It's hardly just playing UU that should let you 'get' the idea behind this KS, you should also have the same reaction after playing Thief or System Shock - they weren't that different in principle. And here I was thinking that pretty much every single fucking person on this forum played Thief.
We got the idea and the Codex does love Thief, SS, and Bioshock
, but it takes more than having an idea to get properly funded. KS is about salesmanship and so far these guys have displayed none. They failed to generate excitement which is what it takes to get 3x the asking amount.
Not to repeat myself like a broken record, but... told you so. Darth Roxor speaks the truth. The Kickstarter is not unclear; the key concepts are actually neatly laid out. They want to make a sandbox game with deep environmental interaction and meaningful C&C. That's easy to dismiss as hype because they have become fashionable buzzwords, but the difference is that these people wrote the book on these kinds of games before a dictionary even emerged to describe them. they showed very little and didn't convince anyone.
Fixed.
Basically, look at it this way. If these guys weren't 'people associated with UU', would this game get even 400k? It wouldn't. So far they are riding on reputation and their reputation is good enough to get 400k and possibly the asking amount, but not good enough to get the 3x amount. Can they even make this game with 600k without cutting corners left and right?
Risk aversion is understandable. If you don't believe in the project, you shouldn't feel compelled to pledge. But don't claim they haven't said anything substantial, because that's being either dense or disingenious.
Let's look at the last updates, shall we?
Update #14 - instead of talking about something new it explains the bridge thing again. This time they also mention that destroying the bridge isn't an issue as you can get across in different ways. Different ways across are nice, removing the consequence - not so much.
They mention that specializing in bows makes you more effective at killing things from a distance, which is kinda to be expected.
Then they talk about the factions. Killing some things will lower your rep with the related faction, but the effect isn't explained. So what happens if I kill a bunch of things the Dark Elves hold dear? They stop trading? They stop talking to me? Hunt me down? What?
Then they mention that the world is dynamic and killing some beasts might force other beasts that eat the beasts you killed to move on and might even affect your future quest. Killing the bigger beasts will invite other predators and might make the area too dangerous. They also mention that you can alter the environment and turn a humid bog into a dry plain.
This sounds fucking cool BUT they dedicate to this exciting, rare, super awesome feature a couple of sentences, not an entire update or two. It's like selling Doc Brown's car and mentioning that it doesn't need roads without elaborating. It raises nothing but questions that remain unanswered which turns this potentially cool feature into vague promise of something awesome.
Update #13 - backstory in a short paragraph, honorary mention of Bioshock, Thief-streaming announcement, Facebook banners, Twitter banners, rage rising.
Update #12 - Name that monster - like I give a fuck, badges, watch us play older games announcement
Update #11 - Claim your rewards, exclusive itams! Voice-overs, a Shrouds add-on, a shield that glows, oh my! That's like 3 fucking updates without a word about mechanics but these guys are old school, they play old games and stream them and everything.
Update #10 - get your rewards! Steam greenlight, bored now.