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Underrail: The Incline Awakens

damager

Arcane
Joined
Jan 19, 2016
Messages
3,421
Gassing Fatso is crazy work
So I see you posting videos about killing the Faceless Commander first turn all the time. But I never see you posting videos about killing FATSO. Why is that? Cowards!


Farting at poor Fatso like that was uncalled for bro
 

damager

Arcane
Joined
Jan 19, 2016
Messages
3,421
image.png


What do I do with this freak of nature? He didn't take any fire or blast damage as well. Do I need to trainTemperal Disortion for him?
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
27,220
Location
Reichskommissariat Russland ᛋᛋ

damager

Arcane
Joined
Jan 19, 2016
Messages
3,421
Some words about the Institute. I love that it's another really jam packed quest hub. I did not remember and expect that.

I was looking forward to read the First Contact log of Eidein. The writing was a bit under the quality of the dialogue or other lore logs from the Waterways Facility or the Black Sea. Maybe should get revisited by an editor, for how important it is for the whole story. It reads a bit like fanfic. Probably has to do with how old this part of the game is.

Really cool are the jungle vibes they manage to create in the closed of section of the Institute with the music and ambiente. The whole dungeoneering is a lot of fun again and having another big quest area like this just makes me happy. I also have a lot of Black Sea left still. The game is really long as shit, but that's welcome as it's that good and I want to go on. Also it creates new challenges all the time. A few of those Lunatic encounters were really buff which I like.
 

Eidein

Educated
Joined
Nov 1, 2024
Messages
284
Location
The Insitute

damager

Arcane
Joined
Jan 19, 2016
Messages
3,421
I have a lot of money sitting around in my inventory. I think I'll try my hands on a full Super Steel armor set like eidein suggested. I have cool stuff like a 159 quality boot spring and the 160 quality regen vest sitting around to make some real sick shit.

I think it could be fun just completly tank the faceless invasion on the institute.

Which padding do you guys prefer for shoes and helmets for these sets? Galvanic or High density?
 

damager

Arcane
Joined
Jan 19, 2016
Messages
3,421
Man the robot assault fight in the last mission Samuel gives you was awsome. If you haven't tried a tanky char, do it. It's amazing to fall down to 20% health but still have the same fight in you like a squishy at full health, and than slowly rez your health up with Bullet Transe and regen vest while you destroy wave after wave of killer robots. Extended fights that go back and forth can be thrilling in this game.
 

Cohesion

Oh my gosh, decline is real. Thanks, Sherry.
Patron
Joined
May 14, 2015
Messages
1,724
Location
Moscow, Russia
Codex+ Now Streaming!
One thing that is driving me nuts is, that I can't find a bullet strap this time. I check the vendors on every visit, no luck.

I also dunked on a few ironhead camps just to find a mini gunner that carries one, but didn't find that unit so far.
Styg is pleased by your suffering.
Can you repost screencap from discord where Styg delights in bringing suffering to players?
 

Onyx Blackman

Barely Literate
Joined
May 15, 2025
Messages
1
People keep recommending this game to me since Fallout 2 is my favorite game. But what I loved about Fallout 2 were the wealth of dialogue choices and reactions to you based on your character stats and skills, as well as the amazing reactivity to things you did, as well as the wealth of choices. The porn studio in Reno is a good example. You had to have a certain amount of charisma to be a porn star. Also, if you were on drugs like Jet, they could tell and refuse to shoot with you. Also, if you were married, you could make your spouse become a fluffer. Another good example is Tubby's place in The Den. He sells guns and stuff, and he has two Jet whores he keeps high and happy in the back. If you kill him and come back later, the two Jet whores he has in the back will start having withdrawals and freaking out. And there's a sign outside that says "out of business" out front. If you come back even later, the Jet whores are dead from withdrawals. Is Underrail similar in that regard? If not, what game would you recommend that's similar?
 

damager

Arcane
Joined
Jan 19, 2016
Messages
3,421
People keep recommending this game to me since Fallout 2 is my favorite game. But what I loved about Fallout 2 were the wealth of dialogue choices and reactions to you based on your character stats and skills, as well as the amazing reactivity to things you did, as well as the wealth of choices. The porn studio in Reno is a good example. You had to have a certain amount of charisma to be a porn star. Also, if you were on drugs like Jet, they could tell and refuse to shoot with you. Also, if you were married, you could make your spouse become a fluffer. Another good example is Tubby's place in The Den. He sells guns and stuff, and he has two Jet whores he keeps high and happy in the back. If you kill him and come back later, the two Jet whores he has in the back will start having withdrawals and freaking out. And there's a sign outside that says "out of business" out front. If you come back even later, the Jet whores are dead from withdrawals. Is Underrail similar in that regard? If not, what game would you recommend that's similar?
It has a lot of reactivity displayed in the gameworld and people react to your actions in dialogue. Quests can be solved differently based on things you did in the past and of course based on your character stats and skills. It's just less in a comedic way like the stuff you described in Fallout2, but most of the time in a more serious tone.

I find Underrail one of the most true RPG's out there. It actually does stuff people claim classics like Arcanum do, but when you play them there's very little of it and just a lot of trash mobs killing. Underrail is miles above most of these classics.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,486
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
People keep recommending this game to me since Fallout 2 is my favorite game. But what I loved about Fallout 2 were the wealth of dialogue choices and reactions to you based on your character stats and skills, as well as the amazing reactivity to things you did, as well as the wealth of choices. The porn studio in Reno is a good example. You had to have a certain amount of charisma to be a porn star. Also, if you were on drugs like Jet, they could tell and refuse to shoot with you. Also, if you were married, you could make your spouse become a fluffer. Another good example is Tubby's place in The Den. He sells guns and stuff, and he has two Jet whores he keeps high and happy in the back. If you kill him and come back later, the two Jet whores he has in the back will start having withdrawals and freaking out. And there's a sign outside that says "out of business" out front. If you come back even later, the Jet whores are dead from withdrawals. Is Underrail similar in that regard? If not, what game would you recommend that's similar?
Underrail is one of the more reactive cRPGs you can possibly play. As an example, the first quest you have in the game involves you clearing out and re manning abandoned outposts outside SGS for various practical reasons. You can half-ass it and only turn on the bare minimum, or turn all of them on. Upon returning you will see the outposts and their surrounding regions patrolled and maintained by SGS personnel.

There are various different examples such as this in the game, and I'd strongly recommend it.
 

Piotrovitz

Liturgist
Joined
Dec 21, 2017
Messages
1,048
Location
Paris, Texas
Underrail is one of the more reactive cRPGs you can possibly play. As an example, the first quest you have in the game involves you clearing out and re manning abandoned outposts outside SGS for various practical reasons. You can half-ass it and only turn on the bare minimum, or turn all of them on. Upon returning you will see the outposts and their surrounding regions patrolled and maintained by SGS personnel.
Yeah, those small touches are nice and add some flavor, but to be fair some of those are barely noticeable (e.g. protectorate presence at Junkyard docks) or not noticeable at all, like the one you mentioned - once you finish reactivating the outposts there's no reason for going back to that area, so almost no one will ever see the SGS guards there. Once you're done with all quests, most areas/settlements become dead, with no reason to go back there except certain vendors, similar to FO2. You finish main Foundry quest = you'll only go back there for super steel or Kevin's stock, there's no new paths/quests/areas unlocked etc. Oculus questline remediates this a bit and spices things up though.

That said, it's still one of the best crpgs of last two decades, with super high replayability factor.
 

damager

Arcane
Joined
Jan 19, 2016
Messages
3,421
Underrail is one of the more reactive cRPGs you can possibly play. As an example, the first quest you have in the game involves you clearing out and re manning abandoned outposts outside SGS for various practical reasons. You can half-ass it and only turn on the bare minimum, or turn all of them on. Upon returning you will see the outposts and their surrounding regions patrolled and maintained by SGS personnel.
Yeah, those small touches are nice and add some flavor, but to be fair some of those are barely noticeable (e.g. protectorate presence at Junkyard docks) or not noticeable at all, like the one you mentioned - once you finish reactivating the outposts there's no reason for going back to that area, so almost no one will ever see the SGS guards there. Once you're done with all quests, most areas/settlements become dead, with no reason to go back there except certain vendors, similar to FO2. You finish main Foundry quest = you'll only go back there for super steel or Kevin's stock, there's no new paths/quests/areas unlocked etc. Oculus questline remediates this a bit and spices things up though.

That said, it's still one of the best crpgs of last two decades, with super high replayability factor.

A lot of the stuff is represented in dialogue. You get tons of reactivity for stuff you did from phreak. Some persuasion checks on the rig raid quests are lowered when you are black eel. Yesterday when I was on a quest and came back Samuel told me he heard I was gone for a while.

Some of the stuff is small but it’s very consistent through the whole game and all this stuff takes tons of coding and effort.

And there’s also big effects like opening up sgs after the earthquake with the drill. Though there you don’t have much of a choice, but the point is your action has effect on the gameworld.
 
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Unwanted

Sweeper

Unwanted
Shitposter
Joined
Jul 28, 2018
Messages
5,075
I just can't wait enough for Infusion. Number 1 most anticipated game for this 39-year-old.
Same. But that's mostly because RPGs are shit, not because Underrail (and hopefully Infusion) manages to be great in spite of being a R*G.
 
Joined
Jan 1, 2011
Messages
670
once you finish reactivating the outposts there's no reason for going back to that area
Except when you're playing on dominating and your random fragment spawns there and it has a goliath beetle (???) or an industrial robot (?????) and you need to wait like ten levels before coming back.
Thank you for giving me industrial robots at level 2 Styg, very cool difficulty.
 

damager

Arcane
Joined
Jan 19, 2016
Messages
3,421
You get a quest on Junkyard to find Blaine near SGS, In SGS you get quests to move to Rail Crossing, there you ice the free Drones, which leads you to junkyard where you meet Abram who gives you a new quest. And the black eels send you back to SGS to scheme against the Scrappers. Nobody forces you to do all quests of a hub in one go, especially when there's quests that make you travel in between.

Once all the quests are done, hubs become a bit lifeless apart from the one good vendor most of them have. But I don't see any feasible solution to this. Besides maybe releasing regular DLC's and expansion packs, which won't happen because of Infusion. For better or for worse.
 
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Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
27,220
Location
Reichskommissariat Russland ᛋᛋ
People keep recommending this game to me since Fallout 2 is my favorite game. But what I loved about Fallout 2 were the wealth of dialogue choices and reactions to you based on your character stats and skills, as well as the amazing reactivity to things you did, as well as the wealth of choices. The porn studio in Reno is a good example. You had to have a certain amount of charisma to be a porn star. Also, if you were on drugs like Jet, they could tell and refuse to shoot with you. Also, if you were married, you could make your spouse become a fluffer. Another good example is Tubby's place in The Den. He sells guns and stuff, and he has two Jet whores he keeps high and happy in the back. If you kill him and come back later, the two Jet whores he has in the back will start having withdrawals and freaking out. And there's a sign outside that says "out of business" out front. If you come back even later, the Jet whores are dead from withdrawals. Is Underrail similar in that regard? If not, what game would you recommend that's similar?
In terms of scripted reactivity and C&C, Age of Decadence remains unmatched, so try it some time

Meanwhile, reactivity in Underrail is more emergent and comes from your build - the options in combat and non-combat options to deal with the challenges the game throws at you. Nearly every non-combat skill opens up some new ways to deal with the situations, it's more similar to Deus Ex in this regard
 
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