Excidium II
Self-Ejected
I learned stores completely refresh the goods when I ran back to Harold to buy the Black Cloth rolls he had
How do you make time pass anyway?
How do you make time pass anyway?
So I'm playing Underrail. Got it on the day of release, but have not finished yet (pesky work, family etc getting in the way , plus a broken perk caused an unfortunate restart, plus I like to take games I enjoy slow).
This game makes me genuinely happy. I don't know what it is, but I haven't had such a genuinely great time with a new release for a very long time.
My question to the codex is why? What makes the incline feel so steep? Why did wl2 and poe feel meh (not a criticism or an attempt to troll, just a personal feeling, your mileage may very well vary). What puts this one so far ahead?
I mean the writing isn't particularly earthshattering. Some of the mechanics are antiquated to a fault (though stealth and traps are imho genius this time around). The visual style is solid but not all that unique.
So why does this game make me (and many codexers, so it seems) so happy?
lolWL2, good looking, good writing
realistic merchants who don't want your loot... combined with them not baiting an aye when you just dropped the mountains of junk at their feet
That's a shit opinion.As for the crafting, I'll take AoD's straightforward and deterministic system all day, any day. Underrail triggers my OCD too fucking hard. When you FINALLY get that high quality gun frame you dreamt about for the last 5 hours, you then need to find a merchant willing to sell a high quality smart module or a bipod or whatever. AND NOBODY IN THE ENTIRE GAME IS GUARANTEED TO HAVE A PARTICULAR COMPONENT. EVERYTHING is lolrandom. Every. Fucking. Merchant.
So you end up turtle stepping through 88964646514681656851845684164 screens to find that ONE GUY willing to sell the bling bling component part you need to finish your "reinforced infused super awesome armor/weapon of mass pwnage from hell with laz00rs". And then, 2 minutes later you open a random box and find the very component you were looking for. Its quality is also 7 points higher, but now you already used the frame + other components and you're like
FUUUUUUUUUUUUCK YOOOOOOOOOOOUUUUUUUU GAAAAAAAAAAAAAAAAAMEEEEEEEEEEE
YEAH, give me 100% predictable crafting pls.
Underrail was released in 2015Which game actually recognizes this? The same thing could be done in any other RPG as well. Why are you complaining about something in Underrail that you simply accept in every other game? Are you stupid?
Do you people even measure your words? Holy shit.Sorry - it straight up is. Crafting in Underrail (as a system) is fucking perfect
That's a shit opinion.As for the crafting, I'll take AoD's straightforward and deterministic system all day, any day. Underrail triggers my OCD too fucking hard. When you FINALLY get that high quality gun frame you dreamt about for the last 5 hours, you then need to find a merchant willing to sell a high quality smart module or a bipod or whatever. AND NOBODY IN THE ENTIRE GAME IS GUARANTEED TO HAVE A PARTICULAR COMPONENT. EVERYTHING is lolrandom. Every. Fucking. Merchant.
So you end up turtle stepping through 88964646514681656851845684164 screens to find that ONE GUY willing to sell the bling bling component part you need to finish your "reinforced infused super awesome armor/weapon of mass pwnage from hell with laz00rs". And then, 2 minutes later you open a random box and find the very component you were looking for. Its quality is also 7 points higher, but now you already used the frame + other components and you're like
FUUUUUUUUUUUUCK YOOOOOOOOOOOUUUUUUUU GAAAAAAAAAAAAAAAAAMEEEEEEEEEEE
YEAH, give me 100% predictable crafting pls.
Sorry - it straight up is. Crafting in Underrail (as a system) is fucking perfect. I know Blaine has some quibbles with quality of the crafted gear - I think the solution to that is a slight (SLIGHT) buff to the gear sold by merchants, but nah - the thrust of your opinion is fucking retarded.
Edit: Should also note I have not liked crafting in any game ever. I tend to loathe it. I love it in Underrail.
Well.... in the end the difference between 52 quality cloth roll and 59, or something, is whatever.
Underrail was released in 2015Which game actually recognizes this? The same thing could be done in any other RPG as well. Why are you complaining about something in Underrail that you simply accept in every other game? Are you stupid?
Sorry - it straight up is. Crafting in Underrail (as a system) is fucking perfect.
Well.... in the end the difference between 52 quality cloth roll and 59, or something, is whatever.
Yeah. But the difference of having a smart module or a circular wave amplifier or a pair of motion tracking lens and NOT having them is fucking huge.
Let it go. It just wasn't meant to be.Sorry - it straight up is. Crafting in Underrail (as a system) is fucking perfect.
of course
everything in undarehl is total perfect
it is the perfectest gaem of all time, more perfecter than even the most consistent game of all time, its cousin undertale
Its 16 bit era graphics, i could had same on my amiga , but that artsyle is coherent and gorgeous in it' s own way
WL2, good looking, good writing
I didn't give a fuck about any of those other games and regret ever spending money on WL2 and DOS, you pathetic fanboy. Quit being on this game's defense force, it doesn't need it. I don't know what's with people on these forums and treating every new shit that is remotely decent like it's their girlfriend.Looks like I fished out another idiot. Why did no one complain about this in SITS, POE, Antharion, Wasteland 2, Divinity Original Sin, or any other RPG released in 2015? As far as I know there has been no RPG released thus far where characters will react to or interact with items you leave on the ground. Underrail is actually a pioneer in this regard because I believe enemies can disarm your traps, or turn hostile if they find traps and explosives being set around their controlled zones. This is building off Fallout 2 where IIRC, NPCS would turn hostile if you dropped armed explosives near them.
It's really weird and telling that the dumbfucks on a crusade against this game have to resort to totally arbitrary "criticisms" that are being selectively applied to Underrail only, while they turn a blind eye to their existence in each and every other RPG, 2015 or not.
I didn't respond because your post was a damn long wall of text full of ignorance. Play more RPGs or at least go study how good tabletop systems have managed it. I wonder how we lived without cooldowns being in every piece of shit for like 30 years.The most glaring example of selective criticism is the whining on cooldowns. Cooldowns are only "cool" when Larian uses them, apparently. I wrote a lengthy post on the subject of cooldowns in Underrail. I also showed how every single suggestion presented to replace this "objectively bad design" either created more problems than it solved or was outright incompatible with Underrail's "vision". Several brofists. ZERO quotes. Because deep inside the "anti-cooldown" team KNOW they are talking out of their asses. "hurr durr, it's a single player MMO, mang!". "cooldowns are like League of Legends". Srsly, gtfo.
Arcanum.As far as I know there has been no RPG released thus far where characters will react to or interact with items you leave on the ground.
I wonder how we lived without cooldowns being in every piece of shit for like 30 years.
The writing was an insult and one of the main reasons why any sane person can't be hyped for torment.Its 16 bit era graphics, i could had same on my amiga , but that artsyle is coherent and gorgeous in it' s own way
lol
WL2, good looking, good writing
Sadly graphics and writing are the only good things in W2
Depends on your character build, I guess. I recently "recycled" my psi mages headband by mistake and had to craft another one; even though this one has lower buffs, I haven't noticed much difference in combat. As for smart modules, I think you can get them through the disassemble feat (my guess is that some components are rare on purpose).
In my opinion it's the same problem as with as loot and money: you have an overabundance of both, but you don't need to pick every item or hoard all money, because neither is necessary to progress the game. There is one quest on the main plot line that requires 2000 cash, and that's it. It's just that some people can't stop themselves.
I didn't respond because your post was a damn long wall of text full of ignorance. Play more RPGs or at least go study how good tabletop systems have managed it. I wonder how we lived without cooldowns being in every piece of shit for like 30 years.The most glaring example of selective criticism is the whining on cooldowns. Cooldowns are only "cool" when Larian uses them, apparently. I wrote a lengthy post on the subject of cooldowns in Underrail. I also showed how every single suggestion presented to replace this "objectively bad design" either created more problems than it solved or was outright incompatible with Underrail's "vision". Several brofists. ZERO quotes. Because deep inside the "anti-cooldown" team KNOW they are talking out of their asses. "hurr durr, it's a single player MMO, mang!". "cooldowns are like League of Legends". Srsly, gtfo.
More like I've already had some discussions so many times over the years I've been here, I feel like it's not worth going the enxtra length to convince another two or three people they are wrong on some specific subject they know little about. I even already replied to Aenra about alternative systems on the other thread.You didn't respond because a "ZING" one-liner is the best you'll ever hope to accomplish. Backing up your convictions with actual arguments requires an attention span you simply don't have. ¯\_(ツ)_/¯