Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Underworld Ascendant Update #36: Screenshots, Stephen Russell, Developer Blogs

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Joe Fielder; OtherSide Entertainment; Underworld Ascendant

It's time for our monthly check-in on Underworld Ascendant. As promised in the game's previous update, the first developer blog backer reward has been delivered to eligible backers, with a developer roundtable session to come later this month. Unfortunately, OtherSide were unable to keep their promise about the vertical slice, which has been delayed yet again. At least there are a few new screenshots, including one of an intriguingly buoyant Lizardman. Here's that and the latest progress report:




The Latest Progress on Underworld Ascendant

As mentioned last month, we’ve been adding new features and additional polish to The Challenge of Ishtass, the area in Underworld Ascendant where the player is first introduced to the bevvy of gameplay options available to them through the Improvisation Engine.

We’ve been focusing in this area on upping our visual bar and proving out our core gameplay — for combat, stealth, magic, and combining them with seemingly mundane objects in the environment to craft creative solutions.

In recent weeks, we’ve been adding additional interactive elements like sticky glue and fire, randomized caches of objects (some clearly useful from the start, some requiring… experimentation), and working out exactly how to reward the player for creativity.

Back during the start of development, we said that we wanted you to come up with ways of solving challenges that we hadn’t even thought of yet and that the game would reward you for it. We’ve made solid strides in this area, which we believe to be essential in unlocking the player’s creativity so they experiment and explore the deep interactive possibilities in the game. We’ll share more about this in the future when this feature is more complete.

The Challenge of Ishtass will be featured in the Pre-Alpha Backer Demo, which we appreciate all of you (who pledged at the ADVENTURER reward tier and above) waiting for so patiently.

We’re finally reaching a critical mass about what’s great about this game — what makes it the next step in Looking Glass-style, player-authored gameplay. So, that’s positive news. We’re holding back the Pre-Alpha Backer Demo and our next video footage a little longer so we can implement additional elements to further round out the core gameplay and get more meaningful feedback from backers on refining it further.

At the same time, any free hands on the team has are busy building out other levels, prototyping new AI, and working out a few ways to more closely involve you in the making of the game.
Also included in the update is an interview with Ascendant's celebrity voice actor, the great Stephen Russell, along with a few sound clips of his work. Nice stuff, but I really hope OtherSide have a release date for the vertical slice soon. Just the other day they announced that they'd hired a marketing guy, so it looks like things are coming together...just really slowly.
 

SniperHF

Arcane
Joined
Aug 22, 2014
Messages
1,110
It's mostly background information on "Game Director" Joe Fielder

Here's about the only mildly interesting nugget (it might not be actually interesting since I can't be assed to follow this project closely anymore):

I’ll be digging deeply into the details of the game’s Reactive Narrative at a later date, but imagine a system where in-game characters consistently provide color commentary on your actions and progress

Sounds kinda inXiley TBH.


The other thing he said was his goal is for the narrative to stay out of the way.
 
Last edited:

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,661
Tags: Joe Fielder; OtherSide Entertainment; Underworld Ascendant

It's time for our monthly check-in on Underworld Ascendant. As promised in the game's previous update, the first developer blog backer reward has been delivered to eligible backers, with a developer roundtable session to come later this month. Unfortunately, OtherSide were unable to keep their promise about the vertical slice, which has been delayed yet again. At least there are a few new screenshots, including one of an intriguingly buoyant Lizardman. Here's that and the latest progress report:



Goddam that lizard's got a hog on him.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
12,870
Location
Eastern block
update #3238723981273981d

Garriott's cash grab working as intended
giphy.gif
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom