Sykar
Arcane
I just saw that you can "activate" the charm. For 5 AP... I guess we at least hear a kiss from Styg. Wonder what he kissed when he recorded this.
In my experience it's the exact opposite. MT gives you wide range of straight damage, AoE and CC abilities, and unlike PK you're not gimped by spooders' natural electric immunity.meta vs coil spiders is kind of ass
In my experience it's the exact opposite. MT gives you wide range of straight damage, AoE and CC abilities, and unlike PK you're not gimped by spooders' natural electric immunity.meta vs coil spiders is kind of ass
Implosion has a 5 turn cooldown and 5 tile range. It's good on a single target with lots of HP, but coil spooders are never alone. Plus having to rely on another school in the first place kinda invalidates the whole point of PK not being fucked over by spooder's electric immunity.In my experience it's the exact opposite. MT gives you wide range of straight damage, AoE and CC abilities, and unlike PK you're not gimped by spooders' natural electric immunity.meta vs coil spiders is kind of ass
Implosion+Recurrence takes care of everything. No reason not to go 70 TM at least even on PK.
It's still fixed. NPCs randomly consume food now so it's possible he'll drink it before you can steal it from him though. If you really want it you can save before going downstairs and reload until he doesn't drink it so you can steal it. And if you really want the opportunity to steal it then you can save before you enter the zone with the Drag N Drop, since the game only picks which people spawn there when you enter the area. Though that is slightly exploitive.All-In was nerfed, as I recently discovered (though I personally never once used it for +3 INT), and I can also confirm that the once-vaunted source of All-In is no more. It has been removed from the inventory of the relevant NPC during Drag 'n' Drop's gambling tableau—and perhaps all pickpocketable drinks have been randomized, because I have a vague feeling that the special drinks contents of patron pockets aren't the same as they once were.
My point was explicitly about the effectiveness of MT versus coil spiders compared to other psi schools. On my tri-school psychosis psigger I have found that MT even without any feat investment is the best tool against them due to its versatile abilities, powerful crits and bugs being both perfectly flammable and freeze-able.You can increase the range of PK abilities by 2 and Premed increases the range further. All schools have the immunity problem except TM but CR has other problems so there is no school that isn't reliant on either grenades or another school. Pointless complaint.
Weird on my newest maybe full maybe not playthrough I got to the Occulus and for some reason, Six is nowhere to be found. That is new. Was he moved?
It's still fixed. NPCs randomly consume food now so it's possible he'll drink it before you can steal it from him though. If you really want it you can save before going downstairs and reload until he doesn't drink it so you can steal it. And if you really want the opportunity to steal it then you can save before you enter the zone with the Drag N Drop, since the game only picks which people spawn there when you enter the area. Though that is slightly exploitive.All-In was nerfed, as I recently discovered (though I personally never once used it for +3 INT), and I can also confirm that the once-vaunted source of All-In is no more. It has been removed from the inventory of the relevant NPC during Drag 'n' Drop's gambling tableau—and perhaps all pickpocketable drinks have been randomized, because I have a vague feeling that the special drinks contents of patron pockets aren't the same as they once were.
Yes, as long as your blast doesn't hit anyone. You can do every pirate quest without turning Eels hostile.Can you solve the Rig peacefully via TNT charges at least? I stealthed all the way through without any charges and had to fight them in the end.
you can also use explosives to get guard away and sabotage sonar with electronics check. Or hacking? One of thoseYes, as long as your blast doesn't hit anyone. You can do every pirate quest without turning Eels hostile.Can you solve the Rig peacefully via TNT charges at least? I stealthed all the way through without any charges and had to fight them in the end.
You don't need that much base stealth, actually. I remember having <120 effective stealth plus some high quality stealth gear (infused hopper black overcoat, black tabis and balaclava, cloaking device) giving me ~150 on top of that when I blew up the sonar without triggering hostilities.You can sabotage the sonar with a single stick of TNT if you have very high Stealth and a cloaking device.
I don't remember if you can perform the sabotage skill check without leaving stealth.
You all better be careful talking about how you use TNT for literally everything in this game. You may regret it. HE does read this thread from time to time.
Just a shame that placing TNT is stealthy but using laptop is not
Actually, I've been thinking about this sort of thing a lot lately. I didn't used to give it much thought, but things you can do from stealth vs. things you cannot don't always make a damned bit of sense.
Take elevators, for example. If I can crack a safe without breaking stealth, there is no conceivable reason I can't touch a damn call button stealthily.
indeed it is the case. There are still some old school agi checks that break stealth tooActually, I've been thinking about this sort of thing a lot lately. I didn't used to give it much thought, but things you can do from stealth vs. things you cannot don't always make a damned bit of sense.
Take elevators, for example. If I can crack a safe without breaking stealth, there is no conceivable reason I can't touch a damn call button stealthily.
Is there any dialogue which doesn't break stealth?
Sounds like a case of laziness.