oneself
Arcane
This should not be an earned skill. Shoving someone is something any person is feasibly capable of. Having higher strength and fighting skills just naturally makes it easier when locked in melee combat.
That is what I thought. Why would people choose something so situational? It would also lock you out of other situational skills.
So what is a earned skill? Suppose that RPGs need earned skills. This is the interesting part because the player has to choose it twice. Once earning it when he/she knows little about it, once using it once earned it.
EDIT: I want to clarify something. Environmental interaction is not a trade-off in character building. Since there is no cost to not using that environmental skill when the situation present itself. I only stand to gain. A key thing to RPG character creation/progression is that there are advantages/disadvantages to the choices you've made during advancement, and only earned skills, when there is clear opportunity costs to that choice display this.
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