out on the waterways)

+15 from JKK tactful jacket

+20 from bespoke buckle shoes (requires a willingness to manipulate events due to it's seasonal nature). Also gives a +20 bonus to mercantile.

alternatively heartbreaker leather armor/shoes can also provide a lesser bonus though those require you to go to expedition dlc. The jacket and bb shoes can be gotten right after Depot A if so desired.

+15 from jkk Booth tattoo. Not a bad choice if nothing else sounds good or if you don't want to wait forever to get one of the later boss ones though your millage may vary here. Booth is technically a random element but you can guarantee his appearance in the sewers by deleting Coral from the game directory. Look up a guide if you do that.

Up to +30 from jkk hypno goggles from jkk store if you have a will of 5 (bullet trance requires it but don't know if you went for that). Course that's random. If you use merchant refresh getting 25+ is not unreasonable though I've never seen a +30 one despite efforts to see if I could get one. Otherwise you'll probably get a 20+ one eventually.

Finally, you'll get some points from investing in mercantile, which you should. Most argue that 105 effective skill is the best to aim for.

With a mild investment in persuasion and joining JKK even a will 3 character get those 100+ checks*. Though you'll have to do a bit more investment than a will 5 character due to losing out on the hypno goggles.

*wouldn't go much higher than that though. Maybe 110 as it provides a neat alternative to a "boss" fight in the later part of the game.
 

damager

Arcane
Joined
Jan 19, 2016
Messages
2,663
I'm at 7 will for stoicism, bullet trance and of course TM in general.

Yeah I'm not sure which faction I'll join. For Core City I only did the Arena and the heist of the energy shields yet. With White Dude and Heartbreaker I could maybe cap 40 right now without drawbacks I suppose.

My guys not much of a talker though. The .44 speaks for itself.
 

damager

Arcane
Joined
Jan 19, 2016
Messages
2,663
The pirates are cool. Way more likable than the Aegis cucks. The way Donnie introduces himself and the pirate ladies, good stuff. Feels like switching sides after the kidnapping is pretty much cannon, as being the girl for everything for some incompetent cucks that can't even defend themselfs and blow up his phone as if they were his girlfriend and he past bedtime is way below maincharacters dignity if you ask me.
 
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damager

Arcane
Joined
Jan 19, 2016
Messages
2,663
Yes he is a bro that has your back from the beginning. Same as Markus. I spared them buddies life of course
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,202

damager

Arcane
Joined
Jan 19, 2016
Messages
2,663
Is there a mod that makes it possible to change armor mid sneaking like every other piece of equipment? I'm not trying to cheese it, so getting punished for the 3 sweaty people that cheat in a single player rpg while I try to change my armor in some dark corner or in front of a closed door is incredible annoying
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
27,022
Location
Reichskommissariat Russland ᛋᛋ
Is there a mod that makes it possible to change armor mid sneaking like every other piece of equipment? I'm not trying to cheese it, so getting punished for the 3 sweaty people that cheat in a single player rpg while I try to change my armor in some dark corner or in front of a closed door is incredible annoying
Yes, it's called "normal difficulty"
 

damager

Arcane
Joined
Jan 19, 2016
Messages
2,663
Oh you guys meant the Hopperdrome does not spawn every playthrough (I thought you meant the jetski specificly)

That's unfortunate, I visited last playthrough but never properly explored it. The mechanic seemed like a cool guy, especially if you have high strength. Bummer :(
 

damager

Arcane
Joined
Jan 19, 2016
Messages
2,663
But than I just found out you can tune tune your Jetski with robbed parts. Exciting. This nigga styg knows to keep a RPG player engaged on some fun progression loops
 

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